]> git.sesse.net Git - casparcg/blobdiff - common/common.vcxproj
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
[casparcg] / common / common.vcxproj
index 977a66114a7b803e7d3be684eb7b00d8812a05fd..9dce102fd1e858d8ceea382537237939393c091a 100644 (file)
@@ -14,6 +14,7 @@
     <ProjectGuid>{02308602-7FE0-4253-B96E-22134919F56A}</ProjectGuid>\r
     <Keyword>Win32Proj</Keyword>\r
     <RootNamespace>common</RootNamespace>\r
+    <ProjectName>common</ProjectName>\r
   </PropertyGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
   <ItemGroup>\r
     <ClInclude Include="compiler\vs\disable_silly_warnings.h" />\r
     <ClInclude Include="concurrency\executor.h" />\r
-    <ClInclude Include="concurrency\Thread.h" />\r
     <ClInclude Include="exception\exceptions.h" />\r
     <ClInclude Include="exception\win32_exception.h" />\r
     <ClInclude Include="gl\gl_check.h" />\r
-    <ClInclude Include="io\AsyncEventServer.h" />\r
-    <ClInclude Include="io\ClientInfo.h" />\r
-    <ClInclude Include="io\ProtocolStrategy.h" />\r
-    <ClInclude Include="io\SocketInfo.h" />\r
     <ClInclude Include="log\log.h" />\r
     <ClInclude Include="memory\page_locked_allocator.h" />\r
     <ClInclude Include="memory\safe_ptr.h" />\r
+    <ClInclude Include="env.h" />\r
     <ClInclude Include="stdafx.h" />\r
     <ClInclude Include="utility\string_convert.h" />\r
     <ClInclude Include="utility\timer.h" />\r
   </ItemGroup>\r
   <ItemGroup>\r
-    <ClCompile Include="concurrency\Thread.cpp">\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
-    </ClCompile>\r
     <ClCompile Include="exception\win32_exception.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
-    <ClCompile Include="io\AsyncEventServer.cpp">\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
-    </ClCompile>\r
-    <ClCompile Include="io\SocketInfo.cpp">\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
-      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
-    </ClCompile>\r
     <ClCompile Include="log\log.cpp">\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
     </ClCompile>\r
+    <ClCompile Include="env.cpp" />\r
     <ClCompile Include="stdafx.cpp">\r
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>\r
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>\r