]> git.sesse.net Git - casparcg/blobdiff - core/producer/layer.cpp
2.0. auto-play: Improved and refactored.
[casparcg] / core / producer / layer.cpp
index a4b2e6410156ede6624d8ed737eb4e3e94ac3d0b..a3d67e5a1512eb8062dc3408cc51529df27f8739 100644 (file)
@@ -1,54 +1,68 @@
+/*\r
+* copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
+*\r
+*  This file is part of CasparCG.\r
+*\r
+*    CasparCG is free software: you can redistribute it and/or modify\r
+*    it under the terms of the GNU General Public License as published by\r
+*    the Free Software Foundation, either version 3 of the License, or\r
+*    (at your option) any later version.\r
+*\r
+*    CasparCG is distributed in the hope that it will be useful,\r
+*    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+*    GNU General Public License for more details.\r
+\r
+*    You should have received a copy of the GNU General Public License\r
+*    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
+*\r
+*/\r
+\r
 #include "../stdafx.h"\r
 \r
 #include "layer.h"\r
-#include "frame_producer.h"\r
 \r
-#include "../producer/frame/basic_frame.h"\r
-#include "../producer/frame/audio_transform.h"\r
+#include "frame_producer.h"\r
+#include "frame/basic_frame.h"\r
 \r
 namespace caspar { namespace core {\r
        \r
-struct layer::implementation : boost::noncopyable\r
+struct layer::implementation\r
 {                              \r
-       int                                                     index_; \r
        safe_ptr<frame_producer>        foreground_;\r
        safe_ptr<frame_producer>        background_;\r
-       safe_ptr<basic_frame>           last_frame_;\r
        bool                                            is_paused_;\r
+       int                                                     auto_play_delta_;\r
+       int64_t                                         frame_number_;\r
 public:\r
-       implementation(int index) \r
-               : index_(index)\r
-               , foreground_(frame_producer::empty())\r
+       implementation() \r
+               : foreground_(frame_producer::empty())\r
                , background_(frame_producer::empty())\r
-               , last_frame_(basic_frame::empty())\r
-               , is_paused_(false){}\r
+               , is_paused_(false)\r
+               , auto_play_delta_(-1)\r
+               , frame_number_(0){}\r
        \r
-       void pause() \r
+       void pause()\r
        {\r
-               is_paused_ = true; \r
+               is_paused_ = true;\r
        }\r
 \r
        void resume()\r
        {\r
-               if(is_paused_)\r
-                       CASPAR_LOG(info) << foreground_->print() << L" Resumed.";\r
                is_paused_ = false;\r
        }\r
 \r
-       void load(const safe_ptr<frame_producer>& producer, bool play_on_load, bool preview)\r
+       void load(const safe_ptr<frame_producer>& producer, bool preview, int auto_play_delta)\r
        {               \r
-               background_ = producer;\r
+               background_              = producer;\r
+               auto_play_delta_ = auto_play_delta;\r
 \r
-               if(play_on_load)\r
-                       play();         \r
-               else if(preview)\r
-               {\r
+               if(preview) // Play the first frame and pause.\r
+               {                       \r
                        play();\r
                        receive();\r
                        pause();\r
                }\r
-\r
-               CASPAR_LOG(info) << producer->print() << L" Loaded.";\r
        }\r
        \r
        void play()\r
@@ -57,55 +71,75 @@ public:
                {\r
                        background_->set_leading_producer(foreground_);\r
                        foreground_ = background_;\r
+                       frame_number_ = 0;\r
+                       auto_play_delta_ = -1;\r
                        background_ = frame_producer::empty();\r
-                       CASPAR_LOG(info) << foreground_->print() << L" Active.";\r
                }\r
                resume();\r
        }\r
        \r
        void stop()\r
        {\r
-               pause();\r
-               last_frame_ = basic_frame::empty();\r
                foreground_ = frame_producer::empty();\r
        }\r
                \r
        safe_ptr<basic_frame> receive()\r
        {               \r
-               if(is_paused_)          \r
-                       last_frame_->get_audio_transform().set_has_audio(false);                \r
-               else\r
-                       last_frame_ = core::receive(foreground_);\r
+               if(is_paused_)\r
+                       return foreground_->last_frame();\r
+               \r
+               const auto frames_left = foreground_->nb_frames() - (++frame_number_) - auto_play_delta_;\r
 \r
-               return last_frame_;\r
-       }\r
+               auto frame = receive_and_follow(foreground_, frame_producer::NO_HINT);\r
+               if(frame == core::basic_frame::late())\r
+                       return foreground_->last_frame();\r
                \r
-       std::wstring print() const\r
+               if(auto_play_delta_ >= 0)\r
+               {\r
+                       if(frames_left <= 0 || frame == core::basic_frame::eof())\r
+                       {\r
+                               //CASPAR_ASSERT(frame != core::basic_frame::eof() && "Received early EOF. Media duration metadata incorrect.");\r
+\r
+                               CASPAR_LOG(info) << L"Automatically playing next clip with " << auto_play_delta_ << " frames offset. Frames left: " << frames_left;\r
+                               \r
+                               play();\r
+                               frame = receive();\r
+                       }\r
+               }\r
+                               \r
+               return frame;\r
+       }\r
+\r
+       bool empty() const\r
        {\r
-               return L"layer[" + boost::lexical_cast<std::wstring>(index_) + L"]";\r
+               return background_ == core::frame_producer::empty() && foreground_ == core::frame_producer::empty();\r
        }\r
 };\r
 \r
-layer::layer(int index) : impl_(new implementation(index)){}\r
+layer::layer() : impl_(new implementation()){}\r
 layer::layer(layer&& other) : impl_(std::move(other.impl_)){}\r
 layer& layer::operator=(layer&& other)\r
 {\r
        impl_ = std::move(other.impl_);\r
        return *this;\r
 }\r
+layer::layer(const layer& other) : impl_(new implementation(*other.impl_)){}\r
+layer& layer::operator=(const layer& other)\r
+{\r
+       layer temp(other);\r
+       temp.swap(*this);\r
+       return *this;\r
+}\r
 void layer::swap(layer& other)\r
 {      \r
-       std::swap(impl_->foreground_, other.impl_->foreground_);\r
-       std::swap(impl_->background_, other.impl_->background_);\r
-       std::swap(impl_->last_frame_, other.impl_->last_frame_);\r
-       std::swap(impl_->is_paused_     , other.impl_->is_paused_ );\r
+       impl_.swap(other.impl_);\r
 }\r
-void layer::load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load, bool preview){return impl_->load(frame_producer, play_on_load, preview);}  \r
+void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview, int auto_play_delta){return impl_->load(frame_producer, preview, auto_play_delta);}     \r
 void layer::play(){impl_->play();}\r
 void layer::pause(){impl_->pause();}\r
 void layer::stop(){impl_->stop();}\r
 safe_ptr<basic_frame> layer::receive() {return impl_->receive();}\r
 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
-std::wstring layer::print() const { return impl_->print();}\r
+bool layer::empty() const {return impl_->empty();}\r
 }}
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