--- /dev/null
+// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the name Chromium Embedded
+// Framework nor the names of its contributors may be used to endorse
+// or promote products derived from this software without specific prior
+// written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// ---------------------------------------------------------------------------
+//
+// The contents of this file must follow a specific format in order to
+// support the CEF translator tool. See the translator.README.txt file in the
+// tools directory for more information.
+//
+
+#ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_
+#define CEF_INCLUDE_VIEWS_CEF_VIEW_H_
+#pragma once
+
+#include "include/views/cef_view_delegate.h"
+
+class CefBrowserView;
+class CefButton;
+class CefPanel;
+class CefScrollView;
+class CefTextfield;
+class CefWindow;
+
+///
+// A View is a rectangle within the views View hierarchy. It is the base class
+// for all Views. All size and position values are in density independent pixels
+// (DIP) unless otherwise indicated. Methods must be called on the browser
+// process UI thread unless otherwise indicated.
+///
+/*--cef(source=library)--*/
+class CefView : public CefBaseRefCounted {
+ public:
+ ///
+ // Returns this View as a BrowserView or NULL if this is not a BrowserView.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefBrowserView> AsBrowserView() =0;
+
+ ///
+ // Returns this View as a Button or NULL if this is not a Button.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefButton> AsButton() =0;
+
+ ///
+ // Returns this View as a Panel or NULL if this is not a Panel.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefPanel> AsPanel() =0;
+
+ ///
+ // Returns this View as a ScrollView or NULL if this is not a ScrollView.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefScrollView> AsScrollView() =0;
+
+ ///
+ // Returns this View as a Textfield or NULL if this is not a Textfield.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefTextfield> AsTextfield() =0;
+
+ ///
+ // Returns the type of this View as a string. Used primarily for testing
+ // purposes.
+ ///
+ /*--cef()--*/
+ virtual CefString GetTypeString() =0;
+
+ ///
+ // Returns a string representation of this View which includes the type and
+ // various type-specific identifying attributes. If |include_children| is true
+ // any child Views will also be included. Used primarily for testing purposes.
+ ///
+ /*--cef()--*/
+ virtual CefString ToString(bool include_children) =0;
+
+ ///
+ // Returns true if this View is valid.
+ ///
+ /*--cef()--*/
+ virtual bool IsValid() =0;
+
+ ///
+ // Returns true if this View is currently attached to another View. A View can
+ // only be attached to one View at a time.
+ ///
+ /*--cef()--*/
+ virtual bool IsAttached() =0;
+
+ ///
+ // Returns true if this View is the same as |that| View.
+ ///
+ /*--cef()--*/
+ virtual bool IsSame(CefRefPtr<CefView> that) =0;
+
+ ///
+ // Returns the delegate associated with this View, if any.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefViewDelegate> GetDelegate() =0;
+
+ ///
+ // Returns the top-level Window hosting this View, if any.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefWindow> GetWindow() =0;
+
+ ///
+ // Returns the ID for this View.
+ ///
+ /*--cef()--*/
+ virtual int GetID() =0;
+
+ ///
+ // Sets the ID for this View. ID should be unique within the subtree that you
+ // intend to search for it. 0 is the default ID for views.
+ ///
+ /*--cef()--*/
+ virtual void SetID(int id) =0;
+
+ ///
+ // Returns the group id of this View, or -1 if not set.
+ ///
+ /*--cef()--*/
+ virtual int GetGroupID() =0;
+
+ ///
+ // A group id is used to tag Views which are part of the same logical group.
+ // Focus can be moved between views with the same group using the arrow keys.
+ // The group id is immutable once it's set.
+ ///
+ /*--cef()--*/
+ virtual void SetGroupID(int group_id) =0;
+
+ ///
+ // Returns the View that contains this View, if any.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefView> GetParentView() =0;
+
+ ///
+ // Recursively descends the view tree starting at this View, and returns the
+ // first child that it encounters with the given ID. Returns NULL if no
+ // matching child view is found.
