struct Stream;
// Digested statistics for writing to logs etc.
+// Note that "referer" and "user_agent" here are already escaped for scary characters.
struct ClientStats {
std::string url;
int sock;
- int fwmark;
std::string remote_addr;
- time_t connect_time;
+ std::string referer;
+ std::string user_agent;
+ timespec connect_time;
size_t bytes_sent;
size_t bytes_lost;
size_t num_loss_events;
// The file descriptor associated with this socket.
int sock;
- // The fwmark associated with this socket (or 0).
- int fwmark;
+ // When the client connected, in terms of CLOCK_MONOTONIC_COARSE.
+ timespec connect_time;
// Some information only used for logging.
std::string remote_addr;
- time_t connect_time;
+ std::string referer;
+ std::string user_agent;
- enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA, SENDING_ERROR };
+ enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA, SENDING_ERROR, WAITING_FOR_KEYFRAME, PREBUFFERING };
State state;
// The HTTP request, as sent by the client. If we are in READING_REQUEST,
size_t header_or_error_bytes_sent;
// Number of bytes we are into the stream (ie., the end of last send).
- // Only relevant for SENDING_DATA.
+ // -1 means we want to send from the end of the backlog (the normal case),
+ // although only at a keyframe.
+ // -2 means we want to send from the _beginning_ of the backlog.
+ // Once we go into WAITING_FOR_KEYFRAME, PREBUFFERING or SENDING_DATA,
+ // these negative values will be translated to real numbers.
size_t stream_pos;
// Number of bytes we've sent of data. Only relevant for SENDING_DATA.