public:
BlurEffect();
+ virtual bool needs_srgb_primaries() const { return false; }
+
virtual std::string output_fragment_shader() {
assert(false);
}
SingleBlurPassEffect();
std::string output_fragment_shader();
+ virtual bool needs_srgb_primaries() const { return false; }
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_mipmaps() const { return true; }