]> git.sesse.net Git - casparcg/blobdiff - core/mixer/image/image_mixer.cpp
2.0. shell: Fixed icon.
[casparcg] / core / mixer / image / image_mixer.cpp
index 9192b67f83125af680c4720af532229447e4d784..cc4da64ba883b44a99f50b34093a822d9b442b50 100644 (file)
@@ -57,18 +57,19 @@ struct image_mixer::implementation : boost::noncopyable
        video_channel_context&                                  channel_;\r
 \r
        std::vector<image_transform>                    transform_stack_;\r
-       std::vector<video_mode::type>                   mode_stack_;\r
+       std::vector<video_mode::type>                   video_mode_stack_;\r
+       std::stack<blend_mode::type>                    blend_mode_stack_;\r
 \r
        std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
        \r
-       image_kernel                                                    kernel_;\r
-               \r
-       std::shared_ptr<device_buffer>                  draw_buffer_;           \r
+       image_kernel                                                    kernel_;                \r
+\r
+       std::shared_ptr<device_buffer>                  active_buffer_;\r
 public:\r
        implementation(video_channel_context& video_channel) \r
                : channel_(video_channel)\r
                , transform_stack_(1)\r
-               , mode_stack_(1, video_mode::progressive)\r
+               , video_mode_stack_(1, video_mode::progressive)\r
        {\r
        }\r
 \r
@@ -80,7 +81,7 @@ public:
        void begin(core::basic_frame& frame)\r
        {\r
                transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
-               mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
+               video_mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? video_mode_stack_.back() : frame.get_mode());\r
        }\r
                \r
        void visit(core::write_frame& frame)\r
@@ -88,13 +89,18 @@ public:
                CASPAR_ASSERT(!layers_.empty());\r
 \r
                // Check if frame has been discarded by interlacing\r
-               if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
+               if(boost::range::find(video_mode_stack_, video_mode::upper) != video_mode_stack_.end() && boost::range::find(video_mode_stack_, video_mode::lower) != video_mode_stack_.end())\r
                        return;\r
                \r
-               core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
+               core::render_item item;\r
+               item.pix_desc           = frame.get_pixel_format_desc();\r
+               item.textures           = frame.get_textures();\r
+               item.transform          = transform_stack_.back();\r
+               item.mode                       = video_mode_stack_.back();\r
+               item.tag                        = frame.tag();\r
+               item.blend_mode         = blend_mode_stack_.top();      \r
 \r
                auto& layer = layers_.back();\r
-\r
                if(boost::range::find(layer, item) == layer.end())\r
                        layer.push_back(item);\r
        }\r
@@ -102,22 +108,24 @@ public:
        void end()\r
        {\r
                transform_stack_.pop_back();\r
-               mode_stack_.pop_back();\r
+               video_mode_stack_.pop_back();\r
        }\r
 \r
-       void begin_layer()\r
+       void begin_layer(blend_mode::type blend_mode)\r
        {\r
+               blend_mode_stack_.push(blend_mode);\r
                layers_.push_back(layer());\r
        }\r
 \r
        void end_layer()\r
        {\r
+               blend_mode_stack_.pop();\r
        }\r
        \r
        boost::unique_future<safe_ptr<host_buffer>> render()\r
        {               \r
                auto layers = std::move(layers_);\r
-               return channel_.ogl().begin_invoke([=]()mutable\r
+               return channel_.ogl().begin_invoke([=]() mutable\r
                {\r
                        return render(std::move(layers));\r
                });\r
@@ -127,112 +135,138 @@ public:
        {\r
                std::shared_ptr<device_buffer> layer_key_buffer;\r
 \r
-               draw_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);                             \r
-               channel_.ogl().clear(*draw_buffer_);\r
+               auto draw_buffer = create_device_buffer(4);\r
                                \r
                BOOST_FOREACH(auto& layer, layers)\r
-                       draw(std::move(layer), layer_key_buffer);\r
-                               \r
-               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
-               channel_.ogl().attach(*draw_buffer_);\r
-               host_buffer->begin_read(draw_buffer_->width(), draw_buffer_->height(), format(draw_buffer_->stride()));\r
+                       draw(std::move(layer), draw_buffer, layer_key_buffer);\r
                \r
-               GL(glFlush());\r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer);\r
+               host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
                \r
+               active_buffer_ = draw_buffer;\r
+\r
+               channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
+                       \r
                return host_buffer;\r
        }\r
 \r
        // TODO: We might have more overlaps for opacity transitions\r
        // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
-       void draw(layer&& layer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
        {                               \r
                if(layer.empty())\r
                        return;\r
 \r
-               std::shared_ptr<device_buffer> local_key_buffer;\r
-                                       \r
-               if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
+               std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
+                               \r
+               if(has_overlapping_items(layer, layer.front().blend_mode))\r
                {\r
-                       auto local_draw_buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);   \r
-                       channel_.ogl().clear(*local_draw_buffer);\r
+                       auto local_draw_buffer = create_device_buffer(4);       \r
+                       auto local_blend_mode = layer.front().blend_mode;\r
+\r
+                       int fields = 0;\r
+                       BOOST_FOREACH(auto& item, layer)\r
+                       {\r
+                               if(fields & item.mode)\r
+                                       item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
+                               else\r
+                               {\r
+                                       item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
+                                       fields |= item.mode;\r
+                               }\r
 \r
-                       BOOST_FOREACH(auto& item, layer)                \r
                                draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
-                                                       \r
