check_error();
glBindBuffer(GL_PIXEL_PACK_BUFFER, frame->pbo);
check_error();
- glBufferStorage(GL_PIXEL_PACK_BUFFER, stride * height, NULL, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+ glBufferStorage(GL_PIXEL_PACK_BUFFER, stride * height, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
check_error();
frame->uyvy_ptr = (uint8_t *)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, stride * height, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
check_error();