#include <vector>
#include <map>
+#include <GL/glew.h>
+
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <SDL/SDL_image.h>
#include "effect.h"
#include "effect_chain.h"
#include "util.h"
-#include "opengl.h"
#include "widgets.h"
#include "flat_input.h"
SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
SDL_WM_SetCaption("OpenGL window", NULL);
- init_movit();
+ init_movit(".", MOVIT_DEBUG_ON);
printf("GPU texture subpixel precision: about %.1f bits\n",
log2(1.0f / movit_texel_subpixel_precision));
unsigned img_w, img_h;
- unsigned char *src_img = load_image("blg_wheels_woman_1.jpg", &img_w, &img_h);
+ unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h);
EffectChain chain(WIDTH, HEIGHT);
glViewport(0, 0, WIDTH, HEIGHT);