]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_kernel.cpp
2.0.2: Intergrated channel-exp branch:
[casparcg] / core / mixer / image / image_kernel.cpp
index 2765f09b955b8f3d2c508e0e208d63ce8ebbb7f3..b02528a0647457474e5c1a12a0f483b08f6a9ff1 100644 (file)
 \r
 #include <core/video_format.h>\r
 #include <core/producer/frame/pixel_format.h>\r
-#include <core/producer/frame/image_transform.h>\r
-\r
-#include <GL/glew.h>\r
+#include <core/producer/frame/frame_transform.h>\r
 \r
 #include <boost/noncopyable.hpp>\r
 \r
-#include <unordered_map>\r
-\r
 namespace caspar { namespace core {\r
        \r
 GLubyte upper_pattern[] = {\r
@@ -58,48 +54,48 @@ GLubyte lower_pattern[] = {
 \r
 struct image_kernel::implementation : boost::noncopyable\r
 {      \r
-       std::shared_ptr<shader> shader_;\r
+       safe_ptr<ogl_device>    ogl_;\r
+       safe_ptr<shader>                shader_;\r
        bool                                    blend_modes_;\r
                                                        \r
-       void draw(ogl_device&                                                                   ogl,\r
-                         render_item&&                                                                 item,\r
-                         device_buffer&                                                                background,\r
-                         const std::shared_ptr<device_buffer>&                 local_key,                        \r
-                         const std::shared_ptr<device_buffer>&                 layer_key)\r
+       implementation(const safe_ptr<ogl_device>& ogl)\r
+               : ogl_(ogl)\r
+               , shader_(ogl_->invoke([&]{return get_image_shader(*ogl, blend_modes_);}))\r
+       {\r
+       }\r
+\r
+       void draw(draw_params&& params)\r
        {\r
                static const double epsilon = 0.001;\r
 \r
-               CASPAR_ASSERT(item.pix_desc.planes.size() == item.textures.size());\r
+               CASPAR_ASSERT(params.pix_desc.planes.size() == params.textures.size());\r
 \r
-               if(item.textures.empty())\r
+               if(params.textures.empty() || !params.background)\r
                        return;\r
 \r
-               if(item.transform.get_opacity() < epsilon)\r
+               if(params.transform.opacity < epsilon)\r
                        return;\r
                \r
-               if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+               if(!std::all_of(params.textures.begin(), params.textures.end(), std::mem_fn(&device_buffer::ready)))\r
                {\r
-                       CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
-                       ogl.yield(); // Try to give it some more time.\r
+                       CASPAR_LOG(trace) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+                       ogl_->yield(); // Try to give it some more time.\r
                }               \r
                \r
                // Bind textures\r
 \r
-               for(size_t n = 0; n < item.textures.size(); ++n)\r
-                       item.textures[n]->bind(n);\r
+               for(size_t n = 0; n < params.textures.size(); ++n)\r
+                       params.textures[n]->bind(n);\r
 \r
-               if(local_key)\r
-                       local_key->bind(texture_id::local_key);\r
+               if(params.local_key)\r
+                       params.local_key->bind(texture_id::local_key);\r
                \r
-               if(layer_key)\r
-                       layer_key->bind(texture_id::layer_key);\r
+               if(params.layer_key)\r
+                       params.layer_key->bind(texture_id::layer_key);\r
                        \r
                // Setup shader\r
-\r
-               if(!shader_)\r
-                       shader_ = get_image_shader(ogl, blend_modes_);\r
-                                               \r
-               ogl.use(*shader_);\r
+                                                               \r
+               ogl_->use(*shader_);\r
 \r
                shader_->set("plane[0]",                texture_id::plane0);\r
                shader_->set("plane[1]",                texture_id::plane1);\r
@@ -107,126 +103,124 @@ struct image_kernel::implementation : boost::noncopyable
                shader_->set("plane[3]",                texture_id::plane3);\r
                shader_->set("local_key",               texture_id::local_key);\r
                shader_->set("layer_key",               texture_id::layer_key);\r
-               shader_->set("is_hd",                   item.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
-               shader_->set("has_local_key",   local_key);\r
-               shader_->set("has_layer_key",   layer_key);\r
-               shader_->set("pixel_format",    item.pix_desc.pix_fmt); \r
-               shader_->set("opacity",                 item.transform.get_is_key() ? 1.0 : item.transform.get_opacity());      \r
+               shader_->set("is_hd",                   params.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
+               shader_->set("has_local_key",   params.local_key);\r
+               shader_->set("has_layer_key",   params.layer_key);\r
+               shader_->set("pixel_format",    params.pix_desc.pix_fmt);       \r
+               shader_->set("opacity",                 params.transform.is_key ? 1.0 : params.transform.opacity);      \r
