]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
2.0. image_mixer: Refactored and reduced memory usage.
[casparcg] / core / mixer / image / image_mixer.cpp
index c016729803da6414a21df431a18da1198b24adb1..ae8fec69ddf1bee20f56f712b42ce0434cba160a 100644 (file)
@@ -1,4 +1,23 @@
-#include "../../StdAfx.h"\r
+/*\r
+* copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
+*\r
+*  This file is part of CasparCG.\r
+*\r
+*    CasparCG is free software: you can redistribute it and/or modify\r
+*    it under the terms of the GNU General Public License as published by\r
+*    the Free Software Foundation, either version 3 of the License, or\r
+*    (at your option) any later version.\r
+*\r
+*    CasparCG is distributed in the hope that it will be useful,\r
+*    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+*    GNU General Public License for more details.\r
+\r
+*    You should have received a copy of the GNU General Public License\r
+*    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
+*\r
+*/\r
+#include "../../stdafx.h"\r
 \r
 #include "image_mixer.h"\r
 #include "image_kernel.h"\r
 #include "../gpu/ogl_device.h"\r
 #include "../gpu/host_buffer.h"\r
 #include "../gpu/device_buffer.h"\r
+#include "../write_frame.h"\r
 \r
+#include "../../video_channel_context.h"\r
+\r
+#include <common/concurrency/executor.h>\r
 #include <common/exception/exceptions.h>\r
 #include <common/gl/gl_check.h>\r
-#include <common/concurrency/executor.h>\r
 \r
-#include <Glee.h>\r
-#include <SFML/Window/Context.hpp>\r
+#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/pixel_format.h>\r
+#include <core/video_format.h>\r
+\r
+#include <gl/glew.h>\r
+\r
+#include <boost/foreach.hpp>\r
+#include <boost/range.hpp>\r
+#include <boost/range/algorithm/find.hpp>\r
+\r
+#include <algorithm>\r
+#include <array>\r
+#include <deque>\r
 #include <unordered_map>\r
 \r
 namespace caspar { namespace core {\r
                \r
-image_transform& image_transform::operator*=(const image_transform &other)\r
-{\r
-       alpha *= other.alpha;\r
-       mode = other.mode;\r
-       gain *= other.gain;\r
-       uv.get<0>() += other.uv.get<0>();\r
-       uv.get<1>() += other.uv.get<1>();\r
-       uv.get<2>() += other.uv.get<2>();\r
-       uv.get<3>() += other.uv.get<3>();\r
-       pos.get<0>() += other.pos.get<0>();\r
-       pos.get<1>() += other.pos.get<1>();\r
-       return *this;\r
-}\r
-\r
-const image_transform image_transform::operator*(const image_transform &other) const\r
-{\r
-       return image_transform(*this) *= other;\r
-}\r
-\r
 struct image_mixer::implementation : boost::noncopyable\r
-{                      \r
-       const video_format_desc format_desc_;\r
-       \r
-       std::stack<image_transform> transform_stack_;\r
-\r
-       GLuint fbo_;\r
-       std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
+{              \r
+       typedef std::deque<render_item>                 layer;\r
 \r
-       std::shared_ptr<host_buffer> reading_;\r
+       video_channel_context&                                  channel_;\r
 \r
-       image_kernel kernel_;\r
+       std::vector<image_transform>                    transform_stack_;\r
+       std::vector<video_mode::type>                   mode_stack_;\r
 \r
-       ogl_device context_;\r
+       std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
+       \r
+       image_kernel                                                    kernel_;\r
+               \r
+       std::shared_ptr<device_buffer>                  draw_buffer_;\r
 \r
+       std::shared_ptr<device_buffer>                  local_key_buffer_;\r
+       std::shared_ptr<device_buffer>                  layer_key_buffer_;\r
+               \r
 public:\r
-       implementation(const video_format_desc& format_desc) \r
-               : format_desc_(format_desc)\r
+       implementation(video_channel_context& video_channel) \r
+               : channel_(video_channel)\r
+               , transform_stack_(1)\r
+               , mode_stack_(1, video_mode::progressive)\r
        {\r
-               context_.begin_invoke([=]\r
-               {\r
-                       transform_stack_.push(image_transform());\r
-                       transform_stack_.top().mode = video_mode::progressive;\r
-                       transform_stack_.top().uv = boost::make_tuple(0.0, 1.0, 1.0, 0.0);\r
-\r
-                       GL(glEnable(GL_TEXTURE_2D));\r
-                       GL(glDisable(GL_DEPTH_TEST));           \r
-\r
-                       render_targets_[0] = context_.create_device_buffer(format_desc.width, format_desc.height, 4);\r
