]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
2.0. image_mixer: Fixed problems interlacing with progressive local separate key.
[casparcg] / core / mixer / image / image_mixer.cpp
index 4a7e561182d0b82dffe26b89560018a271a1b59a..6967cf6b998a9ea063fbaa0599ea1f7c662c55f8 100644 (file)
@@ -1,4 +1,23 @@
-#include "../../StdAfx.h"\r
+/*\r
+* copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
+*\r
+*  This file is part of CasparCG.\r
+*\r
+*    CasparCG is free software: you can redistribute it and/or modify\r
+*    it under the terms of the GNU General Public License as published by\r
+*    the Free Software Foundation, either version 3 of the License, or\r
+*    (at your option) any later version.\r
+*\r
+*    CasparCG is distributed in the hope that it will be useful,\r
+*    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+*    GNU General Public License for more details.\r
+\r
+*    You should have received a copy of the GNU General Public License\r
+*    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
+*\r
+*/\r
+#include "../../stdafx.h"\r
 \r
 #include "image_mixer.h"\r
 #include "image_kernel.h"\r
 #include "../gpu/ogl_device.h"\r
 #include "../gpu/host_buffer.h"\r
 #include "../gpu/device_buffer.h"\r
+#include "../write_frame.h"\r
 \r
+#include "../../video_channel_context.h"\r
+\r
+#include <common/concurrency/executor.h>\r
 #include <common/exception/exceptions.h>\r
 #include <common/gl/gl_check.h>\r
-#include <common/concurrency/executor.h>\r
-\r
-#include <Glee.h>\r
-#include <SFML/Window/Context.hpp>\r
-#include <unordered_map>\r
-\r
-namespace caspar { namespace core {\r
-               \r
-image_transform::image_transform() \r
-       : opacity_(1.0)\r
-       , gain_(1.0)\r
-       , mode_(video_mode::invalid)\r
-{\r
-       std::fill(pos_.begin(), pos_.end(), 0.0);\r
-       std::fill(size_.begin(), size_.end(), 1.0);\r
-       std::fill(uv_.begin(), uv_.end(), 0.0);\r
-}\r
 \r
-void image_transform::set_opacity(double value)\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);   \r
-       opacity_ = value;\r
-}\r
+#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/pixel_format.h>\r
+#include <core/video_format.h>\r
 \r
-double image_transform::get_opacity() const\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       return opacity_;\r
-}\r
+#include <gl/glew.h>\r
 \r
-void image_transform::set_gain(double value)\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       gain_ = value;\r
-}\r
+#include <boost/foreach.hpp>\r
+#include <boost/range.hpp>\r
+#include <boost/range/algorithm/find.hpp>\r
 \r
-double image_transform::get_gain() const\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       return gain_;\r
-}\r
+#include <algorithm>\r
+#include <array>\r
+#include <deque>\r
+#include <unordered_map>\r
 \r
-void image_transform::set_position(double x, double y)\r
-{\r
-       std::array<double, 2> value = {x, y};\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       pos_ = value;\r
-}\r
+namespace caspar { namespace core {\r
+               \r
+struct image_mixer::implementation : boost::noncopyable\r
+{              \r
+       typedef std::deque<render_item>                 layer;\r
 \r
-std::array<double, 2> image_transform::get_position() const\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       return pos_;\r
-}\r
+       video_channel_context&                                  channel_;\r
 \r
-void image_transform::set_size(double x, double y)\r
-{\r
-       std::array<double, 2> value = {x, y};\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       size_ = value;\r
-}\r
+       std::vector<image_transform>                    transform_stack_;\r
+       std::vector<video_mode::type>                   mode_stack_;\r
 \r
-std::array<double, 2> image_transform::get_size() const\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       return size_;\r
-}\r
+       std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
+       \r
+       image_kernel                                                    kernel_;                \r
 \r
-void image_transform::set_uv(double left, double top, double right, double bottom)\r
-{\r
-       std::array<double, 4> value = {left, top, right, bottom};\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       uv_ = value;\r
-}\r
+       std::shared_ptr<device_buffer>                  active_buffer_;\r
+public:\r
+       implementation(video_channel_context& video_channel) \r
+               : channel_(video_channel)\r
+               , transform_stack_(1)\r
+               , mode_stack_(1, video_mode::progressive)\r
+       {\r
+       }\r
 \r
-std::array<double, 4> image_transform::get_uv() const\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       return uv_;\r
-}\r
+       ~implementation()\r
+       {\r
+               channel_.ogl().gc();\r
+       }\r
