\r
#include <core/video_format.h>\r
#include <core/producer/frame/pixel_format.h>\r
-#include <core/producer/frame/image_transform.h>\r
-\r
-#include <GL/glew.h>\r
+#include <core/producer/frame/frame_transform.h>\r
\r
#include <boost/noncopyable.hpp>\r
\r
-#include <unordered_map>\r
-\r
namespace caspar { namespace core {\r
\r
GLubyte upper_pattern[] = {\r
\r
struct image_kernel::implementation : boost::noncopyable\r
{ \r
- std::shared_ptr<shader> shader_;\r
+ safe_ptr<ogl_device> ogl_;\r
+ safe_ptr<shader> shader_;\r
bool blend_modes_;\r
\r
- void draw(ogl_device& ogl,\r
- render_item&& item,\r
- device_buffer& background,\r
- const std::shared_ptr<device_buffer>& local_key, \r
- const std::shared_ptr<device_buffer>& layer_key)\r
+ implementation(const safe_ptr<ogl_device>& ogl)\r
+ : ogl_(ogl)\r
+ , shader_(ogl_->invoke([&]{return get_image_shader(*ogl, blend_modes_);}))\r
+ {\r
+ }\r
+\r
+ void draw(draw_params&& params)\r
{\r
static const double epsilon = 0.001;\r
\r
- CASPAR_ASSERT(item.pix_desc.planes.size() == item.textures.size());\r
+ CASPAR_ASSERT(params.pix_desc.planes.size() == params.textures.size());\r
\r
- if(item.textures.empty())\r
+ if(params.textures.empty() || !params.background)\r
return;\r
\r
- if(item.transform.get_opacity() < epsilon)\r
+ if(params.transform.opacity < epsilon)\r
return;\r
\r
- if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+ if(!std::all_of(params.textures.begin(), params.textures.end(), std::mem_fn(&device_buffer::ready)))\r
{\r
- CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
- ogl.yield(); // Try to give it some more time.\r
+ CASPAR_LOG(trace) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+ ogl_->yield(); // Try to give it some more time.\r
} \r
\r
// Bind textures\r
\r
- for(size_t n = 0; n < item.textures.size(); ++n)\r
- item.textures[n]->bind(n);\r
+ for(size_t n = 0; n < params.textures.size(); ++n)\r
+ params.textures[n]->bind(n);\r
\r
- if(local_key)\r
- local_key->bind(texture_id::local_key);\r
+ if(params.local_key)\r
+ params.local_key->bind(texture_id::local_key);\r
\r
- if(layer_key)\r
- layer_key->bind(texture_id::layer_key);\r
+ if(params.layer_key)\r
+ params.layer_key->bind(texture_id::layer_key);\r
\r
// Setup shader\r
-\r
- if(!shader_)\r
- shader_ = get_image_shader(ogl, blend_modes_);\r
- \r
- ogl.use(*shader_);\r
+ \r
+ ogl_->use(*shader_);\r
\r
shader_->set("plane[0]", texture_id::plane0);\r
shader_->set("plane[1]", texture_id::plane1);\r
shader_->set("plane[3]", texture_id::plane3);\r
shader_->set("local_key", texture_id::local_key);\r
shader_->set("layer_key", texture_id::layer_key);\r
- shader_->set("is_hd", item.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
- shader_->set("has_local_key", local_key);\r
- shader_->set("has_layer_key", layer_key);\r
- shader_->set("pixel_format", item.pix_desc.pix_fmt); \r
- shader_->set("opacity", item.transform.get_is_key() ? 1.0 : item.transform.get_opacity()); \r
+ shader_->set("is_hd", params.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
+ shader_->set("has_local_key", params.local_key);\r
+ shader_->set("has_layer_key", params.layer_key);\r
+ shader_->set("pixel_format", params.pix_desc.pix_fmt); \r
+ shader_->set("opacity", params.transform.is_key ? 1.0 : params.transform.opacity); \r
\r
// Setup blend_func\r
\r
- if(item.transform.get_is_key())\r
- item.blend_mode = blend_mode::normal;\r
+ if(params.transform.is_key)\r
