#include "../gpu/device_buffer.h"\r
#include "../write_frame.h"\r
\r
-#include "../../channel_context.h"\r
+#include "../../video_channel_context.h"\r
\r
#include <common/concurrency/executor.h>\r
#include <common/exception/exceptions.h>\r
core::image_transform transform;\r
};\r
\r
- channel_context& channel_;\r
+ video_channel_context& channel_;\r
\r
std::stack<core::image_transform> transform_stack_;\r
std::queue<std::queue<render_item>> render_queue_;\r
bool layer_key_;\r
\r
public:\r
- implementation(channel_context& channel) \r
- : channel_(channel)\r
- , read_buffer_(channel.ogl.create_host_buffer(channel.format_desc.size, host_buffer::read_only))\r
- , draw_buffer_(channel.ogl.create_device_buffer(channel.format_desc.width, channel_.format_desc.height, 4))\r
- , write_buffer_ (channel.ogl.create_device_buffer(channel.format_desc.width, channel_.format_desc.height, 4))\r
- , local_key_buffer_(channel.ogl.create_device_buffer(channel.format_desc.width, channel_.format_desc.height, 1))\r
- , layer_key_buffer_(channel.ogl.create_device_buffer(channel.format_desc.width, channel_.format_desc.height, 1))\r
+ implementation(video_channel_context& video_channel) \r
+ : channel_(video_channel)\r
+ , read_buffer_(video_channel.ogl().create_host_buffer(video_channel.get_format_desc().size, host_buffer::read_only))\r
+ , draw_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
+ , write_buffer_ (video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
+ , local_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
+ , layer_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
, local_key_(false)\r
, layer_key_(false)\r
{\r
\r
void reinitialize_buffers()\r
{\r
- read_buffer_ = channel_.ogl.create_host_buffer(channel_.format_desc.size, host_buffer::read_only);\r
- draw_buffer_ = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 4);\r
- write_buffer_ = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 4);\r
- local_key_buffer_ = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 1);\r
- layer_key_buffer_ = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 1);\r
- channel_.ogl.gc();\r
+ read_buffer_ = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+ draw_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
+ write_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
+ local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+ layer_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+ channel_.ogl().gc();\r
}\r
\r
safe_ptr<host_buffer> render()\r
{ \r
auto read_buffer = read_buffer_;\r
- auto result = channel_.ogl.begin_invoke([=]() -> safe_ptr<host_buffer>\r
+ auto result = channel_.ogl().begin_invoke([=]() -> safe_ptr<host_buffer>\r
{\r
read_buffer->map();\r
return read_buffer;\r
\r
auto render_queue = std::move(render_queue_);\r
\r
- channel_.ogl.begin_invoke([=]() mutable\r
+ channel_.ogl().begin_invoke([=]() mutable\r
{\r
- if(draw_buffer_->width() != channel_.format_desc.width || draw_buffer_->height() != channel_.format_desc.height)\r
+ if(draw_buffer_->width() != channel_.get_format_desc().width || draw_buffer_->height() != channel_.get_format_desc().height)\r
reinitialize_buffers();\r
\r
local_key_ = false;\r
{\r
draw(layer.front());\r
layer.pop();\r
- channel_.ogl.yield(); // Allow quick buffer allocation to execute.\r
+ channel_.ogl().yield(); // Allow quick buffer allocation to execute.\r
}\r
\r
layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
std::swap(draw_buffer_, write_buffer_);\r
\r
// Start transfer from device to host. \r
- read_buffer_ = channel_.ogl.create_host_buffer(channel_.format_desc.size, host_buffer::read_only); \r
+ read_buffer_ = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only); \r
write_buffer_->write(*read_buffer_);\r
});\r
\r
\r
// Draw\r
\r
- kernel_.draw(channel_.format_desc.width, channel_.format_desc.height, item.desc, item.transform, local_key, layer_key); \r
+ kernel_.draw(channel_.get_format_desc().width, channel_.get_format_desc().height, item.desc, item.transform, local_key, layer_key); \r
}\r
\r
safe_ptr<write_frame> create_frame(void* tag, const core::pixel_format_desc& desc)\r
{\r
- return make_safe<write_frame>(channel_.ogl, reinterpret_cast<int>(tag), desc);\r
+ return make_safe<write_frame>(channel_.ogl(), reinterpret_cast<int>(tag), desc);\r
}\r
};\r
\r
-image_mixer::image_mixer(channel_context& channel) : impl_(new implementation(channel)){}\r
+image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
void image_mixer::end(){impl_->end();}\r