-#define GL_GLEXT_PROTOTYPES 1
#define NO_SDL_GLEXT 1
#define WIDTH 1280
printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
movit_num_wrongly_rounded);
if (movit_num_wrongly_rounded > 0) {
- if (movit_shader_rounding_supported) {
- printf("Rounding off in the shader to compensate.\n");
- } else {
- printf("No shader roundoff available; cannot compensate.\n");
- }
+ printf("Rounding off in the shader to compensate.\n");
}
unsigned img_w, img_h;