]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
2.0.0.2: decklink_consumer: Fixed key_only shuffliing bug.
[casparcg] / core / mixer / image / image_mixer.cpp
index 2fd86da696ae4d1b1fe17ef081edaa17dcdf0d50..b16e42fc25c8939cc8c2c21b9f043d3c4ab0ba9e 100644 (file)
@@ -63,10 +63,11 @@ struct image_mixer::implementation : boost::noncopyable
        struct render_item\r
        {\r
                core::pixel_format_desc desc;\r
-               std::vector<safe_ptr<host_buffer>> buffers;\r
+               std::vector<safe_ptr<device_buffer>> textures;\r
                core::image_transform transform;\r
        };\r
-\r
+       \r
+       std::vector<render_item> waiting_queue_;\r
        std::vector<render_item> render_queue_;\r
 \r
 public:\r
@@ -115,14 +116,28 @@ public:
                auto gpu_frame = dynamic_cast<gpu_write_frame*>(&frame);\r
                if(!gpu_frame)\r
                        return;\r
+               \r
+               auto desc = gpu_frame->get_pixel_format_desc();\r
+               auto buffers = gpu_frame->get_plane_buffers();\r
+               auto transform = transform_stack_.top();\r
 \r
-               render_item item;\r
+               ogl_device::begin_invoke([=]\r
+               {\r
+                       render_item item;\r
 \r
-               item.desc = gpu_frame->get_pixel_format_desc();\r
-               item.buffers = gpu_frame->get_plane_buffers();\r
-               item.transform = transform_stack_.top();\r
+                       item.desc = desc;\r
+                       item.transform = transform;\r
+                       \r
+                       for(size_t n = 0; n < buffers.size(); ++n)\r
+                       {\r
+                               GL(glActiveTexture(GL_TEXTURE0+n));\r
+                               auto texture = ogl_device::create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
+                               texture->read(*buffers[n]);\r
+                               item.textures.push_back(texture);\r
+                       }       \r
 \r
-               render_queue_.push_back(item);\r
+                       waiting_queue_.push_back(item);\r
+               });\r
        }\r
 \r
        void end()\r
@@ -132,44 +147,64 @@ public:
 \r
        boost::unique_future<safe_ptr<const host_buffer>> render()\r
        {\r
-               auto queue = render_queue_;\r
-               render_queue_.clear();\r
-               return ogl_device::begin_invoke([=]() -> safe_ptr<const host_buffer>\r
+               auto result = ogl_device::begin_invoke([=]() -> safe_ptr<const host_buffer>\r
+               {\r
+                       reading_->map(); // Might block.\r
+                       return make_safe(reading_);\r
+               });\r
+                       \r
+               ogl_device::begin_invoke([=]\r
                {\r
                        is_key_ = false;\r
+\r
+                       // Clear and bind frame-buffers.\r
+\r
                        key_target_->attach();\r
                        GL(glClear(GL_COLOR_BUFFER_BIT));       \r
 \r
-                       // START_PASS\r
-                       auto result = reading_;\r
-                       result->map();\r
                        render_targets_[0]->attach();\r
                        GL(glClear(GL_COLOR_BUFFER_BIT));\r
 \r
-                       BOOST_FOREACH(auto item, queue)\r
+                       // Render items.\r
+\r
+                       BOOST_FOREACH(auto item, render_queue_)\r
                                render(item);                   \r
 \r
-                       // END PASS\r
+                       // Move waiting items to queue.\r
+\r
+                       render_queue_ = std::move(waiting_queue_);\r
+\r
+                       // Start read-back.\r
+\r
                        reading_ = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);\r
                        render_targets_[0]->attach();\r
                        render_targets_[0]->write(*reading_);\r
-                       std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
-\r
-                       return make_safe(result);\r
+                       std::swap(render_targets_[0], render_targets_[1]);\r
                });\r
+\r
+               return std::move(result);\r
        }\r
 \r
        void render(const render_item& item)\r
        {               \r
                const auto desc          = item.desc;\r
-               auto       buffers       = item.buffers;\r
+               auto       textures      = item.textures;\r
                const auto transform = item.transform;\r
                                \r
+               // Bind textures\r
+\r
+               for(size_t n = 0; n < textures.size(); ++n)\r
+               {\r
+                       GL(glActiveTexture(GL_TEXTURE0+n));\r
+                       textures[n]->bind();\r
+               }               \r
+\r
                // Setup key and kernel\r
 \r
+               bool has_separate_key = false;\r
+\r
                if(transform.get_is_key())\r
                {\r
-                       kernel_.apply(desc, transform, false);\r
                        if(!is_key_)\r
                        {\r
                                key_target_->attach();\r
@@ -179,11 +214,9 @@ public:
                }               \r
                else\r
                {                                               \r
-                       kernel_.apply(desc, transform, is_key_);        \r
                        if(is_key_)\r
                        {\r
-                               if(buffers.size() == 4)\r
-                                       buffers.pop_back();\r
+                               has_separate_key = true;\r
                                is_key_ = false;\r
 \r
                                render_targets_[0]->attach();                   \r
@@ -192,39 +225,9 @@ public:
                        }       \r
                }       \r
 \r
-               // Bind textures\r
+               // Draw\r
 \r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               for(size_t n = 0; n < buffers.size(); ++n)\r
-               {\r
-                       GL(glActiveTexture(GL_TEXTURE0+n));\r
-                       auto texture = ogl_device::create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
-                       texture->read(*buffers[n]);\r
-                       texture->bind();\r
-                       textures.push_back(texture);\r
-               }                       \r
-\r
-               GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
-               GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
-                                               \r
-               auto m_p = transform.get_key_translation();\r
-               auto m_s = transform.get_key_scale();\r
-               double w = static_cast<double>(format_desc_.width);\r
-               double h = static_cast<double>(format_desc_.height);\r
-\r
-               GL(glEnable(GL_SCISSOR_TEST));\r
-               GL(glScissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h)));\r
-                       \r
-               auto f_p = transform.get_fill_translation();\r
-               auto f_s = transform.get_fill_scale();\r
-                       \r
-               glBegin(GL_QUADS);\r
-                       glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        ,  f_p[1]        );             glVertex2d( f_p[0]        *2.0-1.0,  f_p[1]        *2.0-1.0);\r
-                       glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]),  f_p[1]        );             glVertex2d((f_p[0]+f_s[0])*2.0-1.0,  f_p[1]        *2.0-1.0);\r
-                       glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1]));             glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
-                       glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        , (f_p[1]+f_s[1]));             glVertex2d( f_p[0]        *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
-               glEnd();\r
-               GL(glDisable(GL_SCISSOR_TEST));         \r
+               kernel_.draw(format_desc_.width, format_desc_.height, desc, transform, has_separate_key);       \r
        }\r
                        \r
        std::vector<safe_ptr<host_buffer>> create_buffers(const core::pixel_format_desc& format)\r