#include <vector>
#include <map>
+#include <GL/glew.h>
+
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <SDL/SDL_image.h>
+#include <png.h>
#include "init.h"
#include "effect.h"
#include "effect_chain.h"
#include "util.h"
-#include "opengl.h"
#include "widgets.h"
#include "flat_input.h"
return (unsigned char *)converted->pixels;
}
-void write_ppm(const char *filename, unsigned char *screenbuf)
+void write_png(const char *filename, unsigned char *screenbuf)
{
- FILE *fp = fopen(filename, "w");
- fprintf(fp, "P6\n%d %d\n255\n", WIDTH, HEIGHT);
+ FILE *fp = fopen(filename, "wb");
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+
+ if (setjmp(png_jmpbuf(png_ptr))) {
+ fclose(fp);
+ fprintf(stderr, "Write to %s failed; exiting.\n", filename);
+ exit(1);
+ }
+
+ png_set_IHDR(png_ptr, info_ptr, WIDTH, HEIGHT, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+ png_bytep *row_pointers = new png_bytep[HEIGHT];
for (unsigned y = 0; y < HEIGHT; ++y) {
- unsigned char *srcptr = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
- for (unsigned x = 0; x < WIDTH; ++x) {
- fputc(srcptr[x * 4 + 2], fp);
- fputc(srcptr[x * 4 + 1], fp);
- fputc(srcptr[x * 4 + 0], fp);
- }
+ row_pointers[y] = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
}
+
+ png_init_io(png_ptr, fp);
+ png_set_rows(png_ptr, info_ptr, row_pointers);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, png_voidp_NULL);
+ png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
+
+ delete[] row_pointers;
}
int main(int argc, char **argv)
bool quit = false;
SDL_Init(SDL_INIT_EVERYTHING);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
SDL_WM_SetCaption("OpenGL window", NULL);
- init_movit();
+ init_movit(".", MOVIT_DEBUG_ON);
printf("GPU texture subpixel precision: about %.1f bits\n",
log2(1.0f / movit_texel_subpixel_precision));
unsigned img_w, img_h;
- unsigned char *src_img = load_image("blg_wheels_woman_1.jpg", &img_w, &img_h);
+ unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h);
EffectChain chain(WIDTH, HEIGHT);
glViewport(0, 0, WIDTH, HEIGHT);
inout_format.color_space = COLORSPACE_sRGB;
inout_format.gamma_curve = GAMMA_sRGB;
- FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA, GL_UNSIGNED_BYTE, img_w, img_h);
+ FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h);
chain.add_input(input);
Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect());
Effect *saturation_effect = chain.add_effect(new SaturationEffect());
//Effect *sandbox_effect = chain.add_effect(new SandboxEffect());
//sandbox_effect->set_float("parm", 42.0f);
//chain.add_effect(new MirrorEffect());
- chain.add_output(inout_format);
+ chain.add_output(inout_format, OUTPUT_ALPHA_POSTMULTIPLIED);
chain.set_dither_bits(8);
chain.finalize();
check_error();
if (screenshot) {
char filename[256];
- sprintf(filename, "frame%05d.ppm", frame);
- write_ppm(filename, screenbuf);
+ sprintf(filename, "frame%05d.png", frame);
+ write_png(filename, screenbuf);
printf("Screenshot: %s\n", filename);
screenshot = false;
}