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[casparcg] / core / mixer / image / image_mixer.cpp
index ada8ebf0ec00dfe200fb81969ad8d8d13c1f9db0..cc4da64ba883b44a99f50b34093a822d9b442b50 100644 (file)
 #include <core/producer/frame/pixel_format.h>\r
 #include <core/video_format.h>\r
 \r
+#include <gl/glew.h>\r
+\r
 #include <boost/foreach.hpp>\r
+#include <boost/range.hpp>\r
+#include <boost/range/algorithm/find.hpp>\r
 \r
+#include <algorithm>\r
 #include <array>\r
+#include <deque>\r
 #include <unordered_map>\r
 \r
 namespace caspar { namespace core {\r
                \r
 struct image_mixer::implementation : boost::noncopyable\r
-{      \r
-       static const size_t LOCAL_KEY_INDEX = 3;\r
-       static const size_t LAYER_KEY_INDEX = 4;\r
-\r
-       struct render_item\r
-       {\r
-               pixel_format_desc                                        desc;\r
-               std::vector<safe_ptr<device_buffer>> textures;\r
-               core::image_transform                            transform;\r
-       };\r
+{              \r
+       typedef std::deque<render_item>                 layer;\r
 \r
-       video_channel_context&                                          channel_;\r
-       \r
-       std::stack<core::image_transform>               transform_stack_;\r
-       std::queue<std::queue<render_item>>             render_queue_;\r
-       \r
-       image_kernel kernel_;\r
-               \r
-       safe_ptr<host_buffer>   read_buffer_;\r
-       safe_ptr<device_buffer> draw_buffer_;\r
-       safe_ptr<device_buffer> write_buffer_;\r
+       video_channel_context&                                  channel_;\r
 \r
-       safe_ptr<device_buffer> local_key_buffer_;\r
-       safe_ptr<device_buffer> layer_key_buffer_;\r
+       std::vector<image_transform>                    transform_stack_;\r
+       std::vector<video_mode::type>                   video_mode_stack_;\r
+       std::stack<blend_mode::type>                    blend_mode_stack_;\r
 \r
-       bool local_key_;\r
-       bool layer_key_;\r
+       std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
        \r
+       image_kernel                                                    kernel_;                \r
+\r
+       std::shared_ptr<device_buffer>                  active_buffer_;\r
 public:\r
        implementation(video_channel_context& video_channel) \r
                : channel_(video_channel)\r
-               , read_buffer_(video_channel.ogl.create_host_buffer(video_channel.format_desc.size, host_buffer::read_only))\r
-               , draw_buffer_(video_channel.ogl.create_device_buffer(video_channel.format_desc.width, channel_.format_desc.height, 4))\r
-               , write_buffer_ (video_channel.ogl.create_device_buffer(video_channel.format_desc.width, channel_.format_desc.height, 4))\r
-               , local_key_buffer_(video_channel.ogl.create_device_buffer(video_channel.format_desc.width, channel_.format_desc.height, 1))\r
-               , layer_key_buffer_(video_channel.ogl.create_device_buffer(video_channel.format_desc.width, channel_.format_desc.height, 1))\r
-               , local_key_(false)\r
-               , layer_key_(false)\r
+               , transform_stack_(1)\r
+               , video_mode_stack_(1, video_mode::progressive)\r
        {\r
-               transform_stack_.push(core::image_transform());\r
+       }\r
+\r
+       ~implementation()\r
+       {\r
+               channel_.ogl().gc();\r
        }\r
        \r
-       void begin(const core::basic_frame& frame)\r
+       void begin(core::basic_frame& frame)\r
        {\r
-               transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
+               transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
+               video_mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? video_mode_stack_.back() : frame.get_mode());\r
        }\r
                \r
        void visit(core::write_frame& frame)\r
-       {                       \r
-               render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.top()*frame.get_image_transform()};   \r
-               render_queue_.back().push(item);\r
+       {       \r
+               CASPAR_ASSERT(!layers_.empty());\r
+\r
+               // Check if frame has been discarded by interlacing\r
+               if(boost::range::find(video_mode_stack_, video_mode::upper) != video_mode_stack_.end() && boost::range::find(video_mode_stack_, video_mode::lower) != video_mode_stack_.end())\r
+                       return;\r
+               \r
+               core::render_item item;\r
+               item.pix_desc           = frame.get_pixel_format_desc();\r
+               item.textures           = frame.get_textures();\r
+               item.transform          = transform_stack_.back();\r
+               item.mode                       = video_mode_stack_.back();\r
+               item.tag                        = frame.tag();\r
+               item.blend_mode         = blend_mode_stack_.top();      \r
+\r
+               auto& layer = layers_.back();\r
+               if(boost::range::find(layer, item) == layer.end())\r
+                       layer.push_back(item);\r
        }\r
 \r
        void end()\r
        {\r
-               transform_stack_.pop();\r
+               transform_stack_.pop_back();\r
+               video_mode_stack_.pop_back();\r
        }\r
 \r
-       void begin_layer()\r
+       void begin_layer(blend_mode::type blend_mode)\r
        {\r
-               render_queue_.push(std::queue<render_item>());\r
+               blend_mode_stack_.push(blend_mode);\r
+               layers_.push_back(layer());\r
        }\r
 \r
        void end_layer()\r
        {\r
+               blend_mode_stack_.pop();\r
        }\r
-\r
-       void reinitialize_buffers()\r
-       {\r
-               read_buffer_      = channel_.ogl.create_host_buffer(channel_.format_desc.size, host_buffer::read_only);\r
-               draw_buffer_      = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 4);\r
