#include <common/exception/exceptions.h>\r
#include <common/gl/gl_check.h>\r
\r
-#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/frame_transform.h>\r
#include <core/producer/frame/pixel_format.h>\r
#include <core/video_format.h>\r
\r
if(layer.empty())\r
return;\r
\r
- std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
+ std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer; // int is fields flag\r
\r
if(layer.front().blend_mode != blend_mode::normal && has_overlapping_items(layer))\r
{\r
- auto layer_draw_buffer = create_device_buffer(4); \r
+ auto layer_draw_buffer = create_device_buffer(4); // int is fields flag\r
auto layer_blend_mode = layer.front().blend_mode;\r
\r
- int fields = 0;\r
BOOST_FOREACH(auto& item, layer)\r
{\r
- if(fields & item.transform.get_field_mode())\r
- item.blend_mode = blend_mode::normal; // Disable blending and just merge, it will be used when merging back into render stack.\r
- else\r
- {\r
- item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
- fields |= item.transform.get_field_mode();\r
- }\r
-\r
+ item.blend_mode = blend_mode::normal; // Disable blending and just merge.\r
draw_item(std::move(item), *layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
}\r
\r
item.pix_desc.pix_fmt = pixel_format::bgra;\r
item.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
item.textures = list_of(layer_draw_buffer);\r
- item.transform = image_transform();\r
+ item.transform = frame_transform();\r
item.blend_mode = layer_blend_mode;\r
\r
kernel_.draw(channel_.ogl(), std::move(item), *draw_buffer, nullptr, nullptr);\r
std::pair<int, std::shared_ptr<device_buffer>>& local_key_buffer, \r
std::shared_ptr<device_buffer>& layer_key_buffer)\r
{ \r
- if(item.transform.get_is_key())\r
+ if(item.transform.is_key)\r
{\r
if(!local_key_buffer.second)\r
{\r
local_key_buffer.second = create_device_buffer(1);\r
}\r
\r
- local_key_buffer.first |= item.transform.get_field_mode(); // Add field to flag.\r
+ local_key_buffer.first |= item.transform.field_mode; // Add field to flag.\r
kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer.second, nullptr, nullptr);\r
}\r
else\r
{\r
kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
- local_key_buffer.first ^= item.transform.get_field_mode(); // Remove field from flag.\r
+ local_key_buffer.first ^= item.transform.field_mode; // Remove field from flag.\r
\r
if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
{\r
}\r
\r
bool has_overlapping_items(const layer& layer)\r
- {\r
- if(layer.size() < 2)\r
- return false; \r
- \r
+ { \r
auto upper_count = boost::range::count_if(layer, [&](const render_item& item)\r
{\r
- return item.transform.get_field_mode() | field_mode::upper;\r
+ return item.transform.field_mode | field_mode::upper;\r
});\r
\r
auto lower_count = boost::range::count_if(layer, [&](const render_item& item)\r
{\r
- return item.transform.get_field_mode() | field_mode::lower;\r
+ return item.transform.field_mode | field_mode::lower;\r
});\r
\r
- if(upper_count < 2 && lower_count < 2)\r
- return false;\r
-\r
- return true;\r
+ return upper_count > 1 || lower_count > 1;\r
} \r
\r
safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
{ \r
ogl_device& ogl_;\r
image_renderer renderer_;\r
- std::vector<image_transform> transform_stack_;\r
+ std::vector<frame_transform> transform_stack_;\r
blend_mode::type active_blend_mode_;\r
std::deque<std::deque<render_item>> layers_; // layer/stream/items\r
public:\r
\r
void begin(core::basic_frame& frame)\r
{\r
- transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
+ transform_stack_.push_back(transform_stack_.back()*frame.get_frame_transform());\r
}\r
\r
void visit(core::write_frame& frame)\r
{ \r
- if(transform_stack_.back().get_field_mode() == field_mode::empty)\r
+ if(transform_stack_.back().field_mode == field_mode::empty)\r
return;\r
\r
core::render_item item;\r