+ ///
+ /*--cef()--*/
+ virtual CefRefPtr<CefView> GetViewForID(int id) =0;
+
+ ///
+ // Sets the bounds (size and position) of this View. Position is in parent
+ // coordinates.
+ ///
+ /*--cef()--*/
+ virtual void SetBounds(const CefRect& bounds) =0;
+
+ ///
+ // Returns the bounds (size and position) of this View. Position is in parent
+ // coordinates.
+ ///
+ /*--cef()--*/
+ virtual CefRect GetBounds() =0;
+
+ ///
+ // Returns the bounds (size and position) of this View. Position is in screen
+ // coordinates.
+ ///
+ /*--cef()--*/
+ virtual CefRect GetBoundsInScreen() =0;
+
+ ///
+ // Sets the size of this View without changing the position.
+ ///
+ /*--cef()--*/
+ virtual void SetSize(const CefSize& size) =0;
+
+ ///
+ // Returns the size of this View.
+ ///
+ /*--cef()--*/
+ virtual CefSize GetSize() =0;
+
+ ///
+ // Sets the position of this View without changing the size. |position| is in
+ // parent coordinates.
+ ///
+ /*--cef()--*/
+ virtual void SetPosition(const CefPoint& position) =0;
+
+ ///
+ // Returns the position of this View. Position is in parent coordinates.
+ ///
+ /*--cef()--*/
+ virtual CefPoint GetPosition() =0;
+
+ ///
+ // Returns the size this View would like to be if enough space is available.
+ ///
+ /*--cef()--*/
+ virtual CefSize GetPreferredSize() =0;
+
+ ///
+ // Size this View to its preferred size.
+ ///
+ /*--cef()--*/
+ virtual void SizeToPreferredSize() =0;
+
+ ///
+ // Returns the minimum size for this View.
+ ///
+ /*--cef()--*/
+ virtual CefSize GetMinimumSize() =0;
+
+ ///
+ // Returns the maximum size for this View.
+ ///
+ /*--cef()--*/
+ virtual CefSize GetMaximumSize() =0;
+
+ ///
+ // Returns the height necessary to display this View with the provided width.
+ ///
+ /*--cef()--*/
+ virtual int GetHeightForWidth(int width) =0;
+
+ ///
+ // Indicate that this View and all parent Views require a re-layout. This
+ // ensures the next call to Layout() will propagate to this View even if the
+ // bounds of parent Views do not change.
+ ///
+ /*--cef()--*/
+ virtual void InvalidateLayout() =0;
+
+ ///
+ // Sets whether this View is visible. Windows are hidden by default and other
+ // views are visible by default. This View and any parent views must be set as
+ // visible for this View to be drawn in a Window. If this View is set as
+ // hidden then it and any child views will not be drawn and, if any of those
+ // views currently have focus, then focus will also be cleared. Painting is
+ // scheduled as needed. If this View is a Window then calling this method is
+ // equivalent to calling the Window Show() and Hide() methods.
+ ///
+ /*--cef()--*/
+ virtual void SetVisible(bool visible) =0;
+
+ ///
+ // Returns whether this View is visible. A view may be visible but still not
+ // drawn in a Window if any parent views are hidden. If this View is a Window
+ // then a return value of true indicates that this Window is currently visible
+ // to the user on-screen. If this View is not a Window then call IsDrawn() to
+ // determine whether this View and all parent views are visible and will be
+ // drawn.
+ ///
+ /*--cef()--*/
+ virtual bool IsVisible() =0;
+
+ ///
+ // Returns whether this View is visible and drawn in a Window. A view is drawn
+ // if it and all parent views are visible. If this View is a Window then
+ // calling this method is equivalent to calling IsVisible(). Otherwise, to
+ // determine if the containing Window is visible to the user on-screen call
+ // IsVisible() on the Window.