-               write_buffer_     = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 4);\r
-               local_key_buffer_ = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 1);\r
-               layer_key_buffer_ = channel_.ogl.create_device_buffer(channel_.format_desc.width, channel_.format_desc.height, 1);\r
-               channel_.ogl.gc();\r
-       }\r
-\r
-       safe_ptr<host_buffer> render()\r
+       \r
+       boost::unique_future<safe_ptr<host_buffer>> render()\r
        {               \r
-               auto read_buffer = read_buffer_;\r
-               auto result = channel_.ogl.begin_invoke([=]()  -> safe_ptr<host_buffer>\r
+               auto layers = std::move(layers_);\r
+               return channel_.ogl().begin_invoke([=]() mutable\r
                {\r
-                       read_buffer->map();\r
-                       return read_buffer;\r
+                       return render(std::move(layers));\r
                });\r
+       }\r
+       \r
+       safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
+       {\r
+               std::shared_ptr<device_buffer> layer_key_buffer;\r
 \r
-               auto render_queue = std::move(render_queue_);\r
-\r
-               channel_.ogl.begin_invoke([=]() mutable\r
-               {\r
-                       if(draw_buffer_->width() != channel_.format_desc.width || draw_buffer_->height() != channel_.format_desc.height)\r
-                               reinitialize_buffers();\r
-\r
-                       local_key_ = false;\r
-                       layer_key_ = false;\r
+               auto draw_buffer = create_device_buffer(4);\r
+                               \r
+               BOOST_FOREACH(auto& layer, layers)\r
+                       draw(std::move(layer), draw_buffer, layer_key_buffer);\r
+               \r
+               auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
+               channel_.ogl().attach(*draw_buffer);\r
+               host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
+               \r
+               active_buffer_ = draw_buffer;\r
 \r
-                       // Clear buffers.\r
-                       local_key_buffer_->clear();\r
-                       layer_key_buffer_->clear();\r
-                       draw_buffer_->clear();\r
+               channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
+                       \r
+               return host_buffer;\r
+       }\r
 \r
-                       // Draw items in device.\r
+       // TODO: We might have more overlaps for opacity transitions\r
+       // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
+       void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
+       {                               \r
+               if(layer.empty())\r
+                       return;\r
 \r
-                       while(!render_queue.empty())\r
-                       {\r
-                               auto layer = render_queue.front();\r
-                               render_queue.pop();\r
+               std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
                                \r
-                               draw_buffer_->attach(); \r
+               if(has_overlapping_items(layer, layer.front().blend_mode))\r
+               {\r
+                       auto local_draw_buffer = create_device_buffer(4);       \r
+                       auto local_blend_mode = layer.front().blend_mode;\r
 \r
-                               while(!layer.empty())\r
+                       int fields = 0;\r
+                       BOOST_FOREACH(auto& item, layer)\r
+                       {\r
+                               if(fields & item.mode)\r
+                                       item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
+                               else\r
                                {\r
-                                       draw(layer.front());\r
-                                       layer.pop();\r
-                                       channel_.ogl.yield(); // Allow quick buffer allocation to execute.\r
+                                       item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
+                                       fields |= item.mode;\r
                                }\r
 \r
-                               layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
-                               local_key_ = false;\r
-\r
-                               std::swap(local_key_buffer_, layer_key_buffer_);\r
+                               draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
                        }\r
+                       \r
+                       render_item item;\r
+                       item.pix_desc.pix_fmt = pixel_format::bgra;\r
+                       item.pix_desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+                       item.textures.push_back(local_draw_buffer);\r
+                       item.blend_mode = local_blend_mode;\r
+\r
+                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, nullptr, nullptr);\r
+               }\r
+               else // fast path\r
+               {\r
+                       BOOST_FOREACH(auto& item, layer)                \r
+                               draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
+               }                                       \r
 \r
-                       std::swap(draw_buffer_, write_buffer_);\r
-\r
-                       // Start transfer from device to host.  \r
-                       read_buffer_ = channel_.ogl.create_host_buffer(channel_.format_desc.size, host_buffer::read_only);                                      \r
-                       write_buffer_->write(*read_buffer_);\r
-               });\r
+               CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
 \r
-               return std::move(result.get());\r
+               std::swap(local_key_buffer.second, layer_key_buffer);\r
        }\r
-       \r
-       void draw(const render_item& item)\r
-       {               \r
-               // Bind textures\r
-\r
