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[casparcg] / core / mixer / audio / audio_mixer.cpp
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-/*\r
-* Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>\r
-*\r
-* This file is part of CasparCG (www.casparcg.com).\r
-*\r
-* CasparCG is free software: you can redistribute it and/or modify\r
-* it under the terms of the GNU General Public License as published by\r
-* the Free Software Foundation, either version 3 of the License, or\r
-* (at your option) any later version.\r
-*\r
-* CasparCG is distributed in the hope that it will be useful,\r
-* but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-* GNU General Public License for more details.\r
-*\r
-* You should have received a copy of the GNU General Public License\r
-* along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
-*\r
-* Author: Robert Nagy, ronag89@gmail.com\r
-*/\r
-\r
-#include "../../stdafx.h"\r
-\r
-#include "audio_mixer.h"\r
-\r
-#include <core/mixer/gpu/write_frame.h>\r
-#include <core/frame/frame_transform.h>\r
-#include <common/diagnostics/graph.h>\r
-\r
-#include <boost/range/adaptors.hpp>\r
-#include <boost/range/distance.hpp>\r
-\r
-#include <map>\r
-#include <stack>\r
-#include <vector>\r
-\r
-namespace caspar { namespace core {\r
-\r
-struct audio_item\r
-{\r
-       const void*                     tag;\r
-       frame_transform         transform;\r
-       audio_buffer            audio_data;\r
-\r
-       audio_item()\r
-       {\r
-       }\r
-\r
-       audio_item(audio_item&& other)\r
-               : tag(std::move(other.tag))\r
-               , transform(std::move(other.transform))\r
-               , audio_data(std::move(other.audio_data))\r
-       {\r
-       }\r
-};\r
-\r
-typedef std::vector<float, tbb::cache_aligned_allocator<float>> audio_buffer_ps;\r
-       \r
-struct audio_stream\r
-{\r
-       frame_transform         prev_transform;\r
-       audio_buffer_ps         audio_data;\r
-};\r
-\r
-struct audio_mixer::impl : boost::noncopyable\r
-{\r
-       std::stack<core::frame_transform>       transform_stack_;\r
-       std::map<const void*, audio_stream>     audio_streams_;\r
-       std::vector<audio_item>                         items_;\r
-       std::vector<int>                                        audio_cadence_;\r
-       video_format_desc                                       format_desc_;\r
-       \r
-public:\r
-       impl()\r
-       {\r
-               transform_stack_.push(core::frame_transform());\r
-       }\r
-       \r
-       void push(frame_transform& transform)\r
-       {\r
-               transform_stack_.push(transform_stack_.top()*transform);\r
-       }\r
-\r
-       void visit(data_frame& frame)\r
-       {\r
-               audio_item item;\r
-               item.tag                = frame.tag();\r
-               item.transform  = transform_stack_.top();\r
-               item.audio_data = std::move(frame.audio_data()); // Note: We don't need to care about upper/lower since audio_data is removed/moved from the last field.\r
-               \r
-               items_.push_back(std::move(item));              \r
-       }\r
-\r
-       void begin(const core::frame_transform& transform)\r
-       {\r
-               transform_stack_.push(transform_stack_.top()*transform);\r
-       }\r
-               \r
-       void pop()\r
-       {\r
-               transform_stack_.pop();\r
-       }\r
-       \r
-       audio_buffer mix(const video_format_desc& format_desc)\r
-       {       \r
-               if(format_desc_ != format_desc)\r
-               {\r
-                       audio_streams_.clear();\r
-                       audio_cadence_ = format_desc.audio_cadence;\r
-                       format_desc_ = format_desc;\r
-               }               \r
-               \r
-               std::map<const void*, audio_stream>     next_audio_streams;\r
-\r
-               BOOST_FOREACH(auto& item, items_)\r
-               {                       \r
-                       audio_buffer_ps next_audio;\r
-\r
-                       auto next_transform = item.transform;\r
-                       auto prev_transform = next_transform;\r
-\r
-                       const auto it = audio_streams_.find(item.tag);\r
-                       if(it != audio_streams_.end())\r
-                       {       \r
-                               prev_transform  = it->second.prev_transform;\r
-                               next_audio              = std::move(it->second.audio_data);\r
-                       }\r
-                       \r
-                       // Skip it if there is no existing audio stream and item has no audio-data.\r
-                       if(it == audio_streams_.end() && item.audio_data.empty()) \r
-                               continue;\r
-                                               \r
-                       const float prev_volume = static_cast<float>(prev_transform.volume);\r
-                       const float next_volume = static_cast<float>(next_transform.volume);\r
-                                               \r
-                       // TODO: Move volume mixing into code below, in order to support audio sample counts not corresponding to frame audio samples.\r
-                       auto alpha = (next_volume-prev_volume)/static_cast<float>(item.audio_data.size()/format_desc.audio_channels);\r
-                       \r
