]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
2.0. - Removed alpha-mode.
[casparcg] / core / mixer / image / image_mixer.cpp
index 751cf8ea15aeca243ad739884d0b138fb58d2eb9..a144b5de9614faf7bca63be480960693d741871f 100644 (file)
 #include <core/producer/frame/pixel_format.h>\r
 #include <core/video_format.h>\r
 \r
+#include <gl/glew.h>\r
+\r
 #include <boost/foreach.hpp>\r
 #include <boost/range.hpp>\r
+#include <boost/range/algorithm/find.hpp>\r
 \r
 #include <algorithm>\r
 #include <array>\r
+#include <deque>\r
 #include <unordered_map>\r
 \r
 namespace caspar { namespace core {\r
                \r
 struct image_mixer::implementation : boost::noncopyable\r
 {              \r
-       typedef std::deque<render_item>                                 layer;\r
+       typedef std::deque<render_item>                 layer;\r
 \r
-       video_channel_context&                                                  channel_;\r
+       video_channel_context&                                  channel_;\r
 \r
-       std::vector<image_transform>                                    transform_stack_;\r
-       std::vector<video_mode::type>                                   mode_stack_;\r
+       std::vector<image_transform>                    transform_stack_;\r
+       std::vector<video_mode::type>                   mode_stack_;\r
 \r
-       std::queue<std::deque<render_item>>                             layers_; // layer/stream/items\r
+       std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
        \r
-       image_kernel                                                                    kernel_;\r
+       image_kernel                                                    kernel_;\r
                \r
-       std::array<std::shared_ptr<device_buffer>,2>    draw_buffer_;\r
-       std::shared_ptr<device_buffer>                                  write_buffer_;\r
+       std::shared_ptr<device_buffer>                  draw_buffer_;\r
+       std::shared_ptr<device_buffer>                  write_buffer_;\r
+\r
+       std::shared_ptr<device_buffer>                  local_key_buffer_;\r
+       std::shared_ptr<device_buffer>                  layer_key_buffer_;\r
 \r
-       std::array<std::shared_ptr<device_buffer>,2>    stream_key_buffer_;\r
-       std::shared_ptr<device_buffer>                                  layer_key_buffer_;\r
+       std::shared_ptr<host_buffer>                    empty_buffer_;\r
        \r
 public:\r
        implementation(video_channel_context& video_channel) \r
                : channel_(video_channel)\r
+               , transform_stack_(1)\r
+               , mode_stack_(1, video_mode::progressive)\r
        {\r
                initialize_buffers();\r
-               transform_stack_.push_back(image_transform());\r
-               mode_stack_.push_back(video_mode::progressive);\r
-\r
-               channel_.ogl().invoke([=]\r
-               {\r
-                       if(!GLEE_VERSION_3_0)\r
-                               CASPAR_LOG(warning) << "Missing OpenGL 3.0 support.";//BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
-               });\r
        }\r
 \r
        ~implementation()\r
@@ -89,10 +89,12 @@ public:
        {\r
                write_buffer_                   = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
                layer_key_buffer_               = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
-               draw_buffer_[0]                 = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
-               draw_buffer_[1]                 = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
-               stream_key_buffer_[0]   = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
-               stream_key_buffer_[1]   = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+               draw_buffer_                    = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
+               local_key_buffer_               = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+\r
+               empty_buffer_                   = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::write_only);\r
+               memset(empty_buffer_->data(), 0, empty_buffer_->size());\r
+\r
                channel_.ogl().gc();\r
        }\r
 \r
@@ -103,17 +105,18 @@ public:
        }\r
                \r
        void visit(core::write_frame& frame)\r
-       {               \r
+       {       \r
+               CASPAR_ASSERT(!layers_.empty());\r
+\r
                // Check if frame has been discarded by interlacing\r
                if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
                        return;\r
                \r
-               core::render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag()};       \r
+               core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
 \r
                auto& layer = layers_.back();\r
 \r
-               auto it = boost::range::find(layer, item);\r
-               if(it == layer.end())\r
+               if(boost::range::find(layer, item) == layer.end())\r
                        layer.push_back(item);\r
        }\r
 \r
@@ -125,7 +128,7 @@ public:
 \r
        void begin_layer()\r
        {\r
-               layers_.push(layer());\r
+               layers_.push_back(layer());\r
        }\r
 \r
        void end_layer()\r
@@ -135,79 +138,76 @@ public:
        boost::unique_future<safe_ptr<host_buffer>> render()\r
        {               \r
                auto layers = std::move(layers_);\r
-\r
-               return channel_.ogl().begin_invoke([=]() mutable -> safe_ptr<host_buffer>\r
-               {                       \r
-                       if(channel_.get_format_desc().width != write_buffer_->width() || channel_.get_format_desc().height != write_buffer_->height())\r
-                               initialize_buffers();\r
-\r
-                       return do_render(std::move(layers));\r
-               });\r
