--- /dev/null
+// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the name Chromium Embedded
+// Framework nor the names of its contributors may be used to endorse
+// or promote products derived from this software without specific prior
+// written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// ---------------------------------------------------------------------------
+//
+// The contents of this file must follow a specific format in order to
+// support the CEF translator tool. See the translator.README.txt file in the
+// tools directory for more information.
+//
+
+#ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
+#define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
+#pragma once
+
+#include "include/cef_image.h"
+#include "include/cef_menu_model.h"
+#include "include/views/cef_display.h"
+#include "include/views/cef_panel.h"
+#include "include/views/cef_window_delegate.h"
+
+///
+// A Window is a top-level Window/widget in the Views hierarchy. By default it
+// will have a non-client area with title bar, icon and buttons that supports
+// moving and resizing. All size and position values are in density independent
+// pixels (DIP) unless otherwise indicated. Methods must be called on the
+// browser process UI thread unless otherwise indicated.
+///
+/*--cef(source=library)--*/
+class CefWindow : public CefPanel {
+ public:
+ ///
+ // Create a new Window.
+ ///
+ /*--cef(optional_param=delegate)--*/
+ static CefRefPtr<CefWindow> CreateTopLevelWindow(
+ CefRefPtr<CefWindowDelegate> delegate);
+
+ ///
+ // Show the Window.
+ ///
+ /*--cef()--*/
+ virtual void Show() =0;
+
+ ///
+ // Hide the Window.
+ ///
+ /*--cef()--*/
+ virtual void Hide() =0;
+
+ ///
+ // Sizes the Window to |size| and centers it in the current display.
+ ///
+ /*--cef()--*/
+ virtual void CenterWindow(const CefSize& size) =0;
+
+ ///
+ // Close the Window.
+ ///
+ /*--cef()--*/
+ virtual void Close() =0;
+
+ ///
+ // Returns true if the Window has been closed.
+ ///
+ /*--cef()--*/
+ virtual bool IsClosed() =0;
+
+ ///
+ // Activate the Window, assuming it already exists and is visible.
+ ///
+ /*--cef()--*/
+ virtual void Activate() =0;
+
+ ///
+ // Deactivate the Window, making the next Window in the Z order the active
+ // Window.
+ ///
+ /*--cef()--*/
+ virtual void Deactivate() =0;
+
+ ///
+ // Returns whether the Window is the currently active Window.
+ ///
+ /*--cef()--*/
+ virtual bool IsActive() =0;
+
+ ///
+ // Bring this Window to the top of other Windows in the Windowing system.
+ ///
+ /*--cef()--*/
+ virtual void BringToTop() =0;
+
+ ///
+ // Set the Window to be on top of other Windows in the Windowing system.
+ ///
+ /*--cef()--*/
+ virtual void SetAlwaysOnTop(bool on_top) =0;
+
+ ///
+ // Returns whether the Window has been set to be on top of other Windows in
+ // the Windowing system.
+ ///
+ /*--cef()--*/
+ virtual bool IsAlwaysOnTop() =0;
+
+ ///
+ // Maximize the Window.
+ ///
+ /*--cef()--*/
+ virtual void Maximize() =0;
+
+ ///
+ // Minimize the Window.
+ ///
+ /*--cef()--*/
+ virtual void Minimize() =0;
+
+ ///
+ // Restore the Window.
+ ///
+ /*--cef()--*/
+ virtual void Restore() =0;
+
+ ///
+ // Set fullscreen Window state.
+ ///
+ /*--cef()--*/
+ virtual void SetFullscreen(bool fullscreen) =0;
+
+ ///
+ // Returns true if the Window is maximized.
+ ///
+ /*--cef()--*/
+ virtual bool IsMaximized() =0;
+
+ ///
+ // Returns true if the Window is minimized.
+ ///
+ /*--cef()--*/
+ virtual bool IsMinimized() =0;
+
+ ///
+ // Returns true if the Window is fullscreen.
+ ///
+ /*--cef()--*/
+ virtual bool IsFullscreen() =0;
+
+ ///
+ // Set the Window title.
+ ///
+ /*--cef(optional_param=title)--*/
+ virtual void SetTitle(const CefString& title) =0;
+
+ ///
+ // Get the Window title.
+ ///
+ /*--cef()--*/
+ virtual CefString GetTitle() =0;
+
+ ///
+ // Set the Window icon. This should be a 16x16 icon suitable for use in the
+ // Windows's title bar.
