virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_mipmaps() const { return true; }
- virtual void add_self_to_effect_chain(EffectChain *chain, Effect *input);
+ virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &input);
virtual bool set_float(const std::string &key, float value);
private: