// If parent is non-NULL, calls to inform_input_size will be forwarded
// so that it can make reasonable decisions for both blur passes.
SingleBlurPassEffect(BlurEffect *parent);
+ virtual ~SingleBlurPassEffect();
virtual std::string effect_type_id() const { return "SingleBlurPassEffect"; }
std::string output_fragment_shader();
float radius;
Direction direction;
int width, height, virtual_width, virtual_height;
+ float *uniform_samples;
};
} // namespace movit