};\r
\r
// This is somewhat a hack... needs redesign\r
-cg_producer_ptr get_default_cg_producer(const renderer::render_device_ptr& render_device, unsigned int exLayer)\r
+cg_producer_ptr get_default_cg_producer(const renderer::render_device_ptr& render_device, unsigned int render_layer)\r
{\r
if(!render_device)\r
BOOST_THROW_EXCEPTION(null_argument() << msg_info("render_device"));\r
\r
- auto producer = std::dynamic_pointer_cast<cg_producer>(render_device->active(exLayer));\r
+ auto producer = std::dynamic_pointer_cast<cg_producer>(render_device->active(render_layer));\r
if(!producer)\r
{\r
producer = std::make_shared<cg_producer>(render_device->get_frame_format_desc()); \r
- render_device->load(exLayer, producer, renderer::load_option::auto_play); \r
+ render_device->load(render_layer, producer, renderer::load_option::auto_play); \r
}\r
\r
return producer;\r