" if(levels) \n"\r
" color.rgb = LevelsControl(color.rgb, min_input, max_input, gamma, min_output, max_output); \n"\r
" if(csb) \n"\r
- " color.rgb = ContrastSaturationBrightness(color.rgb, brt, sat, con); \n"\r
+ " color.rgb = ContrastSaturationBrightness(color, brt, sat, con); \n"\r
" if(has_local_key) \n"\r
" color *= texture2D(local_key, gl_TexCoord[1].st).r; \n"\r
" if(has_layer_key) \n"\r