-                       kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, layer.front().transform.get_blend_mode()), make_safe(draw_buffer_), nullptr, nullptr);\r
+                       }\r
+                       \r
+                       render_item item;\r
+                       item.pix_desc.pix_fmt = pixel_format::bgra;\r
+                       item.pix_desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+                       item.textures.push_back(local_draw_buffer);\r
+                       item.blend_mode = local_blend_mode;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, nullptr, nullptr);\r
                }\r
                else // fast path\r
                {\r
                        BOOST_FOREACH(auto& item, layer)                \r
-                               draw_item(std::move(item), make_safe(draw_buffer_), local_key_buffer, layer_key_buffer);                \r
+                               draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
                }                                       \r
 \r
-               std::swap(local_key_buffer, layer_key_buffer);\r
+               CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
+\r
+               std::swap(local_key_buffer.second, layer_key_buffer);\r
        }\r
 \r
-       void draw_item(render_item&& item, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& local_key_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       void draw_item(render_item&&                                                                    item, \r
+                                  const safe_ptr<device_buffer>&                                       draw_buffer, \r
+                                  std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
        {                                                                                       \r
                if(item.transform.get_is_key())\r
                {\r
-                       if(!local_key_buffer)\r
+                       if(!local_key_buffer.second)\r
                        {\r
-                               local_key_buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
-                               channel_.ogl().clear(*local_key_buffer);\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second = create_device_buffer(1);\r
                        }\r
-\r
-                       kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer), nullptr, nullptr);\r
+                       \r
+                       local_key_buffer.first |= item.mode; // Add field to flag.\r
+                       kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
                }\r
                else\r
                {\r
-                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);\r
-                       local_key_buffer.reset();\r
-               }\r
-       }\r
+                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
+                       local_key_buffer.first ^= item.mode; // Remove field from flag.\r
                        \r
-       render_item create_render_item(const safe_ptr<device_buffer>& buffer, image_transform::blend_mode::type blend_mode)\r
-       {\r
-               CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
-\r
-               pixel_format_desc desc;\r
-               desc.pix_fmt = pixel_format::bgra;\r
-               desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
-\r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               textures.push_back(buffer);\r
-                               \r
-               image_transform transform;\r
-               transform.set_blend_mode(blend_mode);\r
-\r
-               return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr);              \r
+                       if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
+                       {\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second.reset();\r
+                       }\r
+               }\r
        }\r
 \r
-       // TODO: Optimize\r
-       bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode)\r
+       //// TODO: Optimize\r
+       bool has_overlapping_items(const layer& layer, blend_mode::type blend_mode)\r
        {\r
-               if(layer.empty())\r
+               if(layer.size() < 2)\r
                        return false;   \r
                \r
-               implementation::layer fill;\r
-\r
-               std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
+               if(blend_mode == blend_mode::normal)\r
+                       return false;\r
+                               \r
+               return std::any_of(layer.begin(), layer.end(), [&](const render_item& item)\r
                {\r
-                       return !item.transform.get_is_key();\r
+                       return item.tag != layer.front().tag;\r
                });\r
-                       \r
-               if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity\r
-               {\r
-                       return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
-                       {\r
-                               return item.transform.get_opacity() < 1.0 - 0.001;\r
-                       });\r
-               }\r
 \r
-               // Simple solution, just check if we have differnt video streams / tags.\r
-               return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
-               {\r
-                       return item.tag != fill.front().tag;\r
-               });\r
-       }               \r
+               //std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
+               //{\r
+               //      return !item.transform.get_is_key();\r
+               //});\r
+               //      \r
+               //if(blend_mode == blend_mode::normal) // only overlap if opacity\r
+               //{\r
+               //      return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+               //      {\r
+               //              return item.transform.get_opacity() < 1.0 - 0.001;\r
+               //      });\r
+               //}\r
+\r
+               //// simple solution, just check if we have differnt video streams / tags.\r
+               //return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+               //{\r
+               //      return item.tag != fill.front().tag;\r
+               //});\r
+       }                       \r
+               \r
+       safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
+       {\r
+               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
+               channel_.ogl().clear(*buffer);\r
+               return buffer;\r
+       }\r
 \r
        safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
        {\r
@@ -246,7 +280,7 @@ void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}
 void image_mixer::end(){impl_->end();}\r
 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
-void image_mixer::begin_layer(){impl_->begin_layer();}\r
+void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
 void image_mixer::end_layer(){impl_->end_layer();}\r
 image_mixer& image_mixer::operator=(image_mixer&& other)\r
 {\r