+               return channel_.ogl().begin_invoke([=]()mutable{return render(std::move(layers));});\r
        }\r
        \r
-       safe_ptr<host_buffer> do_render(std::queue<layer>&& layers)\r
+       safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
        {\r
-               auto read_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
-\r
-               layer_key_buffer_->clear();\r
-               draw_buffer_[0]->clear();\r
-               draw_buffer_[1]->clear();\r
-               stream_key_buffer_[0]->clear();\r
-               stream_key_buffer_[1]->clear();\r
+               if(layers.empty())\r
+                       return make_safe(empty_buffer_);\r
 \r
-               bool local_key = false;\r
+               if(channel_.get_format_desc().width != write_buffer_->width() || channel_.get_format_desc().height != write_buffer_->height())\r
+                       initialize_buffers();\r
+               \r
+               channel_.ogl().clear(*layer_key_buffer_);\r
+               channel_.ogl().clear(*local_key_buffer_);\r
+               channel_.ogl().clear(*draw_buffer_);\r
+               \r
                bool layer_key = false;\r
+               \r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw(std::move(layer), layer_key);\r
 \r
-               while(!layers.empty())\r
-               {                       \r
-                       stream_key_buffer_[0]->clear();\r
-\r
-                       auto layer = std::move(layers.front());\r
-                       layers.pop();\r
-                       \r
-                       while(!layer.empty())\r
-                       {\r
-                               auto item = std::move(layer.front());\r
-                               layer.pop_front();\r
-                                                                                       \r
-                               if(item.transform.get_is_key())\r
-                               {\r
-                                       render_item(stream_key_buffer_, std::move(item), nullptr, nullptr);\r
-                                       local_key = true;\r
-                               }\r
-                               else\r
-                               {\r
-                                       render_item(draw_buffer_, std::move(item), local_key ? stream_key_buffer_[0] : nullptr, layer_key ? layer_key_buffer_ : nullptr);       \r
-                                       stream_key_buffer_[0]->clear();\r
-                                       local_key = false;\r
-                               }\r
-                               channel_.ogl().yield(); // Return resources to pool as early as possible.\r
-                       }\r
-\r
-                       layer_key = local_key;\r
-                       local_key = false;\r
-                       std::swap(stream_key_buffer_[0], layer_key_buffer_);\r
-               }\r
+               std::swap(draw_buffer_, write_buffer_);\r
+               \r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+       \r
+               channel_.ogl().attach(*write_buffer_);\r
+               host_buffer->begin_read(write_buffer_->width(), write_buffer_->height(), format(write_buffer_->stride()));\r
+               \r
+               GL(glFlush());\r
+               \r
+               return host_buffer;\r
+       }\r
 \r
-               std::swap(draw_buffer_[0], write_buffer_);\r
+       void draw(layer&& layer, bool& layer_key)\r
+       {                       \r
+               bool local_key = false;\r
+               \r
+               channel_.ogl().clear(*local_key_buffer_);\r
 \r
-               // device -> host.                              \r
-               write_buffer_->write(*read_buffer);\r
+               BOOST_FOREACH(auto& item, layer)\r
+                       draw(std::move(item), local_key, layer_key);\r
+               \r
+               layer_key = local_key;\r
 \r
-               return read_buffer;\r
+               std::swap(local_key_buffer_, layer_key_buffer_);\r
+       }\r
+\r
+       void draw(render_item&& item, bool& local_key, bool& layer_key)\r
+       {                                                                                       \r
+               if(item.transform.get_is_key())\r
+               {\r
+                       draw(local_key_buffer_, std::move(item), nullptr, nullptr);\r
+                       local_key = true;\r
+               }\r
+               else\r
+               {\r
+                       draw(draw_buffer_, std::move(item), local_key ? local_key_buffer_ : nullptr, layer_key ? layer_key_buffer_ : nullptr);  \r
+                       channel_.ogl().clear(*local_key_buffer_);\r
+                       local_key = false;\r
+               }\r
        }\r
        \r
-       void render_item(std::array<std::shared_ptr<device_buffer>,2>& targets, render_item&& item, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
+       void draw(std::shared_ptr<device_buffer>& target, render_item&& item, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
        {\r
-               targets[1]->attach();\r
-                       \r
-               kernel_.draw(item, make_safe(targets[0]), local_key, layer_key);\r
-               \r
-               targets[0]->bind();\r
+               if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+               {\r
+                       CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+                       channel_.ogl().yield(); // Try to give it some more time.\r
+               }               \r
 \r
-               glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, targets[0]->width(), targets[0]->height());\r
-               \r
-               std::swap(targets[0], targets[1]);\r
+               kernel_.draw(channel_.ogl(), std::move(item), make_safe(target), local_key, layer_key);\r
        }\r
                                \r
        safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r