GLuint cbcr_program_num; // Owned by <resource_pool>.
GLuint cbcr_texture_sampler_uniform;
- GLuint cbcr_position_attribute_index, cbcr_texcoord_attribute_index;
+ GLint cbcr_position_attribute_index, cbcr_texcoord_attribute_index;
+ GLuint cbcr_chroma_offset_0_location, cbcr_chroma_offset_1_location;
GLuint uyvy_program_num; // Owned by <resource_pool>.
GLuint uyvy_y_texture_sampler_uniform, uyvy_cbcr_texture_sampler_uniform;
- GLuint uyvy_position_attribute_index, uyvy_texcoord_attribute_index;
+ GLint uyvy_position_attribute_index, uyvy_texcoord_attribute_index;
+ GLuint uyvy_luma_offset_0_location, uyvy_luma_offset_1_location;
+ GLuint uyvy_chroma_offset_0_location, uyvy_chroma_offset_1_location;
GLuint v210_program_num; // Compute shader, so owned by ourselves. Can be 0.
GLuint v210_in_y_pos, v210_in_cbcr_pos, v210_outbuf_pos;