]> git.sesse.net Git - casparcg/blobdiff - core/producer/layer.cpp
2.0. Implemented frame-accurate auto play functionality which also takes into account...
[casparcg] / core / producer / layer.cpp
index 61876047fc456c280e9eda3687b7e296e5a7fce7..9ef35a0d00fe2721f398a5504304794a07dd52dc 100644 (file)
+/*\r
+* copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
+*\r
+*  This file is part of CasparCG.\r
+*\r
+*    CasparCG is free software: you can redistribute it and/or modify\r
+*    it under the terms of the GNU General Public License as published by\r
+*    the Free Software Foundation, either version 3 of the License, or\r
+*    (at your option) any later version.\r
+*\r
+*    CasparCG is distributed in the hope that it will be useful,\r
+*    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+*    GNU General Public License for more details.\r
+\r
+*    You should have received a copy of the GNU General Public License\r
+*    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
+*\r
+*/\r
+\r
 #include "../stdafx.h"\r
 \r
 #include "layer.h"\r
 \r
-#include "../producer/frame_producer.h"\r
+#include "frame_producer.h"\r
 \r
-#include "../format/video_format.h"\r
+#include "frame/basic_frame.h"\r
 \r
-namespace caspar { namespace core {\r
 \r
+namespace caspar { namespace core {\r
+       \r
 struct layer::implementation\r
-{              \r
+{                              \r
+       safe_ptr<frame_producer>        foreground_;\r
+       safe_ptr<frame_producer>        background_;\r
+       bool                                            is_paused_;\r
+       int                                                     auto_play_delta_;\r
+       int64_t                                         frame_number_;\r
+public:\r
        implementation() \r
-               : preview_frame_(nullptr), active_(nullptr), \r
-                       background_(nullptr), last_frame_(nullptr) {}\r
+               : foreground_(frame_producer::empty())\r
+               , background_(frame_producer::empty())\r
+               , is_paused_(false)\r
+               , auto_play_delta_(-1){}\r
        \r
-       void load(const frame_producer_ptr& frame_producer, load_option::type option)\r
-       {\r
-               if(frame_producer == nullptr) \r
-                       BOOST_THROW_EXCEPTION(null_argument() << arg_name_info("frame_producer"));\r
-                       \r
-               last_frame_ = nullptr;\r
-               background_ = frame_producer;\r
-               if(option == load_option::preview)              \r
-               {\r
-                       last_frame_ = frame_producer->render_frame();\r
-                       if(last_frame_ != nullptr)\r
-                               last_frame_->audio_data().clear(); // No audio\r
-                       active_ = nullptr;      \r
+       void pause(){is_paused_ = true;}\r
+       void resume(){is_paused_ = false;}\r
+\r
+       void load(const safe_ptr<frame_producer>& producer, bool preview, int auto_play_delta)\r
+       {               \r
+               auto_play_delta_ = auto_play_delta;\r
+\r
+               background_ = producer;\r
+\r
+               if(preview) // Play the first frame and pause.\r
+               {                       \r
+                       play();\r
+                       receive();\r
+                       pause();\r
                }\r
-               else if(option == load_option::auto_play)\r
-                       play();                 \r
        }\r
        \r
        void play()\r
        {                       \r
-               if(background_ != nullptr)\r
+               if(background_ != frame_producer::empty())\r
                {\r
-                       background_->set_leading_producer(active_);\r
-                       active_     = background_;\r
-                       background_ = nullptr;\r
+                       background_->set_leading_producer(foreground_);\r
+                       foreground_ = background_;\r
+                       frame_number_ = 0;\r
+                       background_ = frame_producer::empty();\r
                }\r
-\r
-               is_paused_ = false;\r
+               resume();\r
        }\r
-\r
-       void pause()\r
-       {\r
-               is_paused_ = true;\r
-       }\r
-\r
+       \r
