-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "complex_modulate_effect.h"
#include "effect_chain.h"
{
Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
- float num_repeats[] = { num_repeats_x, num_repeats_y };
+ float num_repeats[] = { float(num_repeats_x), float(num_repeats_y) };
set_uniform_vec2(glsl_program_num, prefix, "num_repeats", num_repeats);
// Set the secondary input to repeat (and nearest while we're at it).