-#ifndef _DECONVOLUTION_SHARPEN_EFFECT_H
-#define _DECONVOLUTION_SHARPEN_EFFECT_H 1
+#ifndef _MOVIT_DECONVOLUTION_SHARPEN_EFFECT_H
+#define _MOVIT_DECONVOLUTION_SHARPEN_EFFECT_H 1
// DeconvolutionSharpenEffect is an effect that sharpens by way of deconvolution
// (i.e., trying to reverse the blur kernel, as opposed to just boosting high
//
// Jain, Anil K.: “Fundamentals of Digital Image Processing”, Prentice Hall, 1988.
+#include <epoxy/gl.h>
+#include <Eigen/Dense>
+#include <string>
+
#include "effect.h"
-#include <Eigen/Dense>
+namespace movit {
class DeconvolutionSharpenEffect : public Effect {
public:
virtual std::string effect_type_id() const { return "DeconvolutionSharpenEffect"; }
std::string output_fragment_shader();
+ // Samples a lot of times from its input.
+ virtual bool needs_texture_bounce() const { return true; }
+
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height)
{
this->width = width;
}
void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
private:
// Input size.
void update_deconvolution_kernel();
};
-#endif // !defined(_DECONVOLUTION_SHARPEN_EFFECT_H)
+} // namespace movit
+
+#endif // !defined(_MOVIT_DECONVOLUTION_SHARPEN_EFFECT_H)