        void stop()\r
        {\r
-               active_     = nullptr;\r
-               last_frame_ = nullptr;\r
+               foreground_ = frame_producer::empty();\r
        }\r
-\r
-       void clear()\r
-       {\r
-               active_     = nullptr;\r
-               background_ = nullptr;\r
-               last_frame_ = nullptr;\r
-       }\r
-       \r
-       frame_ptr render_frame()\r
+               \r
+       safe_ptr<basic_frame> receive()\r
        {               \r
-               if(!active_ || is_paused_)\r
-                       return last_frame_;\r
+               if(is_paused_)\r
+                       return foreground_->last_frame();\r
+               \r
+               auto frame = receive_and_follow(foreground_);\r
+               if(frame == core::basic_frame::late())\r
+                       return foreground_->last_frame();\r
+                       \r
+               ++frame_number_;\r
 \r
-               try\r
+               if(auto_play_delta_ >= 0)\r
                {\r
-                       last_frame_ = active_->render_frame();\r
+                       const auto frames_left = foreground_->nb_frames() - frame_number_ - auto_play_delta_;\r
 \r
-                       if(last_frame_ == nullptr)\r
+                       if(frames_left <= 0 || frame == core::basic_frame::eof())\r
                        {\r
-                               active_ = active_->get_following_producer();\r
-                               last_frame_ = render_frame();\r
+                               CASPAR_VERIFY(auto_play_delta_ != 0 || frame == core::basic_frame::eof())\r
+\r
+                               CASPAR_LOG(info) << L"Automatically playing next clip with " << auto_play_delta_ << " frames offset.";\r
+                               \r
+                               auto_play_delta_ = -1;\r
+                               play();\r
+                               frame = receive();\r
                        }\r
-               }\r
-               catch(...)\r
-               {\r
-                       CASPAR_LOG_CURRENT_EXCEPTION();\r
-                       CASPAR_LOG(warning) << L"Removed " << (active_ ? active_->print() : L"frame_producer") << L" from layer.";\r
-                       active_ = nullptr;\r
-                       last_frame_ = nullptr;\r
-               }\r
 \r
-               return last_frame_;\r
-       }       \r
-               \r
-       tbb::atomic<bool> is_paused_;\r
-       frame_ptr last_frame_;\r
-       frame_ptr preview_frame_;\r
-       frame_producer_ptr active_;\r
-       frame_producer_ptr background_;\r
+               }\r
+                               \r
+               return frame;\r
+       }\r
 };\r
 \r
 layer::layer() : impl_(new implementation()){}\r
-layer::layer(layer&& other) : impl_(std::move(other.impl_)){other.impl_ = nullptr;}\r
+layer::layer(layer&& other) : impl_(std::move(other.impl_)){}\r
 layer& layer::operator=(layer&& other)\r
 {\r
-       impl_ = std::move(other.impl_); \r
-       other.impl_ = nullptr;\r
+       impl_ = std::move(other.impl_);\r
        return *this;\r
 }\r
-void layer::load(const frame_producer_ptr& frame_producer, load_option::type option){return impl_->load(frame_producer, option);}      \r
+layer::layer(const layer& other) : impl_(new implementation(*other.impl_)){}\r
+layer& layer::operator=(const layer& other)\r
+{\r
+       layer temp(other);\r
+       temp.swap(*this);\r
+       return *this;\r
+}\r
+void layer::swap(layer& other)\r
+{      \r
+       impl_.swap(other.impl_);\r
+}\r
+void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview, int auto_play_delta){return impl_->load(frame_producer, preview, auto_play_delta);}     \r
 void layer::play(){impl_->play();}\r
 void layer::pause(){impl_->pause();}\r
 void layer::stop(){impl_->stop();}\r
-void layer::clear(){impl_->clear();}\r
-frame_ptr layer::render_frame() {return impl_->render_frame();}\r
-frame_producer_ptr layer::active() const { return impl_->active_;}\r
-frame_producer_ptr layer::background() const { return impl_->background_;}\r
+safe_ptr<basic_frame> layer::receive() {return impl_->receive();}\r
+safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
+safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
 }}
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