movit::ResourcePool *resource_pool;
// These members are persistently allocated, and reused when the frame object is.
- GLuint uyvy_tex; // Owned by <resource_pool>.
+ GLuint uyvy_tex; // Owned by <resource_pool>. Can also hold v210 data.
GLuint pbo;
uint8_t *uyvy_ptr; // Persistent mapping into the PBO.