#include <Eigen/Dense>
#include <Eigen/Cholesky>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <math.h>
#include <stdio.h>
using namespace Eigen;
using namespace std;
+namespace movit {
+
DeconvolutionSharpenEffect::DeconvolutionSharpenEffect()
: R(5),
circle_radius(2.0f),
set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, (R + 1) * (R + 1));
}
+
+} // namespace movit