+       \r
+       void begin(core::basic_frame& frame)\r
+       {\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
+               mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
+       }\r
+               \r
+       void visit(core::write_frame& frame)\r
+       {       \r
+               CASPAR_ASSERT(!layers_.empty());\r
 \r
-void image_transform::set_mode(video_mode::type mode)\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       mode_ = mode;\r
-}\r
+               // Check if frame has been discarded by interlacing\r
+               if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
+                       return;\r
+               \r
+               core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
 \r
-video_mode::type image_transform::get_mode() const\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       return mode_;\r
-}\r
+               auto& layer = layers_.back();\r
 \r
+               if(boost::range::find(layer, item) == layer.end())\r
+                       layer.push_back(item);\r
+       }\r
 \r
-image_transform& image_transform::operator*=(const image_transform &other)\r
-{\r
-       tbb::spin_mutex::scoped_lock(mutex_);\r
-       opacity_ *= other.opacity_;\r
-       mode_ = other.mode_;\r
-       gain_ *= other.gain_;\r
-       uv_[0] += other.uv_[0];\r
-       uv_[1] += other.uv_[1];\r
-       uv_[2] += other.uv_[2];\r
-       uv_[3] += other.uv_[3];\r
-       pos_[0] += other.pos_[0];\r
-       pos_[1] += other.pos_[1];\r
-       size_[0] *= other.size_[0];\r
-       size_[1] *= other.size_[1];\r
-       return *this;\r
-}\r
+       void end()\r
+       {\r
+               transform_stack_.pop_back();\r
+               mode_stack_.pop_back();\r
+       }\r
 \r
-const image_transform image_transform::operator*(const image_transform &other) const\r
-{\r
-       return image_transform(*this) *= other;\r
-}\r
+       void begin_layer()\r
+       {\r
+               layers_.push_back(layer());\r
+       }\r
 \r
-struct image_mixer::implementation : boost::noncopyable\r
-{                      \r
-       const video_format_desc format_desc_;\r
+       void end_layer()\r
+       {\r
+       }\r
        \r
-       std::stack<image_transform> transform_stack_;\r
-\r
-       GLuint fbo_;\r
-       std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
+       boost::unique_future<safe_ptr<host_buffer>> render()\r
+       {               \r
+               auto layers = std::move(layers_);\r
+               return channel_.ogl().begin_invoke([=]() mutable\r
+               {\r
+                       return render(std::move(layers));\r
+               });\r
+       }\r
+       \r
+       safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
+       {\r
+               std::shared_ptr<device_buffer> layer_key_buffer;\r
 \r
-       std::shared_ptr<host_buffer> reading_;\r
+               auto draw_buffer = create_device_buffer(4);\r
+                               \r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw(std::move(layer), draw_buffer, layer_key_buffer);\r
+               \r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer);\r
+               host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
+               \r
+               active_buffer_ = draw_buffer;\r
 \r
-       image_kernel kernel_;\r
+               channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
+                       \r
+               return host_buffer;\r
+       }\r
 \r
-       safe_ptr<ogl_device> context_;\r
+       // TODO: We might have more overlaps for opacity transitions\r
+       // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
+       void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       {                               \r
+               if(layer.empty())\r
+                       return;\r
 \r
-public:\r
-       implementation(const video_format_desc& format_desc) \r
-               : format_desc_(format_desc)\r
-               , context_(ogl_device::create())\r
-       {\r
-               context_->begin_invoke([=]\r
+               std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
+                                       \r
+               if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
                {\r
-                       transform_stack_.push(image_transform());\r
-                       transform_stack_.top().set_mode(video_mode::progressive);\r
-                       transform_stack_.top().set_uv(0.0, 1.0, 1.0, 0.0);\r
-\r
-                       GL(glEnable(GL_TEXTURE_2D));\r
-                       GL(glDisable(GL_DEPTH_TEST));           \r
-\r
-                       render_targets_[0] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
-                       render_targets_[1] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
