#include "effect.h"
#include "effect_chain.h"
-class ColorSpaceConversionEffect : public Effect {
+class ColorspaceConversionEffect : public Effect {
public:
- ColorSpaceConversionEffect();
+ ColorspaceConversionEffect();
+ virtual std::string effect_type_id() const { return "ColorspaceConversionEffect"; }
std::string output_fragment_shader();
virtual bool needs_srgb_primaries() const { return false; }
private:
- ColorSpace source_space, destination_space;
+ Colorspace source_space, destination_space;
};
#endif // !defined(_COLORSPACE_CONVERSION_EFFECT_H)