+ ///
+ /*--cef()--*/
+ virtual void SetWindowIcon(CefRefPtr<CefImage> image) =0;
+
+ ///
+ // Get the Window icon.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefImage> GetWindowIcon() =0;
+
+ ///
+ // Set the Window App icon. This should be a larger icon for use in the host
+ // environment app switching UI. On Windows, this is the ICON_BIG used in
+ // Alt-Tab list and Windows taskbar. The Window icon will be used by default
+ // if no Window App icon is specified.
+ ///
+ /*--cef()--*/
+ virtual void SetWindowAppIcon(CefRefPtr<CefImage> image) =0;
+
+ ///
+ // Get the Window App icon.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefImage> GetWindowAppIcon() =0;
+
+ ///
+ // Show a menu with contents |menu_model|. |screen_point| specifies the menu
+ // position in screen coordinates. |anchor_position| specifies how the menu
+ // will be anchored relative to |screen_point|.
+ ///
+ /*--cef()--*/
+ virtual void ShowMenu(CefRefPtr<CefMenuModel> menu_model,
+ const CefPoint& screen_point,
+ cef_menu_anchor_position_t anchor_position) =0;
+
+ ///
+ // Cancel the menu that is currently showing, if any.
+ ///
+ /*--cef()--*/
+ virtual void CancelMenu() =0;
+
+ ///
+ // Returns the Display that most closely intersects the bounds of this Window.
+ // May return NULL if this Window is not currently displayed.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefDisplay> GetDisplay() =0;
+
+ ///
+ // Returns the bounds (size and position) of this Window's client area.
+ // Position is in screen coordinates.
+ ///
+ /*--cef()--*/
+ virtual CefRect GetClientAreaBoundsInScreen() =0;
+
+ ///
+ // Set the regions where mouse events will be intercepted by this Window to
+ // support drag operations. Call this method with an empty vector to clear the
+ // draggable regions. The draggable region bounds should be in window
+ // coordinates.
+ ///
+ /*--cef(optional_param=regions)--*/
+ virtual void SetDraggableRegions(
+ const std::vector<CefDraggableRegion>& regions) =0;
+
+ ///
+ // Retrieve the platform window handle for this Window.
+ ///
+ /*--cef()--*/
+ virtual CefWindowHandle GetWindowHandle() =0;
+
+ ///
+ // Simulate a key press. |key_code| is the VKEY_* value from Chromium's
+ // ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
+ // |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
+ // EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed
+ // primarily for testing purposes.
+ ///
+ /*--cef()--*/
+ virtual void SendKeyPress(int key_code,
+ uint32 event_flags) =0;
+
+ ///
+ // Simulate a mouse move. The mouse cursor will be moved to the specified
+ // (screen_x, screen_y) position. This method is exposed primarily for testing
+ // purposes.
+ ///
+ /*--cef()--*/
+ virtual void SendMouseMove(int screen_x, int screen_y) =0;
+
+ ///
+ // Simulate mouse down and/or mouse up events. |button| is the mouse button
+ // type. If |mouse_down| is true a mouse down event will be sent. If
+ // |mouse_up| is true a mouse up event will be sent. If both are true a mouse
+ // down event will be sent followed by a mouse up event (equivalent to
+ // clicking the mouse button). The events will be sent using the current
+ // cursor position so make sure to call SendMouseMove() first to position the
+ // mouse. This method is exposed primarily for testing purposes.
+ ///
+ /*--cef()--*/
+ virtual void SendMouseEvents(cef_mouse_button_type_t button,
+ bool mouse_down,
+ bool mouse_up) =0;
+ ///
+ // Set the keyboard accelerator for the specified |command_id|. |key_code| can
+ // be any virtual key or character value. CefWindowDelegate::OnAccelerator
+ // will be called if the keyboard combination is triggered while this window
+ // has focus.
+ ///
+ /*--cef()--*/
+ virtual void SetAccelerator(int command_id,
+ int key_code,
+ bool shift_pressed,
+ bool ctrl_pressed,
+ bool alt_pressed) =0;
+
+ ///
+ // Remove the keyboard accelerator for the specified |command_id|.
+ ///
+ /*--cef()--*/
+ virtual void RemoveAccelerator(int command_id) =0;
+
+ ///
+ // Remove all keyboard accelerators.
+ ///
+ /*--cef()--*/
+ virtual void RemoveAllAccelerators() =0;
+};
+
+#endif // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_