-#ifndef _BLUR_EFFECT_H
-#define _BLUR_EFFECT_H 1
+#ifndef _MOVIT_BLUR_EFFECT_H
+#define _MOVIT_BLUR_EFFECT_H 1
// A separable 2D blur implemented by a combination of mipmap filtering
// and convolution (essentially giving a convolution with a piecewise linear
// which is what the user is intended to use, instantiates two copies of
// SingleBlurPassEffect behind the scenes).
+#include <epoxy/gl.h>
+#include <assert.h>
+#include <stddef.h>
+#include <string>
+
#include "effect.h"
+namespace movit {
+
+class EffectChain;
+class Node;
class SingleBlurPassEffect;
class BlurEffect : public Effect {
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_mipmaps() const { return true; }
virtual bool needs_srgb_primaries() const { return false; }
- virtual AlphaHandling alpha_handling() const { return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_mipmaps() const { return true; }
virtual bool needs_srgb_primaries() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
if (parent != NULL) {
int width, height, virtual_width, virtual_height;
};
-#endif // !defined(_BLUR_EFFECT_H)
+} // namespace movit
+
+#endif // !defined(_MOVIT_BLUR_EFFECT_H)