#define WIDTH 1280
#define HEIGHT 720
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <SDL/SDL.h>
#include <SDL/SDL_error.h>
#include <SDL/SDL_events.h>
#include "util.h"
#include "widgets.h"
+using namespace movit;
+
unsigned char result[WIDTH * HEIGHT * 4];
float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;