+ ///
+ /*--cef()--*/
+ virtual bool IsDrawn() =0;
+
+ ///
+ // Set whether this View is enabled. A disabled View does not receive keyboard
+ // or mouse inputs. If |enabled| differs from the current value the View will
+ // be repainted. Also, clears focus if the focused View is disabled.
+ ///
+ /*--cef()--*/
+ virtual void SetEnabled(bool enabled) =0;
+
+ ///
+ // Returns whether this View is enabled.
+ ///
+ /*--cef()--*/
+ virtual bool IsEnabled() =0;
+
+ ///
+ // Sets whether this View is capable of taking focus. It will clear focus if
+ // the focused View is set to be non-focusable. This is false by default so
+ // that a View used as a container does not get the focus.
+ ///
+ /*--cef()--*/
+ virtual void SetFocusable(bool focusable) =0;
+
+ ///
+ // Returns true if this View is focusable, enabled and drawn.
+ ///
+ /*--cef()--*/
+ virtual bool IsFocusable() =0;
+
+ ///
+ // Return whether this View is focusable when the user requires full keyboard
+ // access, even though it may not be normally focusable.
+ ///
+ /*--cef()--*/
+ virtual bool IsAccessibilityFocusable() =0;
+
+ ///
+ // Request keyboard focus. If this View is focusable it will become the
+ // focused View.
+ ///
+ /*--cef()--*/
+ virtual void RequestFocus() =0;
+
+ ///
+ // Sets the background color for this View.
+ ///
+ /*--cef()--*/
+ virtual void SetBackgroundColor(cef_color_t color) =0;
+
+ ///
+ // Returns the background color for this View.
+ ///
+ /*--cef()--*/
+ virtual cef_color_t GetBackgroundColor() =0;
+
+ ///
+ // Convert |point| from this View's coordinate system to that of the screen.
+ // This View must belong to a Window when calling this method. Returns true
+ // if the conversion is successful or false otherwise. Use
+ // CefDisplay::ConvertPointToPixels() after calling this method if further
+ // conversion to display-specific pixel coordinates is desired.
+ ///
+ /*--cef()--*/
+ virtual bool ConvertPointToScreen(CefPoint& point) =0;
+
+ ///
+ // Convert |point| to this View's coordinate system from that of the screen.
+ // This View must belong to a Window when calling this method. Returns true if
+ // the conversion is successful or false otherwise. Use
+ // CefDisplay::ConvertPointFromPixels() before calling this method if
+ // conversion from display-specific pixel coordinates is necessary.
+ ///
+ /*--cef()--*/
+ virtual bool ConvertPointFromScreen(CefPoint& point) =0;
+
+ ///
+ // Convert |point| from this View's coordinate system to that of the Window.
+ // This View must belong to a Window when calling this method. Returns true if
+ // the conversion is successful or false otherwise.
+ ///
+ /*--cef()--*/
+ virtual bool ConvertPointToWindow(CefPoint& point) =0;
+
+ ///
+ // Convert |point| to this View's coordinate system from that of the Window.
+ // This View must belong to a Window when calling this method. Returns true if
+ // the conversion is successful or false otherwise.
+ ///
+ /*--cef()--*/
+ virtual bool ConvertPointFromWindow(CefPoint& point) =0;
+
+ ///
+ // Convert |point| from this View's coordinate system to that of |view|.
+ // |view| needs to be in the same Window but not necessarily the same view
+ // hierarchy. Returns true if the conversion is successful or false otherwise.
+ ///
+ /*--cef()--*/
+ virtual bool ConvertPointToView(CefRefPtr<CefView> view,
+ CefPoint& point) =0;
+
+ ///
+ // Convert |point| to this View's coordinate system from that |view|. |view|
+ // needs to be in the same Window but not necessarily the same view hierarchy.
+ // Returns true if the conversion is successful or false otherwise.
+ ///
+ /*--cef()--*/
+ virtual bool ConvertPointFromView(CefRefPtr<CefView> view,
+ CefPoint& point) =0;
+};
+
+#endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_