#define _LARGEFILE_SOURCE 1
#define _FILE_OFFSET_BITS 64
#include <stdio.h>
+#include <sys/stat.h>
+
+#include "config.h"
#ifdef HAVE_STDINT_H
#include <stdint.h>
#include <inttypes.h>
#endif
+#ifndef HAVE_LOG2F
+#define log2f(x) (logf((x))/0.693147180559945f)
+#endif
+
#ifdef _WIN32
#include <io.h> // _setmode()
#include <fcntl.h> // _O_BINARY
#define ALIGNED_8( var ) DECLARE_ALIGNED( var, 8 )
#define ALIGNED_4( var ) DECLARE_ALIGNED( var, 4 )
-// current arm compilers only maintain 8-byte stack alignment
-// and cannot align stack variables to more than 8-bytes
+// ARM compiliers don't reliably align stack variables
+// - EABI requires only 8 byte stack alignment to be maintained
+// - gcc can't align stack variables to more even if the stack were to be correctly aligned outside the function
+// - armcc can't either, but is nice enough to actually tell you so
+// - Apple gcc only maintains 4 byte alignment
+// - llvm can align the stack, but only in svn and (unrelated) it exposes bugs in all released GNU binutils...
+#if defined(ARCH_ARM) && defined(SYS_MACOSX)
+#define ALIGNED_ARRAY_8( type, name, sub1, ... )\
+ uint8_t name##_u [sizeof(type sub1 __VA_ARGS__) + 7]; \
+ type (*name) __VA_ARGS__ = (void*)((intptr_t)(name##_u+7) & ~7)
+#else
+#define ALIGNED_ARRAY_8( type, name, sub1, ... )\
+ ALIGNED_8( type name sub1 __VA_ARGS__ )
+#endif
+
#ifdef ARCH_ARM
#define ALIGNED_ARRAY_16( type, name, sub1, ... )\
- ALIGNED_8( uint8_t name##_8 [sizeof(type sub1 __VA_ARGS__) + 8] );\
- type (*name) __VA_ARGS__ = (void*)(name##_8 + ((intptr_t)name##_8 & 8))
+ uint8_t name##_u [sizeof(type sub1 __VA_ARGS__) + 15];\
+ type (*name) __VA_ARGS__ = (void*)((intptr_t)(name##_u+15) & ~15)
#else
#define ALIGNED_ARRAY_16( type, name, sub1, ... )\
ALIGNED_16( type name sub1 __VA_ARGS__ )
#define WORD_SIZE sizeof(void*)
+#define asm __asm__
+
#if !defined(_WIN64) && !defined(__LP64__)
#if defined(__INTEL_COMPILER)
#define BROKEN_STACK_ALIGNMENT /* define it if stack is not mod16 */
#if defined(__GNUC__) && (__GNUC__ > 3 || __GNUC__ == 3 && __GNUC_MINOR__ > 3)
#define x264_clz(x) __builtin_clz(x)
+#define x264_ctz(x) __builtin_ctz(x)
#else
static int ALWAYS_INLINE x264_clz( uint32_t x )
{
x >>= y^4;
return z + lut[x];
}
+
+static int ALWAYS_INLINE x264_ctz( uint32_t x )
+{
+ static uint8_t lut[16] = {4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0};
+ int y, z = (((x & 0xffff) - 1) >> 27) & 16;
+ x >>= z;
+ z += y = (((x & 0xff) - 1) >> 28) & 8;
+ x >>= y;
+ z += y = (((x & 0xf) - 1) >> 29) & 4;
+ x >>= y;
+ return z + lut[x&0xf];
+}
#endif
#ifdef USE_REAL_PTHREAD