+/*\r
+* Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>\r
+*\r
+* This file is part of CasparCG (www.casparcg.com).\r
+*\r
+* CasparCG is free software: you can redistribute it and/or modify\r
+* it under the terms of the GNU General Public License as published by\r
+* the Free Software Foundation, either version 3 of the License, or\r
+* (at your option) any later version.\r
+*\r
+* CasparCG is distributed in the hope that it will be useful,\r
+* but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+* GNU General Public License for more details.\r
+*\r
+* You should have received a copy of the GNU General Public License\r
+* along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
+*\r
+* Author: Robert Nagy, ronag89@gmail.com\r
+*/\r
+\r
#include "../../../stdafx.h"\r
\r
#include "shader.h"\r
\r
#include <common/gl/gl_check.h>\r
\r
+#include <gl/glew.h>\r
+\r
#include <unordered_map>\r
\r
namespace caspar { namespace core {\r
it = locations_.insert(std::make_pair(name, glGetUniformLocation(program_, name))).first;\r
return it->second;\r
}\r
-\r
- void use()\r
- { \r
- GL(glUseProgramObjectARB(program_)); \r
+ \r
+ void set(const std::string& name, bool value)\r
+ {\r
+ set(name, value ? 1 : 0);\r
}\r
\r
void set(const std::string& name, int value)\r
{\r
GL(glUniform1f(get_location(name.c_str()), value));\r
}\r
+\r
+ void set(const std::string& name, double value)\r
+ {\r
+ GL(glUniform1f(get_location(name.c_str()), static_cast<float>(value)));\r
+ }\r
};\r
\r
\r
shader::shader(const std::string& vertex_source_str, const std::string& fragment_source_str) : impl_(new implementation(vertex_source_str, fragment_source_str)){}\r
-void shader::use(){impl_->use();}\r
+void shader::set(const std::string& name, bool value){impl_->set(name, value);}\r
void shader::set(const std::string& name, int value){impl_->set(name, value);}\r
void shader::set(const std::string& name, float value){impl_->set(name, value);}\r
+void shader::set(const std::string& name, double value){impl_->set(name, value);}\r
+int shader::id() const{return impl_->program_;}\r
\r
}}
\ No newline at end of file