]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_kernel.cpp
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
[casparcg] / core / mixer / image / image_kernel.cpp
index 1e3722762e385e471b99fb1e44721e1da729b070..bd75820e058b4d51ccf19540ed62e6f5af763d27 100644 (file)
@@ -59,7 +59,7 @@ GLubyte lower_pattern[] = {
 struct image_kernel::implementation : boost::noncopyable\r
 {      \r
        std::shared_ptr<shader> shader_;\r
-       bool                                    blend_modes_;\r
+       bool                                    advanced_blend_modes_;\r
                                                        \r
        void draw(ogl_device&                                                                   ogl,\r
                          render_item&&                                                                 item,\r
@@ -77,6 +77,12 @@ struct image_kernel::implementation : boost::noncopyable
                if(item.transform.get_opacity() < epsilon)\r
                        return;\r
                \r
+               if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+               {\r
+                       CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+                       ogl.yield(); // Try to give it some more time.\r
+               }               \r
+               \r
                // Bind textures\r
 \r
                for(size_t n = 0; n < item.textures.size(); ++n)\r
@@ -91,7 +97,7 @@ struct image_kernel::implementation : boost::noncopyable
                // Setup shader\r
 \r
                if(!shader_)\r
-                       shader_ = get_image_shader(ogl, blend_modes_);\r
+                       shader_ = get_image_shader(ogl, advanced_blend_modes_);\r
                                                \r
                ogl.use(*shader_);\r
 \r
@@ -108,13 +114,30 @@ struct image_kernel::implementation : boost::noncopyable
                \r
                // Setup blend_func\r
                \r
-               if(blend_modes_)\r
+               if(advanced_blend_modes_)\r
                {\r
                        background->bind(6);\r
 \r
                        shader_->set("background",      texture_id::background);\r
                        shader_->set("blend_mode",      item.transform.get_is_key() ? core::image_transform::blend_mode::normal : item.transform.get_blend_mode());\r
                }\r
+               else\r
+               {\r
+                       switch(item.transform.get_blend_mode())\r
+                       {\r
+                       case image_transform::blend_mode::add:                  \r
+                               ogl.blend_func_separate(GL_ONE, GL_ONE, GL_ONE, GL_ONE);\r
+                               break;\r
+                       case image_transform::blend_mode::replace:                      \r
+                               ogl.blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);\r
+                               break;\r
+                       case image_transform::blend_mode::screen:\r
+                               ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE);\r
+                       default:\r
+                               ogl.blend_func_separate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);\r
+                               break;\r
+                       }\r
+               }\r
 \r
                // Setup image-adjustements\r
 \r
@@ -167,7 +190,7 @@ struct image_kernel::implementation : boost::noncopyable
                \r
                ogl.viewport(0, 0, background->width(), background->height());\r
 \r
-               GL(glColor4d(item.transform.get_gain(), item.transform.get_gain(), item.transform.get_gain(), item.transform.get_opacity()));\r
+               GL(glColor4d(item.transform.get_gain(), item.transform.get_gain(), item.transform.get_gain(), item.transform.get_is_key() ? 1.0 : item.transform.get_opacity()));\r
                                                \r
                auto m_p = item.transform.get_clip_translation();\r
                auto m_s = item.transform.get_clip_scale();\r
@@ -207,7 +230,7 @@ struct image_kernel::implementation : boost::noncopyable
                item.textures.clear();\r
                ogl.yield(); // Return resources to pool as early as possible.\r
 \r
-               if(blend_modes_)\r
+               if(advanced_blend_modes_)\r
                {\r
                        // http://www.opengl.org/registry/specs/NV/texture_barrier.txt\r
                        // This allows us to use framebuffer (background) both as source and target while blending.\r