]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_kernel.cpp
2.0. mixer: Refactored transforms, merged image and audio transform.
[casparcg] / core / mixer / image / image_kernel.cpp
index b4505d06510c49225bb9dcba647166d7b6676607..5c0dc5682593a9b0fa41324f147e2c4cbf0c7e96 100644 (file)
@@ -34,7 +34,7 @@
 \r
 #include <core/video_format.h>\r
 #include <core/producer/frame/pixel_format.h>\r
-#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/frame_transform.h>\r
 \r
 #include <GL/glew.h>\r
 \r
@@ -74,7 +74,7 @@ struct image_kernel::implementation : boost::noncopyable
                if(item.textures.empty())\r
                        return;\r
 \r
-               if(item.transform.get_opacity() < epsilon)\r
+               if(item.transform.opacity < epsilon)\r
                        return;\r
                \r
                if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
@@ -111,11 +111,11 @@ struct image_kernel::implementation : boost::noncopyable
                shader_->set("has_local_key",   local_key);\r
                shader_->set("has_layer_key",   layer_key);\r
                shader_->set("pixel_format",    item.pix_desc.pix_fmt); \r
-               shader_->set("opacity",                 item.transform.get_is_key() ? 1.0 : item.transform.get_opacity());      \r
+               shader_->set("opacity",                 item.transform.is_key ? 1.0 : item.transform.opacity);  \r
                \r
                // Setup blend_func\r
                \r
-               if(item.transform.get_is_key())\r
+               if(item.transform.is_key)\r
                        item.blend_mode = blend_mode::normal;\r
 \r
                if(blend_modes_)\r
@@ -140,49 +140,47 @@ struct image_kernel::implementation : boost::noncopyable
                }\r
 \r
                // Setup image-adjustements\r
-\r
-               auto levels = item.transform.get_levels();\r
-\r
-               if(levels.min_input  > epsilon          ||\r
-                  levels.max_input  < 1.0-epsilon      ||\r
-                  levels.min_output > epsilon          ||\r
-                  levels.max_output < 1.0-epsilon      ||\r
-                  std::abs(levels.gamma - 1.0) > epsilon)\r
+               \r
+               if(item.transform.levels.min_input  > epsilon           ||\r
+                  item.transform.levels.max_input  < 1.0-epsilon       ||\r
+                  item.transform.levels.min_output > epsilon           ||\r
+                  item.transform.levels.max_output < 1.0-epsilon       ||\r
+                  std::abs(item.transform.levels.gamma - 1.0) > epsilon)\r
                {\r
                        shader_->set("levels", true);   \r
-                       shader_->set("min_input", levels.min_input);    \r
-                       shader_->set("max_input", levels.max_input);\r
-                       shader_->set("min_output", levels.min_output);\r
-                       shader_->set("max_output", levels.max_output);\r
-                       shader_->set("gamma", levels.gamma);\r
+                       shader_->set("min_input",       item.transform.levels.min_input);       \r
+                       shader_->set("max_input",       item.transform.levels.max_input);\r
+                       shader_->set("min_output",      item.transform.levels.min_output);\r
+                       shader_->set("max_output",      item.transform.levels.max_output);\r
+                       shader_->set("gamma",           item.transform.levels.gamma);\r
                }\r
                else\r
                        shader_->set("levels", false);  \r
 \r
-               if(std::abs(item.transform.get_brightness() - 1.0) > epsilon ||\r
-                  std::abs(item.transform.get_saturation() - 1.0) > epsilon ||\r
-                  std::abs(item.transform.get_contrast() - 1.0) > epsilon)\r
+               if(std::abs(item.transform.brightness - 1.0) > epsilon ||\r
+                  std::abs(item.transform.saturation - 1.0) > epsilon ||\r
+                  std::abs(item.transform.contrast - 1.0)   > epsilon)\r
                {\r
                        shader_->set("csb",     true);  \r
                        \r
-                       shader_->set("brt", item.transform.get_brightness());   \r
-                       shader_->set("sat", item.transform.get_saturation());\r
-                       shader_->set("con", item.transform.get_contrast());\r
+                       shader_->set("brt", item.transform.brightness); \r
+                       shader_->set("sat", item.transform.saturation);\r
+                       shader_->set("con", item.transform.contrast);\r
                }\r
                else\r
                        shader_->set("csb",     false); \r
                \r
                // Setup interlacing\r
 \r
-               if(item.transform.get_field_mode() == core::field_mode::progressive)                    \r
+               if(item.transform.field_mode == core::field_mode::progressive)                  \r
                        ogl.disable(GL_POLYGON_STIPPLE);                        \r
                else                    \r
                {\r
                        ogl.enable(GL_POLYGON_STIPPLE);\r
 \r
-                       if(item.transform.get_field_mode() == core::field_mode::upper)\r
+                       if(item.transform.field_mode == core::field_mode::upper)\r
                                ogl.stipple_pattern(upper_pattern);\r
-                       else if(item.transform.get_field_mode() == core::field_mode::lower)\r
+                       else if(item.transform.field_mode == core::field_mode::lower)\r
                                ogl.stipple_pattern(lower_pattern);\r
                }\r
 \r
@@ -190,8 +188,8 @@ struct image_kernel::implementation : boost::noncopyable
                \r
                ogl.viewport(0, 0, background.width(), background.height());\r
                                                                \r
-               auto m_p = item.transform.get_clip_translation();\r
-               auto m_s = item.transform.get_clip_scale();\r
+               auto m_p = item.transform.clip_translation;\r
+               auto m_s = item.transform.clip_scale;\r
 \r
                bool scissor = m_p[0] > std::numeric_limits<double>::epsilon()           || m_p[1] > std::numeric_limits<double>::epsilon() &&\r
                                           m_s[0] < 1.0 - std::numeric_limits<double>::epsilon() || m_s[1] < 1.0 - std::numeric_limits<double>::epsilon();\r
@@ -205,8 +203,8 @@ struct image_kernel::implementation : boost::noncopyable
                        ogl.scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
                }\r
 \r
-               auto f_p = item.transform.get_fill_translation();\r
-               auto f_s = item.transform.get_fill_scale();\r
+               auto f_p = item.transform.fill_translation;\r
+               auto f_s = item.transform.fill_scale;\r
                \r
                // Set render target\r
                \r
@@ -249,7 +247,7 @@ void image_kernel::draw(ogl_device& ogl,
 \r
 bool operator==(const render_item& lhs, const render_item& rhs)\r
 {\r
-       return lhs.textures == rhs.textures && lhs.transform == rhs.transform && lhs.tag == rhs.tag;\r
+       return lhs.textures == rhs.textures && lhs.transform == rhs.transform;\r
 }\r
 \r
 }}
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