void reload();
void set_max_fps(int max_fps);
void execute_javascript_async(const std::string &js);
+ void resize(unsigned width, unsigned height);
+ // Callbacks from NageruCEFClient.
void OnPaint(const void *buffer, int width, int height);
-
+ bool GetViewRect(CefRect &rect);
void OnLoadEnd();
// CaptureInterface.
void post_to_cef_ui_thread(std::function<void()> &&func);
CefRefPtr<NageruCEFClient> cef_client;
- unsigned width, height;
+
+ // Needs to be different from browser_mutex below, since GetViewRect
+ // can be called unpredictably from when we are already holding
+ // <browser_mutex>.
+ std::mutex resolution_mutex;
+ unsigned width, height; // Under <resolution_mutex>.
+
int card_index = -1;
bool has_dequeue_callbacks = false;
std::string description, start_url;
std::atomic<int> max_fps{60};
- std::mutex browser_mutex;
+ // Needs to be recursive because the lambda in OnPaint could cause
+ // OnPaint itself to be called.
+ std::recursive_mutex browser_mutex;
CefRefPtr<CefBrowser> browser; // Under <browser_mutex>.
// Tasks waiting for <browser> to get ready. Under <browser_mutex>.