if(item.transform.get_opacity() < epsilon)\r
return;\r
\r
+ if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+ {\r
+ CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+ ogl.yield(); // Try to give it some more time.\r
+ } \r
+ \r
// Bind textures\r
\r
for(size_t n = 0; n < item.textures.size(); ++n)\r
\r
ogl.viewport(0, 0, background->width(), background->height());\r
\r
- GL(glColor4d(item.transform.get_gain(), item.transform.get_gain(), item.transform.get_gain(), item.transform.get_opacity()));\r
+ GL(glColor4d(item.transform.get_gain(), item.transform.get_gain(), item.transform.get_gain(), item.transform.get_is_key() ? 1.0 : item.transform.get_opacity()));\r
\r
auto m_p = item.transform.get_clip_translation();\r
auto m_s = item.transform.get_clip_scale();\r