-               for(size_t n = 0; n < item.textures.size(); ++n)\r
-                       item.textures[n]->bind(n);              \r
-\r
-               // Setup key and kernel\r
 \r
-               bool local_key = false;\r
-               bool layer_key = false;\r
-               \r
-               if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use.\r
+       void draw_item(render_item&&                                                                    item, \r
+                                  const safe_ptr<device_buffer>&                                       draw_buffer, \r
+                                  std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
+                                  std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
+       {                                                                                       \r
+               if(item.transform.get_is_key())\r
                {\r
-                       if(!local_key_) // Initialize local-key if it is not active.\r
+                       if(!local_key_buffer.second)\r
                        {\r
-                               local_key_buffer_->clear();\r
-                               local_key_buffer_->attach();\r
-                               local_key_ = true;\r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second = create_device_buffer(1);\r
                        }\r
-               }               \r
-               else // This is a normal frame. Use key buffers if they are active.\r
-               {               \r
-                       local_key = local_key_;\r
-                       layer_key = layer_key_;\r
-\r
-                       if(local_key_) // Use local key if we have it.\r
+                       \r
+                       local_key_buffer.first |= item.mode; // Add field to flag.\r
+                       kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
+               }\r
+               else\r
+               {\r
+                       kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
+                       local_key_buffer.first ^= item.mode; // Remove field from flag.\r
+                       \r
+                       if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
                        {\r
-                               local_key_buffer_->bind(LOCAL_KEY_INDEX);\r
-                               draw_buffer_->attach(); \r
-                               local_key_ = false; // Use it only one time.\r
-                       }               \r
-\r
-                       if(layer_key_) // Use layer key if we have it.\r
-                               layer_key_buffer_->bind(LAYER_KEY_INDEX);\r
-               }       \r
+                               local_key_buffer.first = 0;\r
+                               local_key_buffer.second.reset();\r
+                       }\r
+               }\r
+       }\r
 \r
-               // Draw\r
+       //// TODO: Optimize\r
+       bool has_overlapping_items(const layer& layer, blend_mode::type blend_mode)\r
+       {\r
+               if(layer.size() < 2)\r
+                       return false;   \r
+               \r
+               if(blend_mode == blend_mode::normal)\r
+                       return false;\r
+                               \r
+               return std::any_of(layer.begin(), layer.end(), [&](const render_item& item)\r
+               {\r
+                       return item.tag != layer.front().tag;\r
+               });\r
 \r
-               kernel_.draw(channel_.format_desc.width, channel_.format_desc.height, item.desc, item.transform, local_key, layer_key); \r
+               //std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
+               //{\r
+               //      return !item.transform.get_is_key();\r
+               //});\r
+               //      \r
+               //if(blend_mode == blend_mode::normal) // only overlap if opacity\r
+               //{\r
+               //      return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+               //      {\r
+               //              return item.transform.get_opacity() < 1.0 - 0.001;\r
+               //      });\r
+               //}\r
+\r
+               //// simple solution, just check if we have differnt video streams / tags.\r
+               //return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
+               //{\r
+               //      return item.tag != fill.front().tag;\r
+               //});\r
+       }                       \r
+               \r
+       safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
+       {\r
+               auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
+               channel_.ogl().clear(*buffer);\r
+               return buffer;\r
        }\r
-                       \r
-       safe_ptr<write_frame> create_frame(void* tag, const core::pixel_format_desc& desc)\r
+\r
+       safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
        {\r
-               return make_safe<write_frame>(channel_.ogl, reinterpret_cast<int>(tag), desc);\r
+               return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
        }\r
 };\r
 \r
 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
-void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
+void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
 void image_mixer::end(){impl_->end();}\r
-safe_ptr<host_buffer> image_mixer::render(){return impl_->render();}\r
-safe_ptr<write_frame> image_mixer::create_frame(void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
-void image_mixer::begin_layer(){impl_->begin_layer();}\r
+boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
+safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
+void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
 void image_mixer::end_layer(){impl_->end_layer();}\r
+image_mixer& image_mixer::operator=(image_mixer&& other)\r
+{\r
+       impl_ = std::move(other.impl_);\r
+       return *this;\r
+}\r
 \r
 }}
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