\r
void swap(layer& other); // nothrow \r
\r
- void load(const safe_ptr<frame_producer>& producer, bool preview, int auto_play_delta); // nothrow\r
+ void load(const safe_ptr<frame_producer>& producer, bool preview, const boost::optional<int32_t>& auto_play_delta = nullptr); // nothrow\r
void play(); // nothrow\r
void pause(); // nothrow\r
void stop(); // nothrow\r