#include <movit/effect_util.h>
#include <movit/util.h>
#include <movit/resource_pool.h> // Must be above the Xlib includes.
+#include <pthread.h>
#include <epoxy/egl.h>
void DeckLinkOutput::present_thread_func()
{
+ pthread_setname_np(pthread_self(), "DeckLinkOutput");
for ( ;; ) {
unique_ptr<Frame> frame;
{