/*\r
-* copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
+* Copyright 2013 Sveriges Television AB http://casparcg.com/\r
*\r
-* This file is part of CasparCG.\r
+* This file is part of CasparCG (www.casparcg.com).\r
*\r
-* CasparCG is free software: you can redistribute it and/or modify\r
-* it under the terms of the GNU General Public License as published by\r
-* the Free Software Foundation, either version 3 of the License, or\r
-* (at your option) any later version.\r
+* CasparCG is free software: you can redistribute it and/or modify\r
+* it under the terms of the GNU General Public License as published by\r
+* the Free Software Foundation, either version 3 of the License, or\r
+* (at your option) any later version.\r
*\r
-* CasparCG is distributed in the hope that it will be useful,\r
-* but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-* GNU General Public License for more details.\r
-\r
-* You should have received a copy of the GNU General Public License\r
-* along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
+* CasparCG is distributed in the hope that it will be useful,\r
+* but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+* GNU General Public License for more details.\r
+*\r
+* You should have received a copy of the GNU General Public License\r
+* along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
*\r
+* Author: Robert Nagy, ronag89@gmail.com\r
*/\r
+\r
// TODO: Smart GC\r
\r
#include "../../stdafx.h"\r
#include <common/gl/gl_check.h>\r
\r
#include <boost/foreach.hpp>\r
+#include <boost/property_tree/ptree.hpp>\r
\r
#include <gl/glew.h>\r
\r
: executor_(L"ogl_device")\r
, pattern_(nullptr)\r
, attached_texture_(0)\r
+ , attached_fbo_(0)\r
, active_shader_(0)\r
+ , read_buffer_(0)\r
{\r
+ CASPAR_LOG(info) << L"Initializing OpenGL Device.";\r
+\r
std::fill(binded_textures_.begin(), binded_textures_.end(), 0);\r
std::fill(viewport_.begin(), viewport_.end(), 0);\r
std::fill(scissor_.begin(), scissor_.end(), 0);\r
\r
if (glewInit() != GLEW_OK)\r
BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
- \r
- if(!GLEW_VERSION_3_2)\r
- CASPAR_LOG(warning) << "Missing OpenGL 3.2 support.";\r
+ \r
+ CASPAR_LOG(info) << L"OpenGL " << version();\r
+\r
+ if(!GLEW_VERSION_3_0)\r
+ BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Your graphics card does not meet the minimum hardware requirements since it does not support OpenGL 3.0 or higher. CasparCG Server will not be able to continue."));\r
\r
- GL(glGenFramebuffers(1, &fbo_)); \r
- GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
- GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
- GL(glDisable(GL_MULTISAMPLE_ARB));\r
+ glGenFramebuffers(1, &fbo_); \r
+ \r
+ CASPAR_LOG(info) << L"Successfully initialized OpenGL Device.";\r
});\r
}\r
\r
pool.clear();\r
BOOST_FOREACH(auto& pool, host_pools_)\r
pool.clear();\r
- glDeleteFramebuffersEXT(1, &fbo_);\r
+ glDeleteFramebuffers(1, &fbo_);\r
});\r
}\r
\r
-safe_ptr<device_buffer> ogl_device::allocate_device_buffer(size_t width, size_t height, size_t stride)\r
+safe_ptr<device_buffer> ogl_device::allocate_device_buffer(size_t width, size_t height, size_t stride, bool mipmapped)\r
{\r
std::shared_ptr<device_buffer> buffer;\r
try\r
{\r
- buffer.reset(new device_buffer(width, height, stride));\r
+ buffer.reset(new device_buffer(width, height, stride, mipmapped));\r
}\r
catch(...)\r
{\r
gc().wait();\r
\r
// Try again\r
- buffer.reset(new device_buffer(width, height, stride));\r
+ buffer.reset(new device_buffer(width, height, stride, mipmapped));\r
}\r
catch(...)\r
{\r
return make_safe_ptr(buffer);\r
}\r
\r
-safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride)\r
+safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride, bool mipmapped)\r
{\r
CASPAR_VERIFY(stride > 0 && stride < 5);\r
CASPAR_VERIFY(width > 0 && height > 0);\r
- auto& pool = device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
+ auto& pool = device_pools_[stride-1 + (mipmapped ? 4 : 0)][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
std::shared_ptr<device_buffer> buffer;\r
if(!pool->items.try_pop(buffer)) \r
- buffer = executor_.invoke([&]{return allocate_device_buffer(width, height, stride);}, high_priority); \r
+ buffer = executor_.invoke([&]{return allocate_device_buffer(width, height, stride, mipmapped);}, high_priority); \r
\r
