/*****************************************************************************
* osdep.c: platform-specific code
*****************************************************************************
- * Copyright (C) 2003-2010 x264 project
+ * Copyright (C) 2003-2016 x264 project
*
* Authors: Steven Walters <kemuri9@gmail.com>
* Laurent Aimar <fenrir@via.ecp.fr>
+ * Henrik Gramner <henrik@gramner.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* For more information, contact us at licensing@x264.com.
*****************************************************************************/
-#ifndef __MINGW32__
-#include <sys/time.h>
-#else
+#include "common.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#include <io.h>
+#endif
+
+#if SYS_WINDOWS
#include <sys/types.h>
#include <sys/timeb.h>
+#else
+#include <sys/time.h>
#endif
#include <time.h>
-#include "common.h"
-
#if PTW32_STATIC_LIB
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
/* this is a global in pthread-win32 to indicate if it has been initialized or not */
extern int ptw32_processInitialized;
#endif
int64_t x264_mdate( void )
{
-#ifndef __MINGW32__
- struct timeval tv_date;
- gettimeofday( &tv_date, NULL );
- return (int64_t)tv_date.tv_sec * 1000000 + (int64_t)tv_date.tv_usec;
-#else
+#if SYS_WINDOWS
struct timeb tb;
ftime( &tb );
return ((int64_t)tb.time * 1000 + (int64_t)tb.millitm) * 1000;
+#else
+ struct timeval tv_date;
+ gettimeofday( &tv_date, NULL );
+ return (int64_t)tv_date.tv_sec * 1000000 + (int64_t)tv_date.tv_usec;
#endif
}
return 0;
}
#endif
+
+#ifdef _WIN32
+/* Functions for dealing with Unicode on Windows. */
+FILE *x264_fopen( const char *filename, const char *mode )
+{
+ wchar_t filename_utf16[MAX_PATH];
+ wchar_t mode_utf16[16];
+ if( utf8_to_utf16( filename, filename_utf16 ) && utf8_to_utf16( mode, mode_utf16 ) )
+ return _wfopen( filename_utf16, mode_utf16 );
+ return NULL;
+}
+
+int x264_rename( const char *oldname, const char *newname )
+{
+ wchar_t oldname_utf16[MAX_PATH];
+ wchar_t newname_utf16[MAX_PATH];
+ if( utf8_to_utf16( oldname, oldname_utf16 ) && utf8_to_utf16( newname, newname_utf16 ) )
+ {
+ /* POSIX says that rename() removes the destination, but Win32 doesn't. */
+ _wunlink( newname_utf16 );
+ return _wrename( oldname_utf16, newname_utf16 );
+ }
+ return -1;
+}
+
+int x264_stat( const char *path, x264_struct_stat *buf )
+{
+ wchar_t path_utf16[MAX_PATH];
+ if( utf8_to_utf16( path, path_utf16 ) )
+ return _wstati64( path_utf16, buf );
+ return -1;
+}
+
+#if !HAVE_WINRT
+int x264_vfprintf( FILE *stream, const char *format, va_list arg )
+{
+ HANDLE console = NULL;
+ DWORD mode;
+
+ if( stream == stdout )
+ console = GetStdHandle( STD_OUTPUT_HANDLE );
+ else if( stream == stderr )
+ console = GetStdHandle( STD_ERROR_HANDLE );
+
+ /* Only attempt to convert to UTF-16 when writing to a non-redirected console screen buffer. */
+ if( GetConsoleMode( console, &mode ) )
+ {
+ char buf[4096];
+ wchar_t buf_utf16[4096];
+ va_list arg2;
+
+ va_copy( arg2, arg );
+ int length = vsnprintf( buf, sizeof(buf), format, arg2 );
+ va_end( arg2 );
+
+ if( length > 0 && length < sizeof(buf) )
+ {
+ /* WriteConsoleW is the most reliable way to output Unicode to a console. */
+ int length_utf16 = MultiByteToWideChar( CP_UTF8, 0, buf, length, buf_utf16, sizeof(buf_utf16)/sizeof(wchar_t) );
+ DWORD written;
+ WriteConsoleW( console, buf_utf16, length_utf16, &written, NULL );
+ return length;
+ }
+ }
+ return vfprintf( stream, format, arg );
+}
+
+int x264_is_pipe( const char *path )
+{
+ wchar_t path_utf16[MAX_PATH];
+ if( utf8_to_utf16( path, path_utf16 ) )
+ return WaitNamedPipeW( path_utf16, 0 );
+ return 0;
+}
+#endif
+#endif