+                       auto local_draw_buffer = create_device_buffer(4);       \r
                        \r
-                       GL(glGenFramebuffers(1, &fbo_));                \r
-                       GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
-                       GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
+                       BOOST_FOREACH(auto& item, layer)                \r
+                       {\r
+                               item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
+                               draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
+                       }\r
 \r
-                       reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
-               });\r
-       }\r
+                       kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, layer.front().transform.get_blend_mode()), draw_buffer, nullptr, nullptr);\r
+               }\r
+               else // fast path\r
+               {\r
+                       BOOST_FOREACH(auto& item, layer)                \r
+                               draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
+               }                                       \r
 \r
-       ~implementation()\r
-       {\r
-               glDeleteFramebuffersEXT(1, &fbo_);\r
-       }\r
+               CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode:progressive);\r
 \r
-       void begin(const image_transform& transform)\r
-       {\r
-               transform_stack_.push(transform_stack_.top()*transform);\r
+               std::swap(local_key_buffer.second, layer_key_buffer);\r
        }\r
-               \r
-       void render(const pixel_format_desc& desc, std::vector<safe_ptr<host_buffer>>& buffers)\r
-       {\r
-               auto transform = transform_stack_.top();\r
-               context_->begin_invoke([=]\r
-               {\r
-                       GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
-                       GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
-                       kernel_.apply(desc.pix_fmt, transform);\r
 \r
-                       std::vector<safe_ptr<device_buffer>> device_buffers;\r
-                       for(size_t n = 0; n < buffers.size(); ++n)\r
+       void draw_item(render_item&&                                                                    item, \r
+                                  const safe_ptr<device_buffer>&                                       draw_buffer, \r
+                                  std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
+       {                                                                                       \r
+               if(item.transform.get_is_key())\r
+               {\r
+                       if(!local_key_buffer.second)\r
                        {\r
-                               auto texture = context_->create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
-                               texture->read(*buffers[n]);\r
-                               device_buffers.push_back(texture);\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second = create_device_buffer(1);\r
                        }\r
 \r
-                       for(size_t n = 0; n < buffers.size(); ++n)\r
+                       item.transform.set_opacity(1.0);\r
+                       item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
+\r
+                       local_key_buffer.first |= item.mode;\r
+                       kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
+               }\r
+               else\r
+               {\r
+                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
+                       local_key_buffer.first ^= item.mode;\r
+                       \r
+                       if(local_key_buffer.first == 0)\r
                        {\r
-                               glActiveTexture(GL_TEXTURE0+n);\r
-                               device_buffers[n]->bind();\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second.reset();\r
                        }\r
-\r
-                       auto& p = transform.get_position();\r
-                       auto& s = transform.get_size();\r
-                       auto& uv = transform.get_uv();\r
-\r
-                       glBegin(GL_QUADS);\r
-                               glTexCoord2d(uv[0], uv[3]); glVertex2d( p[0]*2.0-1.0,             p[1]*2.0-1.0);\r
-                               glTexCoord2d(uv[2], uv[3]); glVertex2d((p[0]+s[0])*2.0-1.0,   p[1]*2.0-1.0);\r
-                               glTexCoord2d(uv[2], uv[1]); glVertex2d((p[0]+s[0])*2.0-1.0,  (p[1]+s[1])*2.0-1.0);\r
-                               glTexCoord2d(uv[0], uv[1]); glVertex2d( p[0]*2.0-1.0,            (p[1]+s[1])*2.0-1.0);\r
-                       glEnd();\r
-               });\r
+               }\r
