// We don't do any fancy gamut mapping or similar; colors that are out-of-gamut
// will simply stay out-of-gamut, and probably clip in the output stage.
+#include <string>
+
#include "effect.h"
-#include "effect_chain.h"
+#include "image_format.h"
class ColorspaceConversionEffect : public Effect {
-public:
+private:
+ // Should not be instantiated by end users.
ColorspaceConversionEffect();
+ friend class EffectChain;
+
+public:
virtual std::string effect_type_id() const { return "ColorspaceConversionEffect"; }
std::string output_fragment_shader();