-                       for(size_t n = 0; n < item.audio_data.size(); ++n)\r
-                               next_audio.push_back(item.audio_data[n] * (prev_volume + (n/format_desc_.audio_channels) * alpha));\r
-                                                                               \r
-                       next_audio_streams[item.tag].prev_transform  = std::move(next_transform); // Store all active tags, inactive tags will be removed at the end.\r
-                       next_audio_streams[item.tag].audio_data          = std::move(next_audio);                       \r
-               }                               \r
-\r
-               items_.clear();\r
-\r
-               audio_streams_ = std::move(next_audio_streams);\r
-               \r
-               if(audio_streams_.empty())              \r
-                       audio_streams_[nullptr].audio_data = audio_buffer_ps(audio_cadence_.front(), 0.0f);\r
-                               \r
-               { // sanity check\r
-\r
-                       auto nb_invalid_streams = boost::count_if(audio_streams_ | boost::adaptors::map_values, [&](const audio_stream& x)\r
-                       {\r
-                               return x.audio_data.size() < audio_cadence_.front();\r
-                       });\r
-\r
-                       if(nb_invalid_streams > 0)              \r
-                               CASPAR_LOG(trace) << "[audio_mixer] Incorrect frame audio cadence detected.";                   \r
-               }\r
-\r
-               std::vector<float> result_ps(audio_cadence_.front(), 0.0f);\r
-               BOOST_FOREACH(auto& stream, audio_streams_ | boost::adaptors::map_values)\r
-               {\r
-                       //CASPAR_LOG(debug) << stream.audio_data.size() << L" : " << result_ps.size();\r
-\r
-                       if(stream.audio_data.size() < result_ps.size())\r
-                       {\r
-                               stream.audio_data.resize(result_ps.size(), 0.0f);\r
-                               CASPAR_LOG(trace) << L"[audio_mixer] Appended zero samples";\r
-                       }\r
-\r
-                       auto out = boost::range::transform(result_ps, stream.audio_data, std::begin(result_ps), std::plus<float>());\r
-                       stream.audio_data.erase(std::begin(stream.audio_data), std::begin(stream.audio_data) + std::distance(std::begin(result_ps), out));\r
-               }               \r
-               \r
-               boost::range::rotate(audio_cadence_, std::begin(audio_cadence_)+1);\r
-               \r
-               audio_buffer result;\r
-               result.reserve(result_ps.size());\r
-               boost::range::transform(result_ps, std::back_inserter(result), [](float sample){return static_cast<int32_t>(sample);});         \r
-               \r
-               return result;\r
-       }\r
-};\r
-\r
-audio_mixer::audio_mixer() : impl_(new impl()){}\r
-void audio_mixer::push(frame_transform& transform){impl_->push(transform);}\r
-void audio_mixer::visit(data_frame& frame){impl_->visit(frame);}\r
-void audio_mixer::pop(){impl_->pop();}\r
-audio_buffer audio_mixer::operator()(const video_format_desc& format_desc){return impl_->mix(format_desc);}\r
-\r
+/*
+* Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>
+*
+* This file is part of CasparCG (www.casparcg.com).
+*
+* CasparCG is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* CasparCG is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with CasparCG. If not, see <http://www.gnu.org/licenses/>.
+*
+* Author: Robert Nagy, ronag89@gmail.com
+*/
+
+#include "../../stdafx.h"
+
+#include "audio_mixer.h"
+
+#include <core/frame/frame.h>
+#include <core/frame/frame_transform.h>
+#include <common/diagnostics/graph.h>
+
+#include <boost/range/adaptors.hpp>
+#include <boost/range/distance.hpp>
+
+#include <map>
+#include <stack>
+#include <vector>
+
+namespace caspar { namespace core {
+
+struct audio_item
+{
+       const void*                     tag;
+       audio_transform         transform;
+       audio_buffer            audio_data;
+
+       audio_item()
+       {
+       }
+
+       audio_item(audio_item&& other)
+               : tag(std::move(other.tag))
+               , transform(std::move(other.transform))
+               , audio_data(std::move(other.audio_data))
+       {
+       }
+};
+
+typedef std::vector<float, tbb::cache_aligned_allocator<float>> audio_buffer_ps;
+       
+struct audio_stream
+{
+       audio_transform         prev_transform;
+       audio_buffer_ps         audio_data;
+       bool                            is_still;
+
+       audio_stream() 
+               : is_still(false)
+       {
+       }
+};
+
+struct audio_mixer::impl : boost::noncopyable
+{
+       std::stack<core::audio_transform>       transform_stack_;
+       std::map<const void*, audio_stream>     audio_streams_;
+       std::vector<audio_item>                         items_;
+       std::vector<int>                                        audio_cadence_;
+       video_format_desc                                       format_desc_;
+       
+public:
+       impl()
+       {
+               transform_stack_.push(core::audio_transform());
+       }
+       
+       void push(const frame_transform& transform)
+       {
+               transform_stack_.push(transform_stack_.top()*transform.audio_transform);
+       }
+
+       void visit(const const_frame& frame)
+       {