//++pool->usage_count;\r
\r
executor_.yield();\r
}\r
\r
+boost::property_tree::wptree ogl_device::info() const\r
+{\r
+ boost::property_tree::wptree info;\r
+\r
+ boost::property_tree::wptree pooled_device_buffers;\r
+ size_t total_pooled_device_buffer_size = 0;\r
+ size_t total_pooled_device_buffer_count = 0;\r
+\r
+ for (size_t i = 0; i < device_pools_.size(); ++i)\r
+ {\r
+ auto& pools = device_pools_.at(i);\r
+ bool mipmapping = i > 3;\r
+ int stride = mipmapping ? i - 3 : i + 1;\r
+\r
+ BOOST_FOREACH(auto& pool, pools)\r
+ {\r
+ auto width = pool.first >> 16;\r
+ auto height = pool.first & 0x0000FFFF;\r
+ auto size = width * height * stride;\r
+ auto count = pool.second->items.size();\r
+\r
+ if (count == 0)\r
+ continue;\r
+\r
+ boost::property_tree::wptree pool_info;\r
+\r
+ pool_info.add(L"stride", stride);\r
+ pool_info.add(L"mipmapping", mipmapping);\r
+ pool_info.add(L"width", width);\r
+ pool_info.add(L"height", height);\r
+ pool_info.add(L"size", size);\r
+ pool_info.add(L"count", count);\r
+\r
+ total_pooled_device_buffer_size += size * count;\r
+ total_pooled_device_buffer_count += count;\r
+\r
+ pooled_device_buffers.add_child(L"device_buffer_pool", pool_info);\r
+ }\r
+ }\r
+\r
+ info.add_child(L"gl.details.pooled_device_buffers", pooled_device_buffers);\r
+\r
+ boost::property_tree::wptree pooled_host_buffers;\r
+ size_t total_read_size = 0;\r
+ size_t total_write_size = 0;\r
+ size_t total_read_count = 0;\r
+ size_t total_write_count = 0;\r
+\r
+ for (size_t i = 0; i < host_pools_.size(); ++i)\r
+ {\r
+ auto& pools = host_pools_.at(i);\r
+ host_buffer::usage_t usage = static_cast<host_buffer::usage_t>(i);\r
+\r
+ BOOST_FOREACH(auto& pool, pools)\r
+ {\r
+ auto size = pool.first;\r
+ auto count = pool.second->items.size();\r
+\r
+ if (count == 0)\r
+ continue;\r
+\r
+ boost::property_tree::wptree pool_info;\r
+\r
+ pool_info.add(L"usage", usage == host_buffer::read_only\r
+ ? L"read_only" : L"write_only");\r
+ pool_info.add(L"size", size);\r
+ pool_info.add(L"count", count);\r
+\r
+ pooled_host_buffers.add_child(L"host_buffer_pool", pool_info);\r
+\r
+ (usage == host_buffer::read_only\r
+ ? total_read_count : total_write_count) += count;\r
+ (usage == host_buffer::read_only\r
+ ? total_read_size : total_write_size) += size * count;\r
+ }\r
+ }\r
+\r
+ info.add_child(L"gl.details.pooled_host_buffers", pooled_host_buffers);\r
+\r
+ info.add(L"gl.summary.pooled_device_buffers.total_count", total_pooled_device_buffer_count);\r
+ info.add(L"gl.summary.pooled_device_buffers.total_size", total_pooled_device_buffer_size);\r
+ info.add_child(L"gl.summary.all_device_buffers", device_buffer::info());\r
+ info.add(L"gl.summary.pooled_host_buffers.total_read_count", total_read_count);\r
+ info.add(L"gl.summary.pooled_host_buffers.total_write_count", total_write_count);\r
+ info.add(L"gl.summary.pooled_host_buffers.total_read_size", total_read_size);\r
+ info.add(L"gl.summary.pooled_host_buffers.total_write_size", total_write_size);\r
+ info.add_child(L"gl.summary.all_host_buffers", host_buffer::info());\r
+\r
+ return info;\r
+}\r
+\r
boost::unique_future<void> ogl_device::gc()\r
{ \r
return begin_invoke([=]\r
}, high_priority);\r
}\r
\r
-std::wstring ogl_device::get_version()\r
+std::wstring ogl_device::version()\r
{ \r
static std::wstring ver = L"Not found";\r
try\r
{\r
- auto tmp = ogl_device::create();\r
- ver = widen(tmp->invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
- + " " + tmp->invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));})); \r
+ ver = widen(invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
+ + " " + invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));})); \r
}\r
catch(...){}\r
\r
{ \r
if(attached_texture_ != texture.id())\r
{\r
+ if(attached_fbo_ != fbo_)\r
+ {\r
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_);\r
+ attached_fbo_ = fbo_;\r
+ }\r
+\r
GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, GL_TEXTURE_2D, texture.id(), 0));\r
attached_texture_ = texture.id();\r
}\r
GL(glClear(GL_COLOR_BUFFER_BIT));\r
}\r
\r
+void ogl_device::read_buffer(device_buffer&)\r
+{\r
+ if(read_buffer_ != GL_COLOR_ATTACHMENT0)\r
+ {\r
+ GL(glReadBuffer(GL_COLOR_ATTACHMENT0));\r
+ read_buffer_ = GL_COLOR_ATTACHMENT0;\r
+ }\r
+}\r
+\r
void ogl_device::use(shader& shader)\r
{\r
if(active_shader_ != shader.id())\r