]> git.sesse.net Git - casparcg/blobdiff - common/common.vcxproj
2.1.0: Put "array" into its own file, common/memory/array.
[casparcg] / common / common.vcxproj
index a66c566793b38d639eeb0059f82bef5095bc4e6b..602e803756829061871377d920a1ac838b9eba75 100644 (file)
@@ -1,27 +1,36 @@
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 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
   <ItemGroup Label="ProjectConfigurations">\r
-    <ProjectConfiguration Include="Debug|Win32">\r
+    <ProjectConfiguration Include="Debug|x64">\r
       <Configuration>Debug</Configuration>\r
-      <Platform>Win32</Platform>\r
+      <Platform>x64</Platform>\r
     </ProjectConfiguration>\r
-    <ProjectConfiguration Include="Release|Win32">\r
+    <ProjectConfiguration Include="Develop|x64">\r
+      <Configuration>Develop</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Profile|x64">\r
+      <Configuration>Profile</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|x64">\r
       <Configuration>Release</Configuration>\r
-      <Platform>Win32</Platform>\r
+      <Platform>x64</Platform>\r
     </ProjectConfiguration>\r
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     <ProjectGuid>{02308602-7FE0-4253-B96E-22134919F56A}</ProjectGuid>\r
     <Keyword>Win32Proj</Keyword>\r
     <RootNamespace>common</RootNamespace>\r
+    <ProjectName>common</ProjectName>\r
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">\r
     <ConfigurationType>StaticLibrary</ConfigurationType>\r
     <UseDebugLibraries>true</UseDebugLibraries>\r
     <CharacterSet>Unicode</CharacterSet>\r
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-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">\r
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     <WholeProgramOptimization>true</WholeProgramOptimization>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
   <ImportGroup Label="ExtensionSettings">\r
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-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">\r
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-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">\r
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-    <OutDir>$(ProjectDir)debug\</OutDir>\r
-    <IntDir>debug\</IntDir>\r
+  <PropertyGroup>\r
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+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)tmp\$(Configuration)\</IntDir>\r
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\dependencies64\bluefish\include\;..\dependencies64\boost\;..\dependencies64\tbb\include\;..\dependencies64\sfml\include\;..\dependencies64\glew\include\;$(IncludePath);..\..\dependencies64\ffmpeg\include\;..\dependencies64\asmlib\</IncludePath>\r
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\dependencies64\bluefish\include\;..\dependencies64\boost\;..\dependencies64\tbb\include\;..\dependencies64\sfml\include\;..\dependencies64\glew\include\;$(IncludePath);..\..\dependencies64\ffmpeg\include\;..\dependencies64\asmlib\</IncludePath>\r
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-    <OutDir>$(ProjectDir)release\</OutDir>\r
-    <IntDir>release\</IntDir>\r
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+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
     <ClCompile>\r
       <PrecompiledHeader>Use</PrecompiledHeader>\r
-      <WarningLevel>Level3</WarningLevel>\r
+      <WarningLevel>Level4</WarningLevel>\r
       <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>TBB_USE_CAPTURED_EXCEPTION=0;TBB_USE_ASSERT=1;TBB_USE_DEBUG;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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       <SmallerTypeCheck>true</SmallerTypeCheck>\r
       <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
       <MinimalRebuild>false</MinimalRebuild>\r
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
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+      <ForcedIncludeFiles>compiler/vs/disable_silly_warnings.h</ForcedIncludeFiles>\r
     </ClCompile>\r
     <Link>\r
       <SubSystem>Windows</SubSystem>\r
       <GenerateDebugInformation>true</GenerateDebugInformation>\r
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+    <PreBuildEvent>\r
+      <Command>"SubWCRev.exe" "$(SolutionDir)." "$(SolutionDir)\version.tmpl" "$(SolutionDir)\version.h"</Command>\r
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+    <Lib />\r
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       <PrecompiledHeader>Use</PrecompiledHeader>\r
@@ -73,7 +93,7 @@
       <FunctionLevelLinking>\r
       </FunctionLevelLinking>\r
       <IntrinsicFunctions>true</IntrinsicFunctions>\r
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+      <PreprocessorDefinitions>TBB_USE_CAPTURED_EXCEPTION=0;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
       <WholeProgramOptimization>true</WholeProgramOptimization>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
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       <SubSystem>Windows</SubSystem>\r
       <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
       <OptimizeReferences>true</OptimizeReferences>\r
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+    <PreBuildEvent>\r
+      <Command>"SubWCRev.exe" "$(SolutionDir)." "$(SolutionDir)\version.tmpl" "$(SolutionDir)\version.h"</Command>\r
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+    <Lib>\r
+      <LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>\r
+    </Lib>\r
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   <ItemGroup>\r
+    <ClInclude Include="assert.h" />\r
     <ClInclude Include="compiler\vs\disable_silly_warnings.h" />\r
-    <ClInclude Include="concurrency\concurrent_queue.h" />\r
+    <ClInclude Include="concurrency\async.h" />\r
     <ClInclude Include="concurrency\executor.h" />\r
-    <ClInclude Include="concurrency\Thread.h" />\r
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-    <ClInclude Include="gl\shader_program.h" />\r
-    <ClInclude Include="gl\utility.h" />\r
-    <ClInclude Include="gl\pixel_buffer_object.h" />\r
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-    <ClInclude Include="io\ProtocolStrategy.h" />\r
-    <ClInclude Include="io\SocketInfo.h" />\r
-    <ClInclude Include="log\log.h" />\r
+    <ClInclude Include="concurrency\lock.h" />\r
+    <ClInclude Include="diagnostics\graph.h" />\r
+    <ClInclude Include="except.h" />\r
+    <ClInclude Include="forward.h" />\r
+    <ClInclude Include="gl\gl_check.h" />\r
+    <ClInclude Include="log.h" />\r
+    <ClInclude Include="memory\array.h" />\r
+    <ClInclude Include="memory\memcpy.h" />\r
+    <ClInclude Include="memory\memshfl.h" />\r
+    <ClInclude Include="memory\page_locked_allocator.h" />\r
+    <ClInclude Include="env.h" />\r
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+    <ClInclude Include="reactive.h" />\r
+    <ClInclude Include="spl\memory.h" />\r
     <ClInclude Include="stdafx.h" />\r
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-    <ClInclude Include="utility\singleton_pool.h" />\r
-    <ClInclude Include="utility\string_convert.h" />\r
+    <ClInclude Include="tweener.h" />\r
+    <ClInclude Include="utf.h" />\r
+    <ClInclude Include="prec_timer.h" />\r
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+    <ClCompile Include="except.cpp" />\r
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+    <ClCompile Include="env.cpp" />\r
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+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Develop|x64'">Use</PrecompiledHeader>\r
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+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Use</PrecompiledHeader>\r
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     <ClCompile Include="stdafx.cpp">\r
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>\r
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>\r
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>\r
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+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Develop|x64'">Use</PrecompiledHeader>\r
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+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Use</PrecompiledHeader>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">StdAfx.h</PrecompiledHeaderFile>\r
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Use</PrecompiledHeader>\r
+      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StdAfx.h</PrecompiledHeaderFile>\r
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+    <ClCompile Include="utf.cpp" />\r
+    <ClCompile Include="prec_timer.cpp" />\r
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
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