]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
[casparcg] / core / mixer / image / image_mixer.cpp
index a492a8aeed7f8fba65910636938c17f6b72a507a..7d1d595e0e60313cbf1fcd25f5276461a0e8147f 100644 (file)
@@ -27,6 +27,8 @@
 #include "../gpu/device_buffer.h"\r
 #include "../write_frame.h"\r
 \r
+#include "../../video_channel_context.h"\r
+\r
 #include <common/concurrency/executor.h>\r
 #include <common/exception/exceptions.h>\r
 #include <common/gl/gl_check.h>\r
 #include <core/producer/frame/pixel_format.h>\r
 #include <core/video_format.h>\r
 \r
+#include <gl/glew.h>\r
+\r
 #include <boost/foreach.hpp>\r
+#include <boost/range.hpp>\r
+#include <boost/range/algorithm/find.hpp>\r
 \r
+#include <algorithm>\r
 #include <array>\r
+#include <deque>\r
 #include <unordered_map>\r
 \r
 namespace caspar { namespace core {\r
                \r
 struct image_mixer::implementation : boost::noncopyable\r
-{      \r
-       static const size_t LOCAL_KEY_INDEX = 3;\r
-       static const size_t LAYER_KEY_INDEX = 4;\r
-\r
-       struct render_item\r
-       {\r
-               pixel_format_desc                                        desc;\r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               core::image_transform                            transform;\r
-       };\r
+{              \r
+       typedef std::deque<render_item>                 layer;\r
 \r
-       const core::video_format_desc format_desc_;\r
-       \r
-       std::stack<core::image_transform>               transform_stack_;\r
-       std::queue<std::queue<render_item>>             render_queue_;\r
-       \r
-       image_kernel kernel_;\r
-                       \r
-       safe_ptr<host_buffer>   read_buffer_;\r
-       safe_ptr<device_buffer> draw_buffer_;\r
-       safe_ptr<device_buffer> write_buffer_;\r
+       video_channel_context&                                  channel_;\r
 \r
-       safe_ptr<device_buffer> local_key_buffer_;\r
-       safe_ptr<device_buffer> layer_key_buffer_;\r
-\r
-       bool local_key_;\r
-       bool layer_key_;\r
+       std::vector<image_transform>                    transform_stack_;\r
+       std::vector<video_mode::type>                   mode_stack_;\r
 \r
+       std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
+       \r
+       image_kernel                                                    kernel_;\r
+               \r
+       std::shared_ptr<device_buffer>                  draw_buffer_;           \r
 public:\r
-       implementation(const core::video_format_desc& format_desc) \r
-               : format_desc_(format_desc)\r
-               , read_buffer_(ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only))\r
-               , draw_buffer_(ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4))\r
-               , write_buffer_ (ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4))\r
-               , local_key_buffer_(ogl_device::create_device_buffer(format_desc.width, format_desc.height, 1))\r
-               , layer_key_buffer_(ogl_device::create_device_buffer(format_desc.width, format_desc.height, 1))\r
-               , local_key_(false)\r
-               , layer_key_(false)\r
+       implementation(video_channel_context& video_channel) \r
+               : channel_(video_channel)\r
+               , transform_stack_(1)\r
+               , mode_stack_(1, video_mode::progressive)\r
+       {\r
+       }\r
+\r
+       ~implementation()\r
        {\r
-               transform_stack_.push(core::image_transform());\r
+               channel_.ogl().gc();\r
        }\r
        \r
-       void begin(const core::basic_frame& frame)\r
+       void begin(core::basic_frame& frame)\r
        {\r
-               transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
+               mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
        }\r
                \r
        void visit(core::write_frame& frame)\r
-       {                       \r
-               render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.top()*frame.get_image_transform()};   \r
-               render_queue_.back().push(item);\r
+       {       \r
+               CASPAR_ASSERT(!layers_.empty());\r
+\r
+               // Check if frame has been discarded by interlacing\r
+               if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
+                       return;\r
+               \r
+               core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
+\r
+               auto& layer = layers_.back();\r
+\r
+               if(boost::range::find(layer, item) == layer.end())\r
+                       layer.push_back(item);\r
        }\r
 \r
        void end()\r
        {\r
-               transform_stack_.pop();\r
+               transform_stack_.pop_back();\r
+               mode_stack_.pop_back();\r
        }\r
 \r
        void begin_layer()\r
        {\r
-               render_queue_.push(std::queue<render_item>());\r
+               layers_.push_back(layer());\r
        }\r
 \r
        void end_layer()\r
        {\r
        }\r
-\r
+       \r
        boost::unique_future<safe_ptr<host_buffer>> render()\r
-       {\r
-               auto read_buffer = read_buffer_;\r
-               \r
-               auto render_queue = std::move(render_queue_);\r
-\r
-               return ogl_device::begin_invoke([=]() mutable -> safe_ptr<host_buffer>\r
+       {               \r
+               auto layers = std::move(layers_);\r
+               return channel_.ogl().begin_invoke([=]()mutable\r
                {\r
-                       local_key_ = false;\r
-                       layer_key_ = false;\r
-\r
-                       // Clear buffers.\r
-                       local_key_buffer_->clear();\r
-                       layer_key_buffer_->clear();\r
-                       draw_buffer_->clear();\r
-\r
-                       // Draw items in device.\r
-\r
-                       while(!render_queue.empty())\r
-                       {\r
-                               auto layer = render_queue.front();\r
-                               render_queue.pop();\r
-                               \r
-                               draw_buffer_->attach(); \r
-\r
-                               while(!layer.empty())\r
-                               {\r
-                                       draw(layer.front());\r
-                                       layer.pop();\r
-                                       ogl_device::yield(); // Allow quick buffer allocation to execute.\r
-                               }\r
-\r
-                               layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
-                               local_key_ = false;\r
-\r
-                               std::swap(local_key_buffer_, layer_key_buffer_);\r
-                       }\r
-\r
-                       std::swap(draw_buffer_, write_buffer_);\r
-\r
