void set_video_frame_allocator(FrameAllocator *allocator) override
{
video_frame_allocator = allocator;
+ if (owned_video_frame_allocator.get() != allocator) {
+ owned_video_frame_allocator.reset();
+ }
}
FrameAllocator *get_video_frame_allocator() override
void set_audio_frame_allocator(FrameAllocator *allocator) override
{
audio_frame_allocator = allocator;
+ if (owned_audio_frame_allocator.get() != allocator) {
+ owned_audio_frame_allocator.reset();
+ }
}
FrameAllocator *get_audio_frame_allocator() override
void start_bm_capture() override;
void stop_dequeue_thread() override;
+ // TODO: Can the API communicate this to us somehow, for e.g. Thunderbolt cards?
+ bool get_disconnected() const override { return false; }
+
std::map<uint32_t, VideoMode> get_available_video_modes() const override { return video_modes; }
void set_video_mode(uint32_t video_mode_id) override;
uint32_t get_current_video_mode() const override { return current_video_mode; }
FrameAllocator *video_frame_allocator = nullptr;
FrameAllocator *audio_frame_allocator = nullptr;
+ std::unique_ptr<FrameAllocator> owned_video_frame_allocator;
+ std::unique_ptr<FrameAllocator> owned_audio_frame_allocator;
frame_callback_t frame_callback = nullptr;
IDeckLinkConfiguration *config = nullptr;