void get_xyz_matrix(ColorSpace space, Matrix3x3 m)
{
+ if (space == COLORSPACE_XYZ) {
+ m[0] = 1.0f; m[3] = 0.0f; m[6] = 0.0f;
+ m[1] = 0.0f; m[4] = 1.0f; m[7] = 0.0f;
+ m[2] = 0.0f; m[5] = 0.0f; m[8] = 1.0f;
+ return;
+ }
+
double x_R, x_G, x_B;
double y_R, y_G, y_B;
double Y_R, Y_G, Y_B;