+ params.blend_mode = blend_mode::normal;\r
\r
if(blend_modes_)\r
{\r
- background.bind(6);\r
+ params.background->bind(6);\r
\r
shader_->set("background", texture_id::background);\r
- shader_->set("blend_mode", item.blend_mode);\r
+ shader_->set("blend_mode", params.blend_mode);\r
+ shader_->set("keyer", params.keyer);\r
}\r
else\r
{\r
- switch(item.blend_mode)\r
+ switch(params.keyer)\r
{\r
- case blend_mode::replace: \r
- ogl.blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);\r
- break;\r
- case blend_mode::normal:\r
- default:\r
- ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);\r
+ case keyer::additive:\r
+ ogl_->blend_func(GL_ONE, GL_ONE); \r
break;\r
- }\r
+ case keyer::linear:\r
+ default: \r
+ ogl_->blend_func(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); \r
+ } \r
}\r
\r
// Setup image-adjustements\r
-\r
- auto levels = item.transform.get_levels();\r
-\r
- if(levels.min_input > epsilon ||\r
- levels.max_input < 1.0-epsilon ||\r
- levels.min_output > epsilon ||\r
- levels.max_output < 1.0-epsilon ||\r
- std::abs(levels.gamma - 1.0) > epsilon)\r
+ \r
+ if(params.transform.levels.min_input > epsilon ||\r
+ params.transform.levels.max_input < 1.0-epsilon ||\r
+ params.transform.levels.min_output > epsilon ||\r
+ params.transform.levels.max_output < 1.0-epsilon ||\r
+ std::abs(params.transform.levels.gamma - 1.0) > epsilon)\r
{\r
shader_->set("levels", true); \r
- shader_->set("min_input", levels.min_input); \r
- shader_->set("max_input", levels.max_input);\r
- shader_->set("min_output", levels.min_output);\r
- shader_->set("max_output", levels.max_output);\r
- shader_->set("gamma", levels.gamma);\r
+ shader_->set("min_input", params.transform.levels.min_input); \r
+ shader_->set("max_input", params.transform.levels.max_input);\r
+ shader_->set("min_output", params.transform.levels.min_output);\r
+ shader_->set("max_output", params.transform.levels.max_output);\r
+ shader_->set("gamma", params.transform.levels.gamma);\r
}\r
else\r
shader_->set("levels", false); \r
\r
- if(std::abs(item.transform.get_brightness() - 1.0) > epsilon ||\r
- std::abs(item.transform.get_saturation() - 1.0) > epsilon ||\r
- std::abs(item.transform.get_contrast() - 1.0) > epsilon)\r
+ if(std::abs(params.transform.brightness - 1.0) > epsilon ||\r
+ std::abs(params.transform.saturation - 1.0) > epsilon ||\r
+ std::abs(params.transform.contrast - 1.0) > epsilon)\r
{\r
shader_->set("csb", true); \r
\r
- shader_->set("brt", item.transform.get_brightness()); \r
- shader_->set("sat", item.transform.get_saturation());\r
- shader_->set("con", item.transform.get_contrast());\r
+ shader_->set("brt", params.transform.brightness); \r
+ shader_->set("sat", params.transform.saturation);\r
+ shader_->set("con", params.transform.contrast);\r
}\r
else\r
shader_->set("csb", false); \r
\r
// Setup interlacing\r
\r
- if(item.transform.get_field_mode() == core::field_mode::progressive) \r
- ogl.disable(GL_POLYGON_STIPPLE); \r
+ if(params.transform.field_mode == core::field_mode::progressive) \r
+ ogl_->disable(GL_POLYGON_STIPPLE); \r
else \r
{\r
- ogl.enable(GL_POLYGON_STIPPLE);\r
+ ogl_->enable(GL_POLYGON_STIPPLE);\r
\r
- if(item.transform.get_field_mode() == core::field_mode::upper)\r
- ogl.stipple_pattern(upper_pattern);\r
- else if(item.transform.get_field_mode() == core::field_mode::lower)\r
- ogl.stipple_pattern(lower_pattern);\r
