#include <sqlite3.h>
#include <string>
+#include <vector>
+
+#include "frame_on_disk.h"
class DB {
public:
StateProto get_state();
void store_state(const StateProto &state);
+ struct FrameOnDiskAndStreamIdx {
+ FrameOnDisk frame;
+ unsigned stream_idx;
+ };
+ std::vector<FrameOnDiskAndStreamIdx> load_frame_file(const std::string &filename, size_t size, unsigned frame_idx); // Empty = none found, or there were no frames.
+ void store_frame_file(const std::string &filename, size_t size, const std::vector<FrameOnDiskAndStreamIdx> &frames);
+
private:
StateProto state;
sqlite3 *db;