                \r
                // Setup blend_func\r
                \r
-               if(item.transform.get_is_key())\r
-                       item.blend_mode = blend_mode::normal;\r
+               if(params.transform.is_key)\r
+                       params.blend_mode = blend_mode::normal;\r
 \r
                if(blend_modes_)\r
                {\r
-                       background.bind(6);\r
+                       params.background->bind(6);\r
 \r
                        shader_->set("background",      texture_id::background);\r
-                       shader_->set("blend_mode",      item.blend_mode);\r
+                       shader_->set("blend_mode",      params.blend_mode);\r
+                       shader_->set("keyer",           params.keyer);\r
                }\r
                else\r
                {\r
-                       switch(item.blend_mode)\r
+                       switch(params.keyer)\r
                        {\r
-                       case blend_mode::replace:                       \r
-                               ogl.blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);\r
-                               break;\r
-                       case blend_mode::normal:\r
-                       default:\r
-                               ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);\r
+                       case keyer::additive:\r
+                               ogl_->blend_func(GL_ONE, GL_ONE);       \r
                                break;\r
-                       }\r
+                       case keyer::linear:\r
+                       default:                                \r
+                               ogl_->blend_func(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);       \r
+                       }               \r
                }\r
 \r
                // Setup image-adjustements\r
-\r
-               auto levels = item.transform.get_levels();\r
-\r
-               if(levels.min_input  > epsilon          ||\r
-                  levels.max_input  < 1.0-epsilon      ||\r
-                  levels.min_output > epsilon          ||\r
-                  levels.max_output < 1.0-epsilon      ||\r
-                  std::abs(levels.gamma - 1.0) > epsilon)\r
+               \r
+               if(params.transform.levels.min_input  > epsilon         ||\r
+                  params.transform.levels.max_input  < 1.0-epsilon     ||\r
+                  params.transform.levels.min_output > epsilon         ||\r
+                  params.transform.levels.max_output < 1.0-epsilon     ||\r
+                  std::abs(params.transform.levels.gamma - 1.0) > epsilon)\r
                {\r
                        shader_->set("levels", true);   \r
-                       shader_->set("min_input", levels.min_input);    \r
-                       shader_->set("max_input", levels.max_input);\r
-                       shader_->set("min_output", levels.min_output);\r
-                       shader_->set("max_output", levels.max_output);\r
-                       shader_->set("gamma", levels.gamma);\r
+                       shader_->set("min_input",       params.transform.levels.min_input);     \r
+                       shader_->set("max_input",       params.transform.levels.max_input);\r
+                       shader_->set("min_output",      params.transform.levels.min_output);\r
+                       shader_->set("max_output",      params.transform.levels.max_output);\r
+                       shader_->set("gamma",           params.transform.levels.gamma);\r
                }\r
                else\r
                        shader_->set("levels", false);  \r
 \r
-               if(std::abs(item.transform.get_brightness() - 1.0) > epsilon ||\r
-                  std::abs(item.transform.get_saturation() - 1.0) > epsilon ||\r
-                  std::abs(item.transform.get_contrast() - 1.0) > epsilon)\r
+               if(std::abs(params.transform.brightness - 1.0) > epsilon ||\r
+                  std::abs(params.transform.saturation - 1.0) > epsilon ||\r
+                  std::abs(params.transform.contrast - 1.0)   > epsilon)\r
                {\r
                        shader_->set("csb",     true);  \r
                        \r
-                       shader_->set("brt", item.transform.get_brightness());   \r
-                       shader_->set("sat", item.transform.get_saturation());\r
-                       shader_->set("con", item.transform.get_contrast());\r
+                       shader_->set("brt", params.transform.brightness);       \r
+                       shader_->set("sat", params.transform.saturation);\r
+                       shader_->set("con", params.transform.contrast);\r
                }\r
                else\r
                        shader_->set("csb",     false); \r
                \r
                // Setup interlacing\r
 \r
-               if(item.transform.get_field_mode() == core::field_mode::progressive)                    \r
-                       ogl.disable(GL_POLYGON_STIPPLE);                        \r
+               if(params.transform.field_mode == core::field_mode::progressive)                        \r
+                       ogl_->disable(GL_POLYGON_STIPPLE);                      \r
                else                    \r
                {\r
-                       ogl.enable(GL_POLYGON_STIPPLE);\r
+                       ogl_->enable(GL_POLYGON_STIPPLE);\r