-                       render_targets_[1] = context_.create_device_buffer(format_desc.width, format_desc.height, 4);\r
-                       \r
-                       GL(glGenFramebuffers(1, &fbo_));                \r
-                       GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
-                       GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
-\r
-                       reading_ = context_.create_host_buffer(format_desc_.size, host_buffer::read_only);\r
-               });\r
        }\r
 \r
        ~implementation()\r
        {\r
-               glDeleteFramebuffersEXT(1, &fbo_);\r
+               channel_.ogl().gc();\r
        }\r
-\r
-       void begin(const image_transform& transform)\r
+       \r
+       void begin(core::basic_frame& frame)\r
        {\r
-               transform_stack_.push(transform_stack_.top()*transform);\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
+               mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
        }\r
                \r
-       void render(const pixel_format_desc& desc, std::vector<safe_ptr<host_buffer>>& buffers)\r
-       {\r
-               auto transform = transform_stack_.top();\r
-               context_.begin_invoke([=]\r
-               {\r
-                       GL(glLoadIdentity());\r
-                       GL(glTranslated(transform.pos.get<0>()*2.0, transform.pos.get<1>()*2.0, 0.0));\r
-                       GL(glColor4d(1.0, 1.0, 1.0, transform.alpha));\r
-                       GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
-                       kernel_.apply(desc.pix_fmt, transform);\r
-\r
-                       std::vector<safe_ptr<device_buffer>> device_buffers;\r
-                       for(size_t n = 0; n < buffers.size(); ++n)\r
-                       {\r
-                               auto texture = context_.create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
-                               texture->read(*buffers[n]);\r
-                               device_buffers.push_back(texture);\r
-                       }\r
+       void visit(core::write_frame& frame)\r
+       {       \r
+               CASPAR_ASSERT(!layers_.empty());\r
 \r
-                       for(size_t n = 0; n < buffers.size(); ++n)\r
-                       {\r
-                               glActiveTexture(GL_TEXTURE0+n);\r
-                               device_buffers[n]->bind();\r
-                       }\r
+               // Check if frame has been discarded by interlacing\r
+               if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
+                       return;\r
+               \r
+               core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
 \r
-                       auto t = transform;\r
-                       glBegin(GL_QUADS);\r
-                               glTexCoord2d(t.uv.get<0>(), t.uv.get<3>()); glVertex2d(-1.0, -1.0);\r
-                               glTexCoord2d(t.uv.get<2>(), t.uv.get<3>()); glVertex2d( 1.0, -1.0);\r
-                               glTexCoord2d(t.uv.get<2>(), t.uv.get<1>()); glVertex2d( 1.0,  1.0);\r
-                               glTexCoord2d(t.uv.get<0>(), t.uv.get<1>()); glVertex2d(-1.0,  1.0);\r
-                       glEnd();\r
-               });\r
+               auto& layer = layers_.back();\r
+\r
+               if(boost::range::find(layer, item) == layer.end())\r
+                       layer.push_back(item);\r
        }\r
 \r
        void end()\r
        {\r
-               transform_stack_.pop();\r
+               transform_stack_.pop_back();\r
+               mode_stack_.pop_back();\r
        }\r
 \r
-       boost::unique_future<safe_ptr<const host_buffer>> begin_pass()\r
+       void begin_layer()\r
        {\r
-               return context_.begin_invoke([=]() -> safe_ptr<const host_buffer>\r
-               {\r
-                       reading_->map();\r
-                       render_targets_[0]->attach(0);\r
-                       GL(glClear(GL_COLOR_BUFFER_BIT));\r
-                       return safe_ptr<const host_buffer>(reading_);\r
-               });\r
+               layers_.push_back(layer());\r
        }\r
 \r
-       void end_pass()\r
+       void end_layer()\r
        {\r
-               context_.begin_invoke([=]\r
+       }\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render()\r
+       {               \r
+               auto layers = std::move(layers_);\r
+               return channel_.ogl().begin_invoke([=]()mutable\r
                {\r
-                       reading_ = context_.create_host_buffer(format_desc_.size, host_buffer::read_only);\r