-                       // Start transfer from device to host.  \r
-                       auto result = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);                                        \r
-                       write_buffer_->write(*result);\r
-\r
-                       return result;\r
+                       return render(std::move(layers));\r
                });\r
        }\r
        \r
-       void draw(const render_item& item)\r
-       {               \r
-               // Bind textures\r
+       safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
+       {\r
+               std::shared_ptr<device_buffer> layer_key_buffer;\r
 \r
-               for(size_t n = 0; n < item.textures.size(); ++n)\r
-                       item.textures[n]->bind(n);              \r
+               draw_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);                             \r
+               channel_.ogl().clear(*draw_buffer_);\r
+                               \r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw(std::move(layer), layer_key_buffer);\r
+                               \r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer_);\r
+               host_buffer->begin_read(draw_buffer_->width(), draw_buffer_->height(), format(draw_buffer_->stride()));\r
+               \r
+               GL(glFlush());\r
+               \r
+               return host_buffer;\r
+       }\r
 \r
-               // Setup key and kernel\r
+       void draw(layer&& layer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       {                                       \r
+               std::shared_ptr<device_buffer> local_key_buffer;\r
 \r
-               bool local_key = false;\r
-               bool layer_key = false;\r
+               BOOST_FOREACH(auto& item, layer)\r
+                       draw(std::move(item), local_key_buffer, layer_key_buffer);\r
                \r
-               if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use.\r
+               std::swap(local_key_buffer, layer_key_buffer);\r
+       }\r
+\r
+       void draw(render_item&& item, std::shared_ptr<device_buffer>& local_key_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       {                                                                                       \r
+               if(item.transform.get_is_key())\r
                {\r
-                       if(!local_key_) // Initialize local-key if it is not active.\r
+                       if(!local_key_buffer)\r
                        {\r
-                               local_key_buffer_->clear();\r
-                               local_key_buffer_->attach();\r
-                               local_key_ = true;\r
+                               local_key_buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+                               channel_.ogl().clear(*local_key_buffer);\r
                        }\r
-               }               \r
-               else // This is a normal frame. Use key buffers if they are active.\r
-               {               \r
-                       local_key = local_key_;\r
-                       layer_key = layer_key_;\r
-\r
-                       if(local_key_) // Use local key if we have it.\r
-                       {\r
-                               local_key_buffer_->bind(LOCAL_KEY_INDEX);\r
-                               draw_buffer_->attach(); \r
-                               local_key_ = false; // Use it only one time.\r
-                       }               \r
-\r
-                       if(layer_key_) // Use layer key if we have it.\r
-                               layer_key_buffer_->bind(LAYER_KEY_INDEX);\r
-               }       \r
 \r
-               // Draw\r
-\r
-               kernel_.draw(format_desc_.width, format_desc_.height, item.desc, item.transform, local_key, layer_key); \r
+                       draw(std::move(item), local_key_buffer, nullptr, nullptr);\r
+               }\r
+               else\r
+               {\r
+                       draw(std::move(item), draw_buffer_, local_key_buffer, layer_key_buffer);        \r
+                       local_key_buffer.reset();\r
+               }\r
        }\r
-                       \r
-       safe_ptr<write_frame> create_frame(void* tag, const core::pixel_format_desc& desc)\r
+       \r
+       void draw(render_item&& item, std::shared_ptr<device_buffer>& draw_buffer, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
        {\r
-               std::vector<safe_ptr<host_buffer>> buffers;\r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               ogl_device::invoke([&]\r
+               if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
                {\r
-                       std::transform(desc.planes.begin(), desc.planes.end(), std::back_inserter(buffers), [&](const core::pixel_format_desc::plane& plane)\r
-                       {\r
-                               return ogl_device::create_host_buffer(plane.size, host_buffer::write_only);\r
-                       });\r
-                       std::transform(desc.planes.begin(), desc.planes.end(), std::back_inserter(textures), [&](const core::pixel_format_desc::plane& plane)\r
-                       {\r
-                               return ogl_device::create_device_buffer(plane.width, plane.height, plane.channels);\r
-                       });\r
-               });\r
+                       CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+                       channel_.ogl().yield(); // Try to give it some more time.\r
+               }               \r
 \r
-               return make_safe<write_frame>(reinterpret_cast<int>(tag), desc, buffers, textures);\r
+               kernel_.draw(channel_.ogl(), std::move(item), make_safe(draw_buffer), local_key, layer_key);\r
+       }\r
+                               \r
+       safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
+       {\r
+               return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
        }\r
 };\r
 \r
-image_mixer::image_mixer(const core::video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
-void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
+image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
+void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
 void image_mixer::end(){impl_->end();}\r
 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
-safe_ptr<write_frame> image_mixer::create_frame(void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
+safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
 void image_mixer::begin_layer(){impl_->begin_layer();}\r
 void image_mixer::end_layer(){impl_->end_layer();}\r
+image_mixer& image_mixer::operator=(image_mixer&& other)\r
+{\r
+       impl_ = std::move(other.impl_);\r
+       return *this;\r
+}\r
 \r
 }}
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