]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_kernel.cpp
2.0. video_format: Renamed video_mode to field_mode. image_mixer: Refactored field...
[casparcg] / core / mixer / image / image_kernel.cpp
index bd75820e058b4d51ccf19540ed62e6f5af763d27..b4505d06510c49225bb9dcba647166d7b6676607 100644 (file)
@@ -59,11 +59,11 @@ GLubyte lower_pattern[] = {
 struct image_kernel::implementation : boost::noncopyable\r
 {      \r
        std::shared_ptr<shader> shader_;\r
-       bool                                    advanced_blend_modes_;\r
+       bool                                    blend_modes_;\r
                                                        \r
        void draw(ogl_device&                                                                   ogl,\r
                          render_item&&                                                                 item,\r
-                         const safe_ptr<device_buffer>&                                background,\r
+                         device_buffer&                                                                background,\r
                          const std::shared_ptr<device_buffer>&                 local_key,                        \r
                          const std::shared_ptr<device_buffer>&                 layer_key)\r
        {\r
@@ -97,7 +97,7 @@ struct image_kernel::implementation : boost::noncopyable
                // Setup shader\r
 \r
                if(!shader_)\r
-                       shader_ = get_image_shader(ogl, advanced_blend_modes_);\r
+                       shader_ = get_image_shader(ogl, blend_modes_);\r
                                                \r
                ogl.use(*shader_);\r
 \r
@@ -111,30 +111,30 @@ struct image_kernel::implementation : boost::noncopyable
                shader_->set("has_local_key",   local_key);\r
                shader_->set("has_layer_key",   layer_key);\r
                shader_->set("pixel_format",    item.pix_desc.pix_fmt); \r
+               shader_->set("opacity",                 item.transform.get_is_key() ? 1.0 : item.transform.get_opacity());      \r
                \r
                // Setup blend_func\r
                \r
-               if(advanced_blend_modes_)\r
+               if(item.transform.get_is_key())\r
+                       item.blend_mode = blend_mode::normal;\r
+\r
+               if(blend_modes_)\r
                {\r
-                       background->bind(6);\r
+                       background.bind(6);\r
 \r
                        shader_->set("background",      texture_id::background);\r
-                       shader_->set("blend_mode",      item.transform.get_is_key() ? core::image_transform::blend_mode::normal : item.transform.get_blend_mode());\r
+                       shader_->set("blend_mode",      item.blend_mode);\r
                }\r
                else\r
                {\r
-                       switch(item.transform.get_blend_mode())\r
+                       switch(item.blend_mode)\r
                        {\r
-                       case image_transform::blend_mode::add:                  \r
-                               ogl.blend_func_separate(GL_ONE, GL_ONE, GL_ONE, GL_ONE);\r
-                               break;\r
-                       case image_transform::blend_mode::replace:                      \r
+                       case blend_mode::replace:                       \r
                                ogl.blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);\r
                                break;\r
-                       case image_transform::blend_mode::screen:\r
-                               ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE);\r
+                       case blend_mode::normal:\r
                        default:\r
-                               ogl.blend_func_separate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);\r
+                               ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);\r
                                break;\r
                        }\r
                }\r
@@ -174,24 +174,22 @@ struct image_kernel::implementation : boost::noncopyable
                \r
                // Setup interlacing\r
 \r
-               if(item.mode == core::video_mode::progressive)                  \r
+               if(item.transform.get_field_mode() == core::field_mode::progressive)                    \r
                        ogl.disable(GL_POLYGON_STIPPLE);                        \r
                else                    \r
                {\r
                        ogl.enable(GL_POLYGON_STIPPLE);\r
 \r
-                       if(item.mode == core::video_mode::upper)\r
+                       if(item.transform.get_field_mode() == core::field_mode::upper)\r
                                ogl.stipple_pattern(upper_pattern);\r
-                       else if(item.mode == core::video_mode::lower)\r
+                       else if(item.transform.get_field_mode() == core::field_mode::lower)\r
                                ogl.stipple_pattern(lower_pattern);\r
                }\r
 \r
                // Setup drawing area\r
                \r
-               ogl.viewport(0, 0, background->width(), background->height());\r
-\r
-               GL(glColor4d(item.transform.get_gain(), item.transform.get_gain(), item.transform.get_gain(), item.transform.get_is_key() ? 1.0 : item.transform.get_opacity()));\r
-                                               \r
+               ogl.viewport(0, 0, background.width(), background.height());\r
+                                                               \r
                auto m_p = item.transform.get_clip_translation();\r
                auto m_s = item.transform.get_clip_scale();\r
 \r
@@ -200,8 +198,8 @@ struct image_kernel::implementation : boost::noncopyable
 \r
                if(scissor)\r
                {\r
-                       double w = static_cast<double>(background->width());\r
-                       double h = static_cast<double>(background->height());\r
+                       double w = static_cast<double>(background.width());\r
+                       double h = static_cast<double>(background.height());\r
                \r
                        ogl.enable(GL_SCISSOR_TEST);\r
                        ogl.scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
@@ -212,7 +210,7 @@ struct image_kernel::implementation : boost::noncopyable
                \r
                // Set render target\r
                \r
-               ogl.attach(*background);\r
+               ogl.attach(background);\r
                \r
                // Draw\r
 \r
@@ -230,7 +228,7 @@ struct image_kernel::implementation : boost::noncopyable
                item.textures.clear();\r
                ogl.yield(); // Return resources to pool as early as possible.\r
 \r
-               if(advanced_blend_modes_)\r
+               if(blend_modes_)\r
                {\r
                        // http://www.opengl.org/registry/specs/NV/texture_barrier.txt\r
                        // This allows us to use framebuffer (background) both as source and target while blending.\r
@@ -240,14 +238,18 @@ struct image_kernel::implementation : boost::noncopyable
 };\r
 \r
 image_kernel::image_kernel() : impl_(new implementation()){}\r
-void image_kernel::draw(ogl_device& ogl, render_item&& item, const safe_ptr<device_buffer>& background, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
+void image_kernel::draw(ogl_device& ogl, \r
+                                               render_item&& item, \r
+                                               device_buffer& background,\r
+                                               const std::shared_ptr<device_buffer>& local_key, \r
+                                               const std::shared_ptr<device_buffer>& layer_key)\r
 {\r
        impl_->draw(ogl, std::move(item), background, local_key, layer_key);\r
 }\r
 \r
 bool operator==(const render_item& lhs, const render_item& rhs)\r
 {\r
-       return lhs.textures == rhs.textures && lhs.transform == rhs.transform && lhs.tag == rhs.tag && lhs.mode == rhs.mode;\r
+       return lhs.textures == rhs.textures && lhs.transform == rhs.transform && lhs.tag == rhs.tag;\r
 }\r
 \r
 }}
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