+               if(transform_stack_.top().volume < 0.002 || frame.audio_data().empty())
+                       return;
+
+               audio_item item;
+               item.tag                = frame.stream_tag();
+               item.transform  = transform_stack_.top();
+               item.audio_data = frame.audio_data();
+
+               if(item.transform.is_still)
+                       item.transform.volume = 0.0;
+               
+               items_.push_back(std::move(item));              
+       }
+
+       void begin(const core::audio_transform& transform)
+       {
+               transform_stack_.push(transform_stack_.top()*transform);
+       }
+               
+       void pop()
+       {
+               transform_stack_.pop();
+       }
+       
+       audio_buffer mix(const video_format_desc& format_desc)
+       {       
+               if(format_desc_ != format_desc)
+               {
+                       audio_streams_.clear();
+                       audio_cadence_ = format_desc.audio_cadence;
+                       format_desc_ = format_desc;
+               }               
+               
+               std::map<const void*, audio_stream>     next_audio_streams;
+               std::vector<const void*> used_tags;
+
+               BOOST_FOREACH(auto& item, items_)
+               {                       
+                       audio_buffer_ps next_audio;
+
+                       auto next_transform = item.transform;
+                       auto prev_transform = next_transform;
+
+                       auto tag = item.tag;
+
+                       if(boost::range::find(used_tags, tag) != used_tags.end())
+                               continue;
+                       
+                       used_tags.push_back(tag);
+
+                       const auto it = audio_streams_.find(tag);
+                       if(it != audio_streams_.end())
+                       {       
+                               prev_transform  = it->second.prev_transform;
+                               next_audio              = std::move(it->second.audio_data);
+                       }
+                       
+                       // Skip it if there is no existing audio stream and item has no audio-data.
+                       if(it == audio_streams_.end() && item.audio_data.empty()) 
+                               continue;
+                                               
+                       const float prev_volume = static_cast<float>(prev_transform.volume);
+                       const float next_volume = static_cast<float>(next_transform.volume);
+                                               
+                       // TODO: Move volume mixing into code below, in order to support audio sample counts not corresponding to frame audio samples.
+                       auto alpha = (next_volume-prev_volume)/static_cast<float>(item.audio_data.size()/format_desc.audio_channels);
+                       
+                       for(size_t n = 0; n < item.audio_data.size(); ++n)
+                               next_audio.push_back(item.audio_data[n] * (prev_volume + (n/format_desc_.audio_channels) * alpha));
+                                                                               
+                       next_audio_streams[tag].prev_transform  = std::move(next_transform); // Store all active tags, inactive tags will be removed at the end.
+                       next_audio_streams[tag].audio_data              = std::move(next_audio);        
+                       next_audio_streams[tag].is_still                = item.transform.is_still;
+               }                               
+
+               items_.clear();
+
+               audio_streams_ = std::move(next_audio_streams);
+               
+               if(audio_streams_.empty())              
+                       audio_streams_[nullptr].audio_data = audio_buffer_ps(audio_cadence_.front(), 0.0f);
+                               
+               std::vector<float> result_ps(audio_cadence_.front(), 0.0f);
+               BOOST_FOREACH(auto& stream, audio_streams_ | boost::adaptors::map_values)
+               {
+                       if(stream.audio_data.size() < result_ps.size())
+                               stream.audio_data.resize(result_ps.size(), 0.0f);
+
+                       auto out = boost::range::transform(result_ps, stream.audio_data, std::begin(result_ps), std::plus<float>());
+                       stream.audio_data.erase(std::begin(stream.audio_data), std::begin(stream.audio_data) + std::distance(std::begin(result_ps), out));
+               }               
+               
+               boost::range::rotate(audio_cadence_, std::begin(audio_cadence_)+1);
+               
+               audio_buffer result;
+               result.reserve(result_ps.size());
+               boost::range::transform(result_ps, std::back_inserter(result), [](float sample){return static_cast<int32_t>(sample);});         
+               
+               return result;
+       }
+};
+
+audio_mixer::audio_mixer() : impl_(new impl()){}
+void audio_mixer::push(const frame_transform& transform){impl_->push(transform);}
+void audio_mixer::visit(const const_frame& frame){impl_->visit(frame);}
+void audio_mixer::pop(){impl_->pop();}
+audio_buffer audio_mixer::operator()(const video_format_desc& format_desc){return impl_->mix(format_desc);}
+
 }}
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