-                       render_targets_[0]->write(*reading_);\r
-                       std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
+                       return render(std::move(layers));\r
                });\r
        }\r
+       \r
+       safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
+       {\r
+               draw_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);                             \r
+               channel_.ogl().clear(*draw_buffer_);\r
+                               \r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw(std::move(layer));\r
+                               \r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer_);\r
+               host_buffer->begin_read(draw_buffer_->width(), draw_buffer_->height(), format(draw_buffer_->stride()));\r
                \r
-       std::vector<safe_ptr<host_buffer>> create_buffers(const pixel_format_desc& format)\r
+               GL(glFlush());\r
+               \r
+               return host_buffer;\r
+       }\r
+\r
+       void draw(layer&& layer)\r
+       {                                       \r
+               BOOST_FOREACH(auto& item, layer)\r
+                       draw(std::move(item));\r
+               \r
+               std::swap(local_key_buffer_, layer_key_buffer_);\r
+       }\r
+\r
+       void draw(render_item&& item)\r
+       {                                                                                       \r
+               if(item.transform.get_is_key())\r
+               {\r
+                       if(!local_key_buffer_)\r
+                       {\r
+                               local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
+                               channel_.ogl().clear(*local_key_buffer_);\r
+                       }\r
+\r
+                       draw(local_key_buffer_, std::move(item), nullptr, nullptr);\r
+               }\r
+               else\r
+               {\r
+                       draw(draw_buffer_, std::move(item), local_key_buffer_, layer_key_buffer_);      \r
+                       local_key_buffer_.reset();\r
+               }\r
+       }\r
+       \r
+       void draw(std::shared_ptr<device_buffer>& target, render_item&& item, const std::shared_ptr<device_buffer>& local_key, const std::shared_ptr<device_buffer>& layer_key)\r
        {\r
-               std::vector<safe_ptr<host_buffer>> buffers;\r
-               std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const pixel_format_desc::plane& plane) -> safe_ptr<host_buffer>\r
+               if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
                {\r
-                       return context_.create_host_buffer(plane.size, host_buffer::write_only);\r
-               });\r
-               return buffers;\r
+                       CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
+                       channel_.ogl().yield(); // Try to give it some more time.\r
+               }               \r
+\r
+               kernel_.draw(channel_.ogl(), std::move(item), make_safe(target), local_key, layer_key);\r
+       }\r
+                               \r
+       safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
+       {\r
+               return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
        }\r
 };\r
 \r
-image_mixer::image_mixer(const video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
-void image_mixer::begin(const image_transform& transform) {    impl_->begin(transform);}\r
-void image_mixer::process(const pixel_format_desc& desc, std::vector<safe_ptr<host_buffer>>& buffers){ impl_->render(desc, buffers);}\r
+image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
+void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
+void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
 void image_mixer::end(){impl_->end();}\r
-boost::unique_future<safe_ptr<const host_buffer>> image_mixer::begin_pass(){   return impl_->begin_pass();}\r
-void image_mixer::end_pass(){impl_->end_pass();}\r
-std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const pixel_format_desc& format){return impl_->create_buffers(format);}\r
+boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
+safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
+void image_mixer::begin_layer(){impl_->begin_layer();}\r
+void image_mixer::end_layer(){impl_->end_layer();}\r
+image_mixer& image_mixer::operator=(image_mixer&& other)\r
+{\r
+       impl_ = std::move(other.impl_);\r
+       return *this;\r
+}\r
 \r
 }}
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