        }\r
 \r
-       void end()\r
+       // TODO: Optimize\r
+       bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode)\r
        {\r
-               transform_stack_.pop();\r
-       }\r
+               if(layer.empty())\r
+                       return false;   \r
+               \r
+               implementation::layer fill;\r
 \r
-       boost::unique_future<safe_ptr<const host_buffer>> begin_pass()\r
-       {\r
-               return context_->begin_invoke([=]() -> safe_ptr<const host_buffer>\r
+               std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
                {\r
-                       reading_->map();\r
-                       render_targets_[0]->attach(0);\r
-                       GL(glClear(GL_COLOR_BUFFER_BIT));\r
-                       return safe_ptr<const host_buffer>(reading_);\r
+                       return !item.transform.get_is_key();\r
                });\r
-       }\r
+                       \r
+               if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity\r
+               {\r
+                       return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+                       {\r
+                               return item.transform.get_opacity() < 1.0 - 0.001;\r
+                       });\r
+               }\r
 \r
-       void end_pass()\r
-       {\r
-               context_->begin_invoke([=]\r
+               // Simple solution, just check if we have differnt video streams / tags.\r
+               return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
                {\r
-                       reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
-                       render_targets_[0]->write(*reading_);\r
-                       std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
+                       return item.tag != fill.front().tag;\r
                });\r
+       }                       \r
+                       \r
+       render_item create_render_item(const safe_ptr<device_buffer>& buffer, image_transform::blend_mode::type blend_mode)\r
+       {\r
+               CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
+\r
+               pixel_format_desc desc;\r
+               desc.pix_fmt = pixel_format::bgra;\r
+               desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+\r
+               std::vector<safe_ptr<device_buffer>> textures;\r
+               textures.push_back(buffer);\r
+                               \r
+               image_transform transform;\r
+               transform.set_blend_mode(blend_mode);\r
+\r
+               return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr);              \r
        }\r
-               \r
-       std::vector<safe_ptr<host_buffer>> create_buffers(const pixel_format_desc& format)\r
+\r
+       safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
        {\r
-               std::vector<safe_ptr<host_buffer>> buffers;\r
-               std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const pixel_format_desc::plane& plane) -> safe_ptr<host_buffer>\r
-               {\r
-                       return context_->create_host_buffer(plane.size, host_buffer::write_only);\r
-               });\r
-               return buffers;\r
+               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
+               channel_.ogl().clear(*buffer);\r
+               return buffer;\r
+       }\r
+\r
+       safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
+       {\r
+               return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
        }\r
 };\r
 \r
-image_mixer::image_mixer(const video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
-void image_mixer::begin(const image_transform& transform) {    impl_->begin(transform);}\r
-void image_mixer::process(const pixel_format_desc& desc, std::vector<safe_ptr<host_buffer>>& buffers){ impl_->render(desc, buffers);}\r
+image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
+void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
+void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
 void image_mixer::end(){impl_->end();}\r
-boost::unique_future<safe_ptr<const host_buffer>> image_mixer::begin_pass(){   return impl_->begin_pass();}\r
-void image_mixer::end_pass(){impl_->end_pass();}\r
-std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const pixel_format_desc& format){return impl_->create_buffers(format);}\r
+boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
+safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
+void image_mixer::begin_layer(){impl_->begin_layer();}\r
+void image_mixer::end_layer(){impl_->end_layer();}\r
+image_mixer& image_mixer::operator=(image_mixer&& other)\r
+{\r
+       impl_ = std::move(other.impl_);\r
+       return *this;\r
+}\r
 \r
 }}
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