 \r
-                       if(item.transform.get_field_mode() == core::field_mode::upper)\r
-                               ogl.stipple_pattern(upper_pattern);\r
-                       else if(item.transform.get_field_mode() == core::field_mode::lower)\r
-                               ogl.stipple_pattern(lower_pattern);\r
+                       if(params.transform.field_mode == core::field_mode::upper)\r
+                               ogl_->stipple_pattern(upper_pattern);\r
+                       else if(params.transform.field_mode == core::field_mode::lower)\r
+                               ogl_->stipple_pattern(lower_pattern);\r
                }\r
 \r
                // Setup drawing area\r
                \r
-               ogl.viewport(0, 0, background.width(), background.height());\r
+               ogl_->viewport(0, 0, params.background->width(), params.background->height());\r
                                                                \r
-               auto m_p = item.transform.get_clip_translation();\r
-               auto m_s = item.transform.get_clip_scale();\r
+               auto m_p = params.transform.clip_translation;\r
+               auto m_s = params.transform.clip_scale;\r
 \r
-               bool scissor = m_p[0] > std::numeric_limits<double>::epsilon()           || m_p[1] > std::numeric_limits<double>::epsilon() &&\r
-                                          m_s[0] < 1.0 - std::numeric_limits<double>::epsilon() || m_s[1] < 1.0 - std::numeric_limits<double>::epsilon();\r
+               bool scissor = m_p[0] > std::numeric_limits<double>::epsilon()                  || m_p[1] > std::numeric_limits<double>::epsilon() ||\r
+                                          m_s[0] < (1.0 - std::numeric_limits<double>::epsilon())      || m_s[1] < (1.0 - std::numeric_limits<double>::epsilon());\r
 \r
                if(scissor)\r
                {\r
-                       double w = static_cast<double>(background.width());\r
-                       double h = static_cast<double>(background.height());\r
+                       double w = static_cast<double>(params.background->width());\r
+                       double h = static_cast<double>(params.background->height());\r
                \r
-                       ogl.enable(GL_SCISSOR_TEST);\r
-                       ogl.scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
+                       ogl_->enable(GL_SCISSOR_TEST);\r
+                       ogl_->scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
                }\r
 \r
-               auto f_p = item.transform.get_fill_translation();\r
-               auto f_s = item.transform.get_fill_scale();\r
+               auto f_p = params.transform.fill_translation;\r
+               auto f_s = params.transform.fill_scale;\r
                \r
                // Set render target\r
                \r
-               ogl.attach(background);\r
+               ogl_->attach(*params.background);\r
                \r
                // Draw\r
-\r
+                               \r
                glBegin(GL_QUADS);\r
                        glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        ,  f_p[1]        );             glVertex2d( f_p[0]        *2.0-1.0,  f_p[1]        *2.0-1.0);\r
                        glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]),  f_p[1]        );             glVertex2d((f_p[0]+f_s[0])*2.0-1.0,  f_p[1]        *2.0-1.0);\r
                        glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1]));             glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
                        glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        , (f_p[1]+f_s[1]));             glVertex2d( f_p[0]        *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
                glEnd();\r
-\r
+               \r
                // Cleanup\r
 \r
-               ogl.disable(GL_SCISSOR_TEST);   \r
-                               \r
-               item.textures.clear();\r
-               ogl.yield(); // Return resources to pool as early as possible.\r
+               ogl_->disable(GL_SCISSOR_TEST); \r
+                                               \r
+               params.textures.clear();\r
+               ogl_->yield(); // Return resources to pool as early as possible.\r
 \r
                if(blend_modes_)\r
                {\r
@@ -237,19 +231,10 @@ struct image_kernel::implementation : boost::noncopyable
        }\r
 };\r
 \r
-image_kernel::image_kernel() : impl_(new implementation()){}\r
-void image_kernel::draw(ogl_device& ogl, \r
-                                               render_item&& item, \r
-                                               device_buffer& background,\r
-                                               const std::shared_ptr<device_buffer>& local_key, \r
-                                               const std::shared_ptr<device_buffer>& layer_key)\r
-{\r
-       impl_->draw(ogl, std::move(item), background, local_key, layer_key);\r
-}\r
-\r
-bool operator==(const render_item& lhs, const render_item& rhs)\r
+image_kernel::image_kernel(const safe_ptr<ogl_device>& ogl) : impl_(new implementation(ogl)){}\r
+void image_kernel::draw(draw_params&& params)\r
 {\r
-       return lhs.textures == rhs.textures && lhs.transform == rhs.transform;\r
+       impl_->draw(std::move(params));\r
 }\r
 \r
 }}
\ No newline at end of file