+ if(params.transform.field_mode == core::field_mode::upper)\r
+ ogl_->stipple_pattern(upper_pattern);\r
+ else if(params.transform.field_mode == core::field_mode::lower)\r
+ ogl_->stipple_pattern(lower_pattern);\r
}\r
\r
// Setup drawing area\r
\r
- ogl.viewport(0, 0, background.width(), background.height());\r
+ ogl_->viewport(0, 0, params.background->width(), params.background->height());\r
\r
- auto m_p = item.transform.get_clip_translation();\r
- auto m_s = item.transform.get_clip_scale();\r
+ auto m_p = params.transform.clip_translation;\r
+ auto m_s = params.transform.clip_scale;\r
\r
- bool scissor = m_p[0] > std::numeric_limits<double>::epsilon() || m_p[1] > std::numeric_limits<double>::epsilon() &&\r
- m_s[0] < 1.0 - std::numeric_limits<double>::epsilon() || m_s[1] < 1.0 - std::numeric_limits<double>::epsilon();\r
+ bool scissor = m_p[0] > std::numeric_limits<double>::epsilon() || m_p[1] > std::numeric_limits<double>::epsilon() ||\r
+ m_s[0] < (1.0 - std::numeric_limits<double>::epsilon()) || m_s[1] < (1.0 - std::numeric_limits<double>::epsilon());\r
\r
if(scissor)\r
{\r
- double w = static_cast<double>(background.width());\r
- double h = static_cast<double>(background.height());\r
+ double w = static_cast<double>(params.background->width());\r
+ double h = static_cast<double>(params.background->height());\r
\r
- ogl.enable(GL_SCISSOR_TEST);\r
- ogl.scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
+ ogl_->enable(GL_SCISSOR_TEST);\r
+ ogl_->scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
}\r
\r
- auto f_p = item.transform.get_fill_translation();\r
- auto f_s = item.transform.get_fill_scale();\r
+ auto f_p = params.transform.fill_translation;\r
+ auto f_s = params.transform.fill_scale;\r
\r
// Set render target\r
\r
- ogl.attach(background);\r
+ ogl_->attach(*params.background);\r
\r
// Draw\r
-\r
+ \r
glBegin(GL_QUADS);\r
glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, f_p[0] , f_p[1] ); glVertex2d( f_p[0] *2.0-1.0, f_p[1] *2.0-1.0);\r
glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), f_p[1] ); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, f_p[1] *2.0-1.0);\r
glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1])); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, f_p[0] , (f_p[1]+f_s[1])); glVertex2d( f_p[0] *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
glEnd();\r
-\r
+ \r
// Cleanup\r
\r
- ogl.disable(GL_SCISSOR_TEST); \r
- \r
- item.textures.clear();\r
- ogl.yield(); // Return resources to pool as early as possible.\r
+ ogl_->disable(GL_SCISSOR_TEST); \r
+ \r
+ params.textures.clear();\r
+ ogl_->yield(); // Return resources to pool as early as possible.\r
\r
if(blend_modes_)\r
{\r
}\r
};\r
\r
-image_kernel::image_kernel() : impl_(new implementation()){}\r
-void image_kernel::draw(ogl_device& ogl, \r
- render_item&& item, \r
- device_buffer& background,\r
- const std::shared_ptr<device_buffer>& local_key, \r
- const std::shared_ptr<device_buffer>& layer_key)\r
-{\r
- impl_->draw(ogl, std::move(item), background, local_key, layer_key);\r
-}\r
-\r
-bool operator==(const render_item& lhs, const render_item& rhs)\r
+image_kernel::image_kernel(const safe_ptr<ogl_device>& ogl) : impl_(new implementation(ogl)){}\r
+void image_kernel::draw(draw_params&& params)\r
{\r
- return lhs.textures == rhs.textures && lhs.transform == rhs.transform;\r
+ impl_->draw(std::move(params));\r
}\